Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
45 lines
1.7 KiB
Plaintext
45 lines
1.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Phantom Steed
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//:: Spell FileName PHS_S_PhantomSte
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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Conjuration (Creation)
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Level: Brd 3, Sor/Wiz 3
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Components: V, S
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Casting Time: 10 minutes
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Range: 0 meters.
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Effect: One quasi-real, horselike creature
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Duration: 1 hour/level (D)
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Saving Throw: None
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Spell Resistance: No
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You conjure a Large, quasi-real, horselike creature. The steed can be
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ridden only by you or by the one person for whom you specifically created
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the mount. A phantom steed has a black head and body, gray mane and tail,
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and smoke-colored, insubstantial hooves that make no sound. It has what
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seems to be a saddle, bit, and bridle. It does not fight, but animals shun
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it and refuse to attack it.
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The mount has an AC of 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit
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points +1 hit point per caster level. If it loses all its hit points, the
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phantom steed disappears. A phantom steed has a speed of 20 feet per caster
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level, to a maximum of 240 feet. It can bear its rider’s weight plus up to
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10 pounds per caster level.
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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No horses, duh. Placeholder only, too. Might re-add the powers that were
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assigned (although some would be pointless) and in NwN, this would be
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hardly better then the other horse spell.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_SPELLS"
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void main()
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{
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}
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