Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
155 lines
6.4 KiB
Plaintext
155 lines
6.4 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Name Spell Polymorph Constants
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//:: FileName SMP_inc_polycont
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//:://////////////////////////////////////////////
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This holds the polymorph constants, for polymorph.2da file.
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It also holds information about what each polymorph does or is used for.
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Oh, and check SMP_INC_APPCONST
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_APPCONST"
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/*
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// These are default, Bioware polymorphs and will be left undedited.
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int POLYMORPH_TYPE_WEREWOLF = 0;
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int POLYMORPH_TYPE_WERERAT = 1;
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int POLYMORPH_TYPE_WERECAT = 2;
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int POLYMORPH_TYPE_GIANT_SPIDER = 3;
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int POLYMORPH_TYPE_TROLL = 4;
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int POLYMORPH_TYPE_UMBER_HULK = 5;
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int POLYMORPH_TYPE_PIXIE = 6;
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int POLYMORPH_TYPE_ZOMBIE = 7;
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int POLYMORPH_TYPE_RED_DRAGON = 8;
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int POLYMORPH_TYPE_FIRE_GIANT = 9;
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int POLYMORPH_TYPE_BALOR = 10;
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int POLYMORPH_TYPE_DEATH_SLAAD = 11;
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int POLYMORPH_TYPE_IRON_GOLEM = 12;
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int POLYMORPH_TYPE_HUGE_FIRE_ELEMENTAL = 13;
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int POLYMORPH_TYPE_HUGE_WATER_ELEMENTAL = 14;
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int POLYMORPH_TYPE_HUGE_EARTH_ELEMENTAL = 15;
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int POLYMORPH_TYPE_HUGE_AIR_ELEMENTAL = 16;
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int POLYMORPH_TYPE_ELDER_FIRE_ELEMENTAL = 17;
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int POLYMORPH_TYPE_ELDER_WATER_ELEMENTAL = 18;
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int POLYMORPH_TYPE_ELDER_EARTH_ELEMENTAL = 19;
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int POLYMORPH_TYPE_ELDER_AIR_ELEMENTAL = 20;
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int POLYMORPH_TYPE_BROWN_BEAR = 21;
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int POLYMORPH_TYPE_PANTHER = 22;
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int POLYMORPH_TYPE_WOLF = 23;
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int POLYMORPH_TYPE_BOAR = 24;
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int POLYMORPH_TYPE_BADGER = 25;
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int POLYMORPH_TYPE_PENGUIN = 26;
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int POLYMORPH_TYPE_COW = 27;
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int POLYMORPH_TYPE_DOOM_KNIGHT = 28;
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int POLYMORPH_TYPE_YUANTI = 29;
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int POLYMORPH_TYPE_IMP = 30;
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int POLYMORPH_TYPE_QUASIT = 31;
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int POLYMORPH_TYPE_SUCCUBUS = 32;
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int POLYMORPH_TYPE_DIRE_BROWN_BEAR = 33;
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int POLYMORPH_TYPE_DIRE_PANTHER = 34;
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int POLYMORPH_TYPE_DIRE_WOLF = 35;
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int POLYMORPH_TYPE_DIRE_BOAR = 36;
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int POLYMORPH_TYPE_DIRE_BADGER = 37;
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int POLYMORPH_TYPE_CELESTIAL_AVENGER = 38;
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int POLYMORPH_TYPE_VROCK = 39;
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int POLYMORPH_TYPE_CHICKEN = 40;
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int POLYMORPH_TYPE_FROST_GIANT_MALE = 41;
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int POLYMORPH_TYPE_FROST_GIANT_FEMALE = 42;
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int POLYMORPH_TYPE_HEURODIS = 43;
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int POLYMORPH_TYPE_JNAH_GIANT_MALE = 44;
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int POLYMORPH_TYPE_JNAH_GIANT_FEMAL = 45;
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int POLYMORPH_TYPE_WYRMLING_WHITE = 52;
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int POLYMORPH_TYPE_WYRMLING_BLUE = 53;
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int POLYMORPH_TYPE_WYRMLING_RED = 54;
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int POLYMORPH_TYPE_WYRMLING_GREEN = 55;
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int POLYMORPH_TYPE_WYRMLING_BLACK = 56;
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int POLYMORPH_TYPE_GOLEM_AUTOMATON = 57;
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int POLYMORPH_TYPE_MANTICORE = 58;
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int POLYMORPH_TYPE_MALE_DROW = 59;
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int POLYMORPH_TYPE_HARPY = 60;
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int POLYMORPH_TYPE_BASILISK = 61;
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int POLYMORPH_TYPE_DRIDER = 62;
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int POLYMORPH_TYPE_BEHOLDER = 63;
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int POLYMORPH_TYPE_MEDUSA = 64;
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int POLYMORPH_TYPE_GARGOYLE = 65;
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int POLYMORPH_TYPE_MINOTAUR = 66;
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int POLYMORPH_TYPE_SUPER_CHICKEN = 67;
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int POLYMORPH_TYPE_MINDFLAYER = 68;
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int POLYMORPH_TYPE_DIRETIGER = 69;
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int POLYMORPH_TYPE_FEMALE_DROW = 70;
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int POLYMORPH_TYPE_ANCIENT_BLUE_DRAGON = 71;
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int POLYMORPH_TYPE_ANCIENT_RED_DRAGON = 72;
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int POLYMORPH_TYPE_ANCIENT_GREEN_DRAGON = 73;
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int POLYMORPH_TYPE_VAMPIRE_MALE = 74;
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int POLYMORPH_TYPE_RISEN_LORD = 75;
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int POLYMORPH_TYPE_SPECTRE = 76;
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int POLYMORPH_TYPE_VAMPIRE_FEMALE = 77;
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int POLYMORPH_TYPE_NULL_HUMAN = 78;
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*/
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// Ones that are missing constant names
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const int SMP_POLYMORPH_TYPE_MIMIC = 79;
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const int SMP_POLYMORPH_TYPE_BOY = 80;
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const int SMP_POLYMORPH_TYPE_GIRL = 81;
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const int SMP_POLYMORPH_TYPE_LIZARDFOLK = 82;
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const int SMP_POLYMORPH_TYPE_KOBOLD_ASSASSIN = 83;
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const int SMP_POLYMORPH_TYPE_WISP = 84;
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const int SMP_POLYMORPH_TYPE_AZER_BOSS_MALE = 85;
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const int SMP_POLYMORPH_TYPE_AZER_BOSS_FEMALE = 86;
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const int SMP_POLYMORPH_TYPE_DEATHSLAAD = 87;
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const int SMP_POLYMORPH_TYPE_RAKSHASA_MALE = 88;
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const int SMP_POLYMORPH_TYPE_RAKSHASA_FEMALE = 89;
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const int SMP_POLYMORPH_TYPE_IRON_GOLEM = 90;
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const int SMP_POLYMORPH_TYPE_STONE_GOLEM = 91;
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const int SMP_POLYMORPH_TYPE_DEMONFLESH_GOLEM = 92;
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const int SMP_POLYMORPH_TYPE_MITHRAL_GOLEM = 93;
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const int SMP_POLYMORPH_TYPE_MORPH_EARTH_ELEMENTAL = 94;
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const int SMP_POLYMORPH_TYPE_BOAT = 95;
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const int SMP_POLYMORPH_TYPE_MINOTAUR_EPIC = 96;
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const int SMP_POLYMORPH_TYPE_HARPY_EPIC = 97;
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const int SMP_POLYMORPH_TYPE_GARGOYLE_EPIC = 98;
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const int SMP_POLYMORPH_TYPE_BASILISK_EPIC = 99;
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const int SMP_POLYMORPH_TYPE_DRIDER_EPIC = 100;
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const int SMP_POLYMORPH_TYPE_MANTICORE_EPIC = 101;
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const int SMP_POLYMORPH_TYPE_WINTER_WOLF = 102;
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const int SMP_POLYMORPH_TYPE_KOBOLD_ASSASSIN_EPIC = 103;
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const int SMP_POLYMORPH_TYPE_LIZARDFOLK_EPIC = 104;
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const int SMP_POLYMORPH_TYPE_MALE_DROW_EPIC = 105;
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const int SMP_POLYMORPH_TYPE_FEMALE_DROW_EPIC = 106;
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// END BIOWARE POLYMORPHS.
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// In order of appearance.2da mostly. Includes ones above (with right stats, hopefully).
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const int SMP_POLYMORPH_TYPE_DWARF = 51;
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const int SMP_POLYMORPH_TYPE_ELF = 52;
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// Gaseous form spell. A gaseous form, of course. Grey/black kinda thing.
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const int SMP_POLYMORPH_TYPE_GASEOUS_FORM = 0;
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// Wind Walk spell. A while cloud.
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const int SMP_POLYMORPH_TYPE_WIND_WALK = 0;
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// Polymorph constants.
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const int SMP_POLYMORPH_HUMAN = 107;
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const int SMP_POLYMORPH_ELF = 107;
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const int SMP_POLYMORPH_HALF_ORC = 107;
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const int SMP_POLYMORPH_HALFLING = 107;
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const int SMP_POLYMORPHF_GNOME = 107;
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const int SMP_POLYMORPH_TYPE_DEER = 107;
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// End of file Debug lines. Uncomment below "/*" with "//" and compile.
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/*
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void main()
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{
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return;
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}
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//*/
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