Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
31 lines
1.0 KiB
Plaintext
31 lines
1.0 KiB
Plaintext
/*:://////////////////////////////////////////////
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//:: Spell Name Fight Theme - On Heartbeat
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//:: Spell FileName XXX_S_FightThemeC
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//:://////////////////////////////////////////////
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//:: In Game Spell desctiption
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//:://////////////////////////////////////////////
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How is "one fight" determined? Well, to be exact, it is until an AOE
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placed on each person decides the person it is on is dead, or not in
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combat (!GetIsInCombat()) for whatever reason (might be moved, away, killed
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everyone ETC).
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Heartbeat script checks the above.
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//:://////////////////////////////////////////////
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//:: Created By: Jasperre
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//::////////////////////////////////////////////*/
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#include "SMP_INC_SPELLS"
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void main()
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{
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// Define ourselves.
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object oSelf = OBJECT_SELF;
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// Check for combat, or deadness
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if(GetIsDead(oSelf) || !GetIsInCombat(oSelf))
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{
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// Remove previous effects of any type form this spell - including this VFX
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SMP_RemoveSpellEffectsFromTarget(SMP_SPELL_FIGHT_THEME, oSelf);
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}
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}
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