Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
49 lines
1.7 KiB
Plaintext
49 lines
1.7 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Wish - On Spawn of Djinni
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//:: Spell FileName PHS_S_WishA
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//:://////////////////////////////////////////////
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//:: Spell Effects Applied / Notes
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//:://////////////////////////////////////////////
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Spawn in of the Djinni. This is just to start the time stop, relay some info,
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and set listening patterns.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "PHS_INC_WISH"
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void main()
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{
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// Get the caster and us
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object oSelf = OBJECT_SELF;
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object oCaster = GetLocalObject(oSelf, "PHS_WISHER");
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// Set up listening patterns
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SetListening(oSelf, TRUE);
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// We set up specific ones for each event for Wish.
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SetListenPattern(oSelf, "**", 0);
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// Apply appear effects
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effect eVis = EffectVisualEffect(VFX_FNF_SUMMON_MONSTER_3);
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PHS_ApplyLocationVFX(GetLocation(oSelf), eVis);
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// Set facing point to the caster of the spell
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SetFacingPoint(GetPosition(oCaster));
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// Relay a message of instructions
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SendMessageToPC(oCaster, "You have summoned a Djinni to grant your wish. You must say aloud what you request (to the limits of the spell) or 'I wish for nothing'");
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// Apply timestop so no one can do anything during the time. Only the Djinni
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// can move (if he needs to).
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effect eTime = EffectTimeStop();
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// 4 seconds too long
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// 1 second too little, by a small margin.
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// 1.5 should be fine
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DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_PERMANENT, eTime, oSelf));
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// Allows heartbeat to check for timestop
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DelayCommand(2.0, SetLocalInt(oSelf, "PHS_HEARTBEAT_VALID", TRUE));
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}
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