Updated AMS marker feats. Removed arcane & divine marker feats. Updated Dread Necromancer for epic progression. Updated weapon baseitem models. Updated new weapons for crafting & npc equip. Updated prefix. Updated release archive.
67 lines
2.2 KiB
Plaintext
67 lines
2.2 KiB
Plaintext
//:://////////////////////////////////////////////
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//:: Name Lawful Sword
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//:: FileName sp_lawsword.nss
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//:://////////////////////////////////////////////
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/** @file
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Evocation
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Level: Paladin 4,
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Components: V, S,
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Casting Time: 1 standard action
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Range: Touch
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Target: Weapon touched
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Duration: 1 round/level
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Saving Throw: None
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Spell Resistance: No
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Calling to mind thoughts of justice, you run your
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fingers along the weapon, imbuing it with power.
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This spell functions like holy sword (PH 242), except
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as follows. The weapon functions as a +5 axiomatic
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weapon (+5 enhancement bonus on attack rolls and damage
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rolls, lawful-aligned, deals an extra 2d6 points of damage
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against chaotic opponents). It also emits a magic circle
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against chaos effect (as the spell).
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*/
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//:://////////////////////////////////////////////
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//:: Created By: Tenjac
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//:: Created On: 2/2/21
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//:://////////////////////////////////////////////
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#include "prc_sp_func"
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#include "prc_add_spell_dc"
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void main()
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{
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if(!X2PreSpellCastCode()) return;
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PRCSetSchool(SPELL_SCHOOL_ABJURATION);
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object oPC = OBJECT_SELF;
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object oTarget = GetSpellTargetObject();
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int nCasterLvl = PRCGetCasterLevel(oPC);
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float fDur = RoundsToSeconds(nCasterLvl);
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int nMetaMagic = PRCGetMetaMagicFeat();
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if(nMetaMagic & METAMAGIC_EXTEND) fDur += fDur;
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//+2d6 vs chaotic
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itemproperty iDam = ItemPropertyDamageBonusVsAlign(IP_CONST_ALIGNMENTGROUP_CHAOTIC, IP_CONST_DAMAGETYPE_PHYSICAL, IP_CONST_DAMAGEBONUS_2d6);
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//+5 vs everything
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itemproperty iAttack = ItemPropertyEnhancementBonus(5);
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if(GetObjectType(oTarget)) == OBJECT_TYPE_CREATURE
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{
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oTarget = GetItemInSlot(INVENTORY_SLOT_RIGHTHAND, oTarget);
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}
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IPSafeAddItemProperty(oTarget, iDam, fDur);
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IPSafeAddItemProperty(oTarget, iAttack, fDur);
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//magic circle on the weapon
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effect eCircle = EffectAreaOfEffect(AOE_MOB_CIRCCHAOS);
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effect eVis = EffectVisualEffect(VFX_IMP_EVIL_HELP);
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SPApplyEffectToObject(DURATION_TYPE_TEMPORARY, eCircle, oTarget, fDur);
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SPApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oPC);
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PRCSetSchool();
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} |