PRC8/nwn/nwnprc/trunk/spells/nw_s0_inccloud.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Incendiary Cloud
//:: NW_S0_IncCloud.nss
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Person within the AoE take 4d6 fire damage
per round.
*/
//:://////////////////////////////////////////////
//:: Created By: Preston Watamaniuk
//:: Created On: May 17, 2001
//:://////////////////////////////////////////////
//:: modified by mr_bumpkin Dec 4, 2003 for PRC stuff
#include "prc_inc_spells"
#include "prc_add_spell_dc"
void main()
{
if(!X2PreSpellCastCode()) return;
PRCSetSchool(SPELL_SCHOOL_EVOCATION);
//Declare major variables, including the Area of Effect object.
effect eAOE = EffectAreaOfEffect(AOE_PER_FOGFIRE);
//Capture the spell target location so that the AoE object can be created.
location lTarget = PRCGetSpellTargetLocation();
int CasterLvl = PRCGetCasterLevel();
int nDuration = CasterLvl;
effect eImpact = EffectVisualEffect(260);
ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eImpact, lTarget);
if(nDuration < 1)
{
nDuration = 1;
}
int nMetaMagic = PRCGetMetaMagicFeat();
//Check for metamagic extend
if (CheckMetaMagic(nMetaMagic, METAMAGIC_EXTEND))
{
nDuration = nDuration *2; //Duration is +100%
}
//Create the object at the location so that the objects scripts will start working.
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
object oAoE = GetAreaOfEffectObject(lTarget, "VFX_PER_FOGFIRE");
SetAllAoEInts(SPELL_INCENDIARY_CLOUD, oAoE, PRCGetSpellSaveDC(SPELL_INCENDIARY_CLOUD, SPELL_SCHOOL_EVOCATION), 0, CasterLvl);
SetLocalInt(oAoE, "IC_Damage", ChangedElementalDamage(OBJECT_SELF, DAMAGE_TYPE_FIRE));
PRCSetSchool();
}