Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Giant Vermin
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//:: Spell FileName PHS_S_GiantVermi
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Transmutation
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Level: Clr 4, Drd 4
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Components: V, S, DF
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Casting Time: 1 standard action
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Range: Close (8M)
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Targets: Up to three vermin, captured in your inventory
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Duration: 1 min./level
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Saving Throw: None
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Spell Resistance: Yes
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You turn three normal-sized centipedes, two normal-sized spiders, or a single
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normal-sized scorpion into larger forms. Only one type of vermin can be
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transmuted (so a single casting cannot affect both a centipede and a spider),
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and all must be grown to the same size. The size to which the vermin can be
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grown depends on your level; see the table below.
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More description.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Placeholder script.
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"Summoning" spell. It'll use some items as a material
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component to grow the things...
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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