Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//:://////////////////////////////////////////////
//:: Name Lawful Sword
//:: FileName sp_lawsword.nss
//:://////////////////////////////////////////////
/** @file
Evocation
Level: Paladin 4,
Components: V, S,
Casting Time: 1 standard action
Range: Touch
Target: Weapon touched
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No
Calling to mind thoughts of justice, you run your
fingers along the weapon, imbuing it with power.
This spell functions like holy sword (PH 242), except
as follows. The weapon functions as a +5 axiomatic
weapon (+5 enhancement bonus on attack rolls and damage
rolls, lawful-aligned, deals an extra 2d6 points of damage
against chaotic opponents). It also emits a magic circle
against chaos effect (as the spell).
*/
//:://////////////////////////////////////////////
//:: Created By: Tenjac
//:: Created On: 2/2/21
//:://////////////////////////////////////////////
#include "prc_sp_func"
#include "prc_add_spell_dc"
void main()
{
if(!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_ABJURATION);
object oPC = OBJECT_SELF;
object oTarget = GetSpellTargetObject();
int nCasterLvl = PRCGetCasterLevel(oPC);
float fDur = RoundsToSeconds(nCasterLvl);
int nMetaMagic = PRCGetMetaMagicFeat();
if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
//+2d6 vs chaotic
itemproperty iDam = ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_CHAOTIC, IP_CONST_DAMAGETYPE_PHYSICAL, IP_CONST_DAMAGEBONUS_2d6);
//+5 vs everything
itemproperty iAttack = ItemPropertyEnhancementBonus(5);
if(GetObjectType(oTarget)) == OBJECT_TYPE_CREATURE
{
oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
}
IPSafeAddItemProperty(oTarget, iDam, fDur);
IPSafeAddItemProperty(oTarget, iAttack, fDur);
//magic circle on the weapon
effect eCircle = EffectAreaOfEffect(AOE_MOB_CIRCCHAOS);
effect eVis = EffectVisualEffect(VFX_IMP_EVIL_HELP);
SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCircle, oTarget, fDur);
SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
PRCSetSchool();
}