PRC8/nwn/nwnprc/trunk/spells/x2_s0_vinemhmpc.nss
Jaysyn904 6ec137a24e Updated AMS marker feats
Updated AMS marker feats.  Removed arcane & divine marker feats.  Updated Dread Necromancer for epic progression. Updated weapon baseitem models.  Updated new weapons for crafting & npc equip.
 Updated prefix.  Updated release archive.
2024-02-11 14:01:05 -05:00

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//::///////////////////////////////////////////////
//:: Vine Mine, Hamper Movement: Heartbeat
//:: X2_S0_VineMHmpC
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
Creatures entering the zone of Vine Mine, Hamper
Movement have their movement reduced by 1/2.
*/
//:://////////////////////////////////////////////
//:: Created By: Andrew Nobbs
//:: Created On: Now 25, 2002
//:://////////////////////////////////////////////
//:: Last Updated By: Andrew Nobbs, 02/06/2003
//:: altered by mr_bumpkin Dec 4, 2003 for prc stuff
#include "prc_inc_spells"
#include "prc_alterations"
#include "prc_add_spell_dc"
void main()
{
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
SetLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR", SPELL_SCHOOL_CONJURATION);
//Declare major variables
object oTarget;
effect eVis = EffectVisualEffect(VFX_IMP_SLOW);
effect eSlow = EffectMovementSpeedDecrease(50);
effect eLink = EffectLinkEffects(eVis, eSlow);
float fDelay;
//--------------------------------------------------------------------------
// GZ 2003-Oct-15
// When the caster is no longer there, all functions calling
// GetAreaOfEffectCreator will fail. Its better to remove the barrier then
//--------------------------------------------------------------------------
if (!GetIsObjectValid(GetAreaOfEffectCreator()))
{
DestroyObject(OBJECT_SELF);
return;
}
//Get first target in spell area
oTarget = GetFirstInPersistentObject();
while(GetIsObjectValid(oTarget))
{
if(!GetHasFeat(FEAT_WOODLAND_STRIDE, oTarget) &&(GetCreatureFlag(OBJECT_SELF, CREATURE_VAR_IS_INCORPOREAL) != TRUE) )
{
if(spellsIsTarget(oTarget, SPELL_TARGET_STANDARDHOSTILE, GetAreaOfEffectCreator()))
{
SignalEvent(oTarget, EventSpellCastAt(GetAreaOfEffectCreator(), GetSpellId()));
fDelay = PRCGetRandomDelay(0.0, 2.0);
DelayCommand(fDelay, SPApplyEffectToObject(DURATION_TYPE_PERMANENT, eLink, oTarget,0.0f,FALSE));
}
}
//Get next target in spell area
oTarget = GetNextInPersistentObject();
}
DeleteLocalInt(OBJECT_SELF, "X2_L_LAST_SPELLSCHOOL_VAR");
// Erasing the variable used to store the spell's spell school
}