PRC8/nwn/nwnprc/trunk/smp/phs_s_phantomste.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Phantom Steed
//:: Spell FileName PHS_S_PhantomSte
//:://////////////////////////////////////////////
//:: In Game Spell desctiption
//:://////////////////////////////////////////////
Conjuration (Creation)
Level: Brd 3, Sor/Wiz 3
Components: V, S
Casting Time: 10 minutes
Range: 0 meters.
Effect: One quasi-real, horselike creature
Duration: 1 hour/level (D)
Saving Throw: None
Spell Resistance: No
You conjure a Large, quasi-real, horselike creature. The steed can be
ridden only by you or by the one person for whom you specifically created
the mount. A phantom steed has a black head and body, gray mane and tail,
and smoke-colored, insubstantial hooves that make no sound. It has what
seems to be a saddle, bit, and bridle. It does not fight, but animals shun
it and refuse to attack it.
The mount has an AC of 18 (-1 size, +4 natural armor, +5 Dex) and 7 hit
points +1 hit point per caster level. If it loses all its hit points, the
phantom steed disappears. A phantom steed has a speed of 20 feet per caster
level, to a maximum of 240 feet. It can bear its riders weight plus up to
10 pounds per caster level.
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
No horses, duh. Placeholder only, too. Might re-add the powers that were
assigned (although some would be pointless) and in NwN, this would be
hardly better then the other horse spell.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_SPELLS"
void main()
{
}