PRC8/nwn/nwnprc/trunk/smp/phs_s_wisha.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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/*:://////////////////////////////////////////////
//:: Spell Name Wish - On Spawn of Djinni
//:: Spell FileName PHS_S_WishA
//:://////////////////////////////////////////////
//:: Spell Effects Applied / Notes
//:://////////////////////////////////////////////
Spawn in of the Djinni. This is just to start the time stop, relay some info,
and set listening patterns.
//:://////////////////////////////////////////////
//:: Created By: Jasperre
//::////////////////////////////////////////////*/
#include "PHS_INC_WISH"
void main()
{
// Get the caster and us
object oSelf = OBJECT_SELF;
object oCaster = GetLocalObject(oSelf, "PHS_WISHER");
// Set up listening patterns
SetListening(oSelf, TRUE);
// We set up specific ones for each event for Wish.
SetListenPattern(oSelf, "**", 0);
// Apply appear effects
effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
PHS_ApplyLocationVFX(GetLocation(oSelf), eVis);
// Set facing point to the caster of the spell
SetFacingPoint(GetPosition(oCaster));
// Relay a message of instructions
SendMessageToPC(oCaster, "You have summoned a Djinni to grant your wish. You must say aloud what you request (to the limits of the spell) or 'I wish for nothing'");
// Apply timestop so no one can do anything during the time. Only the Djinni
// can move (if he needs to).
effect eTime = EffectTimeStop();
// 4 seconds too long
// 1 second too little, by a small margin.
// 1.5 should be fine
DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eTime, oSelf));
// Allows heartbeat to check for timestop
DelayCommand(2.0, SetLocalInt(oSelf, "PHS_HEARTBEAT_VALID", TRUE));
}