PRC8/nwn/nwnprc/trunk/include/prc_spell_const.nss
Jaysyn904 b4eb554eea Forsaker / Barbarian Rage tweak
Forsaker / Barbarian Rage tweak.  Removed duplicate class feats from Abjurant Champion, Eldritch Knight & Rage Mage.  Fixed Maul icon typo in feat.2da.  Fixed extra space typo in prc_material.2da.  Fixed typos in TLK.  Updated release archive.
2025-01-07 17:38:41 -05:00

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//const int FOOBAR = -1; // Comment or uncomment whenever the compiler croaks on an error code 5.
//spell
const int SPELL_MAJOR_MAGIC_MISSILE = 2247;
const int SPELL_GREAT_WALL_OF_DISPEL = 2096;
const int SPELL_SOL_CONSECRATE = 2108;
const int SPELL_BLACKLIGHT = 2091;
// bard
const int SPELL_BARD_SONG = 411;
const int SPELL_BARD_CURSE_SONG = 644;
//:: Complete Warrior
const int SPELL_RANGED_DISARM = 3493;
//marshal
const int SPELL_MINAUR_DEMFORT = 3500;
const int SPELL_MINAUR_FORCEWILL = 3501;
const int SPELL_MINAUR_WATCHEYE = 3502;
const int SPELL_MINAUR_BOOSTCHA = 3503;
const int SPELL_MINAUR_BOOSTCON = 3504;
const int SPELL_MINAUR_BOOSTDEX = 3505;
const int SPELL_MINAUR_BOOSTINT = 3506;
const int SPELL_MINAUR_BOOSTSTR = 3507;
const int SPELL_MINAUR_BOOSTWIS = 3508;
const int SPELL_MINAUR_DETCAST = 3509;
const int SPELL_MINAUR_ARTOFWAR = 3510;
const int SPELL_MAJAUR_MOT_ARDOR = 3511;
const int SPELL_MAJAUR_MOT_CARE = 3512;
const int SPELL_MAJAUR_RES_TROOPS = 3513;
const int SPELL_MAJAUR_MOT_URGE = 3514;
const int SPELL_MAJAUR_HARD_SOLDIER = 3515;
const int SPELL_MAJAUR_MOT_ATTACK = 3516;
const int SPELL_MAJAUR_STEAD_HAND = 3517;
const int SPELL_GRANT_MOVE_ACTION = 3518;
const int SPELL_MAJAUR_MOT_CHA = 3519;
const int SPELL_MAJAUR_MOT_CON = 3520;
const int SPELL_MAJAUR_MOT_DEX = 3521;
const int SPELL_MAJAUR_MOT_INT = 3522;
const int SPELL_MAJAUR_MOT_STR = 3523;
const int SPELL_MAJAUR_MOT_WIS = 3524;
//oozemaster
const int SPELL_SLIME_WAVE = 2023;
//damage increase spells for ActionCastSpellOnSelf
const int SPELL_SET_COMPOSITE_ATTACK_BONUS = 2732;
const int SPELL_UNARMED_ATTACK_PEN = 2734;
const int SPELL_BATTLERAGER_DAMAGE = 2728;
const int SPELL_HEXTOR_DAMAGE = 2729;
const int SPELL_HEXTOR_MODE = 3859;
const int SPELL_THAYANKNIGHT_DAMAGE = 2730;
const int SPELL_MANATARMS_DAMAGE = 2731;
const int SPELL_KNIGHTCHALICE_DAMAGE = 2733;
const int SPELL_SWASH_DAMAGE = 3210;
const int SPELL_COC_DAMAGE = 3211;
const int SPELL_OOTBI_GREATER_WEAPON_FOCUS = 2436;
const int SPELL_INTUITIVE_ATK = 2090;
const int SPELL_SHIFTING_EFFECTS = 1918;
//heartwarder
const int SPELL_LIPS_RAPTUR = 2210;
const int SPELL_TEARS_EVERGOLD = 2211;
const int SPELL_ELE_CONF_FIRE = 2213;
const int SPELL_ELE_CONF_WATER = 2214;
const int SPELL_ELE_CONF_EARTH = 2215;
const int SPELL_ELE_CONF_AIR = 2216;
const int IP_CONST_CASTSPELL_LIPS_RAPTURE_1 =550;
// Frenzied Berserker Spells
const int SPELL_FRENZY = 2700;
const int SPELL_INSPIRE_FRENZY = 2701;
const int SPELL_SUPREME_POWER_ATTACK = 2702;
const int SPELL_REMOVE_FRENZY = 2703;
// Eye of Gruumsh
const int SPELL_COMMAND_THE_HORDE = 2708;
const int SPELL_BLINDING_SPITTLE = 2709;
const int SPELL_BLINDSIGHT_5_FT = 2710;
const int SPELL_BLINDSIGHT_10_FT = 2711;
// Orc Warlord
const int SPELL_OW_INSPIRE_COURAGE = 2712;
const int SPELL_FINAL_RAGE = 2713;
const int SPELL_RELEASE_HORDE = 2714;
const int SPELL_GATHER_HORDE_I = 2715;
const int SPELL_GATHER_HORDE_II = 2716;
const int SPELL_BLOOD_OF_THE_WARLORD = 2721;
// Tempest Spells
const int SPELL_T_TWO_WEAPON_FIGHTING = 2705;
// Runecaster Spells
const int SPELL_RUNE_CHANT = 1623;
// Duelist
const int SPELL_ELABORATE_PARRY = 2722;
const int SPELL_ELABORATE_PARRY_P = 2723;
const int SPELL_ELABORATE_PARRY_FD = 2724;
const int SPELL_ELABORATE_PARRY_E = 2725;
const int SPELL_ELABORATE_PARRY_IE = 2726;
// Master Harper
const int SPELLABILITY_AURA_LLIIRA = 3991;
const int SPELLABILITY_LYCANBANE = 3993;
const int SPELLABILITY_MIELIKKI = 3992;
//Drow Judicator
const int SPELL_COMMAND_SPIDERS = 1728;
const int SPELL_SUMMON_MYRLOCHAR = 1616;
const int SPELL_SUMMON_MONSTROUS = 1614;
const int SPELL_SUMMON_SWORDSPID = 1615;
const int SPELL_SUMMON_PHASESPID = 1617;
const int SPELL_SELVETARMS_WRATH = 1612;
// Foe Hunter Spells
const int SPELL_RANCOR = 2706;
const int SPELL_FH_DEATH_ATTACK = 2707;
//Legendary Dread Spell
const int SPELL_UNMOVABLE = 2750; //CONSTANT
//Iaijutsu Master Spell
const int SPELL_ONE_STRIKE_TWO_CUTS = 2761; //CONSTANT
// Fist Raziel Spell
const int SPELL_SMITE_RAZIEL = 2217;
const int SPELL_SU_CIRCEVIL = 2218;
// bonded
const int SPELL_POLYMORPH_ELEM = 2235 ;
// Initiate of Draconic
const int SPELL_SHAPEDRAGONGOLD = 2239;
const int SPELL_SHAPEDRAGONRED = 2240;
const int SPELL_SHAPEDRAGONPRYS = 2241;
const int SPELL_SHAPE_INCREASE_DAMAGE = 2258;
// Bladesinger
const int SPELL_SONG_OF_FURY = 2200;
//True Necromancer
const int SPELL_DES_20 = 3988;
const int SPELL_DES_100 = 3987;
//Thrall of Orcus
const int SPELL_TO_CARRION = 1558;
//Frostrager
const int SPELL_ONETWO_PUNCH = 2705;
//Serene Guardian
const int SPELL_SERENE_PAIN = 1569;
const int SPELL_SERENE_DAMAGE = 1570;
const int SPELL_SERENE_STAGGER = 1571;
const int SPELL_SERENE_CONFOUND = 1572;
const int SPELL_SERENE_SOUL = 1573;
//Shou Disciple
const int SPELL_MARTIAL_FLURRY_LIGHT = 2725;
const int SPELL_MARTIAL_FLURRY_ALL = 2726;
// Sacred Fist
const int SPELL_SACREDSPEED = 2123;
const int SPELL_INNERARMOR = 2124;
const int SPELL_SACREDFLAME = 2125;
// Shadow Adept
const int SPELL_SHADOWSHIELD = 2126;
const int SPELL_SHADOWWALK = 2127;
const int SPELL_SHADOWDOUBLE = 2128;
// Nightshade
const int SPELL_NS_WEB = 2130;
// Shadowlord
const int SHAD_INVISIBILITY_SPHERE = 2230;
const int SHAD_DARKNESS = 2226;
// Brawler
const int SPELL_BRAWLER_EXTRA_ATT = 2161;
// Minstrel of the Edge
const int SPELL_MINSTREL_SONG_SLEEP = 2157;
const int SPELL_MINSTREL_SONG_SILENCE = 2158;
const int SPELL_MINSTREL_SONG_HASTE = 2159;
const int SPELL_MINSTREL_SONG_SLOW = 2160;
const int SPELL_MINSTREL_SONG_CHARM = 2145;
const int SPELL_MINSTREL_SONG_IMM_FEAR = 2147;
const int SPELL_MINSTREL_SONG_SHIELD_AC = 2148;
const int SPELL_MINSTREL_SONG_SONIC_WEAP = 2149;
const int SPELL_MINSTREL_SONG_STRENGTH = 2150;
const int SPELL_MINSTREL_SONG_CONSTITUTION = 2151;
const int SPELL_MINSTREL_SONG_DEXTERITY = 2152;
const int SPELL_MINSTREL_SONG_INTELLIGENCE = 2153;
const int SPELL_MINSTREL_SONG_WISDOM = 2154;
const int SPELL_MINSTREL_SONG_CHARISMA = 2155;
const int SPELL_MINSTREL_SONG_WOUND_WHISP = 2156;
// Ultimate Ranger
const int SPELL_UR_FAVORITE_ENEMY = 2134;
const int SPELL_UR_HAWK_TOTEM = 2140;
const int SPELL_UR_HIPS = 2143;
// Dragonsong
const int SPELL_DSL_SONG_STRENGTH = 2135;
const int SPELL_DSL_SONG_COMPULSION = 2136;
const int SPELL_DSL_SONG_SPEED = 2137;
const int SPELL_DSL_SONG_FEAR = 2138;
const int SPELL_DSL_SONG_HEALING = 2139;
//Anti-Paladin
const int SPELL_ANTIPAL_BULLS_STRENGTH = 2041;
const int SPELL_ANTIPAL_DARKNESS = 2042;
const int SPELL_ANTIPAL_DESECRATE = 2043;
const int SPELL_ANTIPAL_INFLICT_LIGHT_WOUNDS = 2037;
const int SPELL_ANTIPAL_INFLICT_MODERATE_WOUNDS = 2048;
const int SPELL_ANTIPAL_INFLICT_SERIOUS_WOUNDS = 2054;
const int SPELL_ANTIPAL_MAGIC_CIRCLE_AGAINST_GOOD = 2049;
const int SPELL_ANTIPAL_AURAFEAR = 2089;
const int SPELL_APAL_MOUNT = 2052;
// Complete Adv Ninja
const int SPELL_GHOST_STEP = 2742;
//:: Forest Master (Faiths & Pantheons, pg. 193)
const int SPELL_FM_FORESTDOMINION = 2472;
const int SPELL_FM_GREATMALLETRADIALMASTER = 2473;
const int SPELL_FM_ICYMALLET = 2474;
const int SPELL_FM_SHOCKMALLET = 2475;
const int SPELL_FM_DEEPROOTS = 2476;
// Spell Feat Generic
const int SPELL_WANDER_UNSEEN = 4071;
const int SPELL_MANYSHOT2 = 2246;
const int SPELL_MANYSHOT3 = 2248;
const int SPELL_MANYSHOT4 = 2249;
const int SPELL_MANYSHOT5 = 2208;
const int SPELL_MANYSHOT6 = 2209;
const int SPELL_PINPOINTACCURACY2 = 2204;
const int SPELL_PINPOINTACCURACY4 = 2205;
const int SPELL_PINPOINTACCURACY6 = 2206;
const int SPELL_EXTRASHOT = 2201;
const int NimbusOfLight = 2032;
const int SPELL_HOLYRADIANCE = 2196;
const int SPELL_RAVAGEGOLDENICE = 2190;
const int ServanOfHeaven = 2033;
const int SPELL_STIGMATA2 = 2193;
const int SPELL_STIGMATA3 = 2194;
const int SPELL_STIGMATA4 = 2195;
const int SPELL_STIGMATA5 = 2192;
const int Ranged_Smite = 2034;
const int SPELL_POWER_ATTACK1 = 2171;
const int SPELL_POWER_ATTACK2 = 2172;
const int SPELL_POWER_ATTACK3 = 2173;
const int SPELL_POWER_ATTACK4 = 2174;
const int SPELL_POWER_ATTACK5 = 2175;
const int SPELL_POWER_ATTACK6 = 2177;
const int SPELL_POWER_ATTACK7 = 2178;
const int SPELL_POWER_ATTACK8 = 2179;
const int SPELL_POWER_ATTACK9 = 2180;
const int SPELL_POWER_ATTACK10 = 2181;
const int SPELL_FURIOUS_ASSAULT = 2182;
const int SPELL_DIVINE_RESISTANCE = 2166;
const int SPELL_DIVINE_CLEANSING = 2165;
const int SPELL_DIVINE_VIGOR = 2164;
const int SPELL_EPIC_DIVINE_VIGOR = 2162;
// VFX Persistant
const int VFX_MOB_CIRCEVIL_NODIS = 110 ;
// Custom Spell ID's
const int SPELL_ANIMATE_OBJECT = 1790;
const int SPELL_ANIMAL_TRANCE = 1574;
const int SPELL_BLINK = 1575;
const int SPELL_DETECT_MAGIC = 1576;
const int SPELL_ENTHRALL = 2063;
const int SPELL_ACID_ORB = 3100;
const int SPELL_COLD_ORB = 3101;
const int SPELL_ELECTRIC_ORB = 3102;
const int SPELL_FIRE_ORB = 3103;
const int SPELL_SONIC_ORB = 3104;
const int SPELL_ACID_STORM = 3106;
const int SPELL_BLAST_OF_FLAME = 3110;
const int SPELL_BURNING_BOLT = 3109;
const int SPELL_DISINTEGRATE = 3111;
const int SPELL_ENERGY_IMMUNITY = 3113;
const int SPELL_ICE_BURST = 3105;
const int SPELL_LOWER_SR = 3126;
const int SPELL_MANTLE_OF_EGREG_MIGHT = 3112;
const int SPELL_MASS_BULLS_STRENGTH = 3119;
const int SPELL_MASS_CATS_GRACE = 3120;
const int SPELL_MASS_EAGLES_SPLENDOR = 3121;
const int SPELL_MASS_ENDURANCE = 3122;
const int SPELL_MASS_FOXS_CUNNING = 3123;
const int SPELL_MASS_HOLD_MONSTER = 3108;
const int SPELL_MASS_HOLD_PERSON = 3107;
const int SPELL_MASS_OWLS_WISDOM = 3124;
const int SPELL_MASS_ULTRAVISION = 3125;
const int SPELL_SERPENTS_SIGH = 3127;
const int SPELL_SERPENTS_SIGH_BOLT_ACID = 3128;
const int SPELL_SERPENTS_SIGH_BOLT_LIGHTNING = 3129;
const int SPELL_SERPENTS_SIGH_CONE_ACID = 3130;
const int SPELL_SERPENTS_SIGH_CONE_COLD = 3131;
const int SPELL_SERPENTS_SIGH_CONE_FIRE = 3132;
const int SPELL_HEROISM = 3133;
const int SPELL_GREATER_HEROISM = 3134;
const int SPELL_MASS_CURE_LIGHT = 3135;
const int SPELL_MASS_CURE_MODERATE = 3136;
const int SPELL_MASS_CURE_SERIOUS = 3137;
const int SPELL_MASS_CURE_CRITICAL = 3138;
const int SPELL_RIGHTEOUS_MIGHT = 3139;
const int SPELL_RECITATION = 3140;
const int SPELL_FORCEBLAST = 3141;
const int SPELL_GLITTERDUST = 3142;
const int SPELL_MORDENKAINENS_MAGNIFICENT_MANSION = 3143;
const int SPELL_LESSER_ACID_ORB = 3144;
const int SPELL_LESSER_COLD_ORB = 3145;
const int SPELL_LESSER_ELECTRIC_ORB = 3146;
const int SPELL_LESSER_FIRE_ORB = 3147;
const int SPELL_LESSER_SONIC_ORB = 3148;
const int SPELL_BALEFUL_TRANSPOSITION = 3149;
const int SPELL_BENIGN_TRANSPOSITION = 3150;
const int SPELL_CONVICTION = 3151;
const int SPELL_LEGIONS_CONVICTION = 3152;
const int SPELL_CURSE_OF_IMPENDING_BLADES = 3153;
const int SPELL_LEGIONS_CURSE_OF_IMPENDING_BLADES = 3154;
const int SPELL_CURSE_OF_PETTY_FAILING = 3155;
const int SPELL_LEGIONS_CURSE_OF_PETTY_FAILING = 3156;
const int SPELL_DIVINE_PROTECTION = 3157;
const int SPELL_FIREBURST = 3158;
const int SPELL_GREATER_FIREBURST = 3159;
const int SPELL_LIONHEART = 3160;
const int SPELL_LIVING_UNDEATH = 3161;
const int SPELL_PANACEA = 3162;
const int SPELL_LEGIONS_SHIELD_OF_FAITH = 3163;
const int SPELL_SLASHING_DARKNESS = 3164;
const int SPELL_ANGAZZARS_SCORCHER = 3165;
const int SPELL_CREATE_MAGIC_TATTOO = 3166;
const int SPELL_FLASHBURST = 3168;
const int SPELL_FLENSING = 3169;
const int SPELL_SHADOW_SPRAY = 3170;
const int SPELL_SNILLOCS_SNOWBALL_SWARM = 3171;
const int SPELL_BELTYNS_BURNING_BLOOD = 3172;
const int SPELL_ILYYKURS_MANTLE = 3173;
const int SPELL_IMPROVED_MAGE_ARMOR = 3174;
const int SPELL_NYBORS_GENTLE_REMINDER = 3175;
const int SPELL_NYBORS_STERN_REPROOF = 3176;
const int SPELL_SINSABURS_BALEFUL_BOLT = 3177;
const int SPELL_SNILLOCS_SNOWBALL = 3178;
const int SPELL_SOULSCOUR = 3179;
const int SPELL_SPHERE_OF_ULTIMATE_DESTRUCTION = 3180;
const int SPELL_CLARITY_OF_MIND = 3181;
const int SPELL_MASS_DROWN = 3182;
const int SPELL_HAIL_OF_STONE = 3183;
const int SPELL_SPIDERSKIN = 3184;
const int SPELL_VISCID_GLOB = 3185;
const int SPELL_WORD_OF_BALANCE = 3186;
const int SPELL_GREENFIRE = 3187;
const int SPELL_CHILL_TOUCH = 1791;
const int SPELL_POX = 2886;
const int SPELL_PESTILENCE = 2887;
const int SPELL_DETECT_EVIL = 3201;
const int SPELL_DETECT_GOOD = 3202;
const int SPELL_DETECT_LAW = 3203;
const int SPELL_DETECT_CHAOS = 3204;
const int SPELL_UNDETECTABLE_ALINGMENT = 3205;
const int SPELL_UNHOLYSWORD = 3206;
const int SPELL_DEEPER_DARKNESS = 3207;
const int SPELL_HOLY_WORD = 3220;
const int SPELL_BLASPHEMY = 3221;
const int SPELL_DICTUM = 3222;
const int SPELL_WORD_OF_CHAOS = 3223;
const int SPELL_BLUR = 3208;
const int SPELL_MIRROR_IMAGE = 3209;
const int SPELL_INSANITY = 3212;
//const int SPELL_IRON_BODY = 3213;
const int SPELL_DIMENSIONAL_ANCHOR = 2889;
const int SPELL_DIMENSION_DOOR = 2890;
const int SPELL_DIMENSION_DOOR_SELF = 2891;
const int SPELL_DIMENSION_DOOR_PARTY = 2892;
const int SPELL_DIMENSION_DOOR_DIRDIST_SELF = 2896;
const int SPELL_DIMENSION_DOOR_DIRDIST_PARTY = 2897;
const int SPELL_MAZE = 2888;
const int SPELL_GREATER_TELEPORT = 2893;
const int SPELL_GREATER_TELEPORT_SELF = 2894;
const int SPELL_GREATER_TELEPORT_PARTY = 2895;
const int SPELL_TELEPORTATION_CIRCLE = 2877;
const int SPELL_DIMENSIONAL_LOCK = 2898;
const int SPELL_TELEPORT = 2874;
const int SPELL_TELEPORT_SELF = 2875;
const int SPELL_TELEPORT_PARTY = 2876;
const int SPELL_BLOOD_OF_THE_MARTYR = 3099;
const int SPELL_POLAR_RAY = 3098;
const int SPELL_COMMAND_APPROACH = 3093;
const int SPELL_COMMAND_DROP = 3094;
const int SPELL_COMMAND_FALL = 3095;
const int SPELL_COMMAND_FLEE = 3096;
const int SPELL_COMMAND_HALT = 3097;
const int SPELL_GREATER_COMMAND_APPROACH = 3087;
const int SPELL_GREATER_COMMAND_DROP = 3088;
const int SPELL_GREATER_COMMAND_FALL = 3089;
const int SPELL_GREATER_COMMAND_FLEE = 3090;
const int SPELL_GREATER_COMMAND_HALT = 3091;
const int SPELL_VISION_OF_HEAVEN = 3083;
const int SPELL_SWORD_OF_CONSCIENCE = 3084;
const int SPELL_OBSCURING_MIST = 3085;
const int SPELL_SHOUT = 1953;
const int SPELL_SHOUT_GREATER = 1954;
const int SPELL_SPELL_JUMP = 2070;
const int SPELL_IRON_BODY = 2071;
const int SPELL_ENLARGE_PERSON = 2072;
const int SPELL_ENLARGE_PERSON_MASS = 2073;
const int SPELL_REDUCE_PERSON = 2074;
const int SPELL_REDUCE_PERSON_MASS = 2075;
const int SPELL_ANTIMAGIC_FIELD = 2076;
const int SPELL_NONDETECTION = 2077;
const int SPELL_RAINBOW_PATTERN = 2078;
const int SPELL_MAGE_HAND = 2079;
const int SPELL_DETECT_UNDEAD = 2080;
const int SPELL_PNP_SCARE = 1789;
const int SPELL_CONTAGIOUS_TOUCH = 2227;
const int SPELL_SUDDEN_STALAGMITE = 3827;
const int SPELL_BONES_OF_THE_EARTH = 3828;
const int SPELL_PHANTOM_STEED = 2347;
const int SPELL_GASEOUS_FORM = 2348;
//:: Racial spell additions
const int SPIRETOP_FOG_CLOUD_BREATH = 1487; //:: Spiretop Dragon
const int MEPHLING_BREATH_WEAPON = 1488; //:: Mephlings
const int SPELL_ARANEA_ALTER = 1489; //:: Aranea
const int SPELL_ARANEA_ALTER_HUMANOID = 1490;
const int SPELL_ARANEA_ALTER_HYBRID = 1491;
const int SPELL_ARANEA_ALTER_SPIDER = 1492;
const int SPELL_ARANEA_WEB = 1493;
const int SPELL_MUCK_SQUIRT = 1494; //:: Muckdweller
const int SPELL_RAKSHASA_DISGUISE = 1951;
const int SPELL_FEYRI_ALTER = 1955;
const int SPELL_NIXIE_WATERBREATHING = 1956;
const int SPELL_URDINNIR_STONESKIN = 1957;
const int SPELL_RACE_DARKNESS = 1958;
const int SPELL_RACE_DAZE = 1959;
const int SPELL_RACE_LIGHT = 1960;
const int SPELL_SVIRF_BLINDDEAF = 1961;
const int SPELL_DUERGAR_INVIS = 1962;
const int SPELL_ILLITHID_CHARM_MONSTER = 1963;
const int SPELL_RACE_CHARM_PERSON = 1964;
const int SPELL_AVARIEL_DIVE = 1966;
const int SPELL_MINOTAUR_CHARGE = 1967;
const int SPELL_RACE_BLUR = 1968;
const int SPELL_FEYRI_ENERVATION = 1969;
const int SPELL_RACE_ENTANGLE = 1970;
const int SPELL_RACE_FEAR = 1971;
const int SPELL_RACE_CLAIR = 1972;
const int SPELL_RACE_NEUTRALIZE_POISON = 1973;
const int SPELL_PIXIE_CONFUSION = 1974;
const int SPELL_PIXIE_IMPINVIS = 1975;
const int SPELL_PIXIE_DISPEL = 1976;
const int SPELL_RACE_CHILLTOUCH = 1977;
const int SPELL_RACE_SILENCE = 1989;
const int SPELL_RACE_MAGE_HAND = 1990;
const int SPELL_HOUND_AURAMENACE = 2905;
const int SPELL_HOUND_AID = 2930;
const int SPELL_HOUND_CONTFLAME = 2932;
const int SPELL_HOUND_DETECTEVIL = 2933;
const int SPELL_HOUND_DISGUISE = 2936;
const int SPELL_HOUND_MAGICCIRCLE = 2934;
const int SPELL_HOUND_TELEPORT = 2935;
const int SPELL_ZENYTH_TRUE_STRIKE = 2937;
const int SPELL_RACIAL_CIRCLE_VS_GOOD = 2938;
const int SPELL_RACIAL_CIRCLE_VS_EVIL = 2939;
const int SPELL_RACIAL_CIRCLE_VS_LAW = 2940;
const int SPELL_RACIAL_CIRCLE_VS_CHAOS = 2941;
const int SPELL_NATHRI_EXPEDITIOUS_RETREAT = 2943;
const int SPELL_BLADELING_RAZOR_STORM = 2944;
const int SPELL_DRIDER_DETECTGOOD = 2945;
const int SPELL_DRIDER_DETECTLAW = 2946;
const int SPELL_KAPAK_APPLY_SALIVA = 2947;
const int SPELL_KAPAK_ONHIT_POISON = 2948;
const int SPELL_IRDA_FLARE = 2922;
const int SPELL_ZAKYA_VAMPIRIC_TOUCH = 1996;
const int SPELL_MINOR_SHAPE_CHANGE = 2907;
const int SPELL_CHANGLING_CHANGE_SHAPE_LEARN = 1943;
const int SPELL_CHANGLING_CHANGE_SHAPE_OPTIONS = 1944;
const int SPELL_CHANGLING_CHANGE_SHAPE_TRUE = 1945;
const int SPELL_CHANGLING_CHANGE_SHAPE_QS1 = 1946;
const int SPELL_CHANGLING_CHANGE_SHAPE_QS2 = 1947;
const int SPELL_IRDA_CHANGE_SHAPE_LEARN = 1937;
const int SPELL_IRDA_CHANGE_SHAPE_OPTIONS = 1938;
const int SPELL_IRDA_CHANGE_SHAPE_TRUE = 1939;
const int SPELL_IRDA_CHANGE_SHAPE_QS1 = 1940;
const int SPELL_IRDA_CHANGE_SHAPE_QS2 = 1941;
const int SPELL_QUICK_CHANGE_SHAPE_LEARN = 2909;
const int SPELL_QUICK_CHANGE_SHAPE_OPTIONS = 2910;
const int SPELL_QUICK_CHANGE_SHAPE_TRUE = 2911;
const int SPELL_QUICK_CHANGE_SHAPE_QS1 = 2912;
const int SPELL_QUICK_CHANGE_SHAPE_QS2 = 2913;
const int SPELL_FEYRI_CHANGE_SHAPE_LEARN = 2951;
const int SPELL_FEYRI_CHANGE_SHAPE_OPTIONS = 2952;
const int SPELL_FEYRI_CHANGE_SHAPE_TRUE = 2953;
const int SPELL_FEYRI_CHANGE_SHAPE_QS1 = 2954;
const int SPELL_FEYRI_CHANGE_SHAPE_QS2 = 2955;
const int SPELL_NYMPH_DIMDOOR_SELF = 2957;
const int SPELL_NYMPH_DIMDOOR_PARTY = 2958;
const int SPELL_NYMPH_DIMDOOR_DIST_SELF = 2959;
const int SPELL_NYMPH_DIMDOOR_DIST_PARTY = 2960;
const int SPELL_NYMPH_STUNNING_GLANCE = 1948;
const int SPELL_NYMPH_BLINDING_BEAUTY = 1949;
const int SPELL_GRIG_PYROTECHNICS_FIREWORKS = 2915;
const int SPELL_GRIG_PYROTECHNICS_SMOKE = 2916;
const int SPELL_BRALANI_LIGHTNING_BOLT = 2917;
const int SPELL_BRALANI_CURE_SERIOUS_WOUNDS = 2918;
const int SPELL_BRALANI_MIRROR_IMAGE = 2920;
const int SPELL_BRALANI_GUST_OF_WIND = 2919;
const int SPELL_RAKSHASA_CHANGE_SHAPE_LEARN = 2962;
const int SPELL_RAKSHASA_CHANGE_SHAPE_OPTIONS = 2963;
const int SPELL_RAKSHASA_CHANGE_SHAPE_TRUE = 2964;
const int SPELL_RAKSHASA_CHANGE_SHAPE_QS1 = 2965;
const int SPELL_RAKSHASA_CHANGE_SHAPE_QS2 = 2966;
const int SPELL_FORESTLORD_TREEWALK_SELECTED = 2967;
const int SPELL_FORESTLORD_TREEWALK_DIRDIST = 2968;
const int SPELL_ASHRATI_BODYLAMP = 2289;
const int SPELL_ASHRATI_DAZZLE = 2332;
const int SPELL_HYBSIL_MIRROR_IMAGE = 1578;
const int SPELL_HYBSIL_DANCLIGHTS = 1579;
const int SPELL_HYBSIL_JUMP = 1580;
const int SPELL_ARKAMOI_STRENGTH = 19011;
const int SPELL_LASHEMOI_STRENGTH = 19012;
const int SPELL_TURLEMOI_STRENGTH = 19013;
const int SPELL_HADRIMOI_STRENGTH = 19014;
const int SPELL_GLOURA_GRACE = 19015;
// Poison system spells
const int SPELL_POISONED_WEAPON = 2880;
const int SPELL_GRENADE_POISONVIAL = 2881;
const int SPELL_POISON_WEAPON = 2882;
const int SPELL_POISON_ITEM = 2883;
const int SPELL_POISON_FOOD = 2884;
const int SPELL_CLEAN_POISON_OFF = 2885;
// Psionic feat spells
const int SPELL_FEAT_SPEED_OF_THOUGHT_BONUS = 2820;
// Active feat spells
const int SPELL_JUMP = 2727;
// Havoc Mage
const int SPELL_BATTLECAST = 2025;
// Lasher
const int SPELL_LASHER_THIRD_HAND = 1910;
const int SPELL_LASHER_CRACK_FATE = 1911;
const int SPELL_LASHER_STUN_SNAP = 1912;
const int SPELL_LASHER_DEATH_SPIRAL = 1913;
const int SPELL_LASHER_LASHW = 1914;
const int SPELL_LASHER_CRACK_DOOM = 1917;
// Warchief
const int SPELL_TRIBAL_FRENZY = 1597;
//Baelnorn
const int SPELL_END_PROJECTION = 2899;
const int SPELL_BAELNORN_PROJECTION = 2902;
const int SPELL_BAELNORN_TOUCH = 2903;
const int SPELL_BAELN_EYES = 2027;
//Peerless Archer Feats
const int SPELL_PA_FLETCH_1 = 1515;
const int SPELL_PA_FLETCH_2 = 1516;
const int SPELL_PA_FLETCH_3 = 1517;
const int SPELL_PA_FLETCH_4 = 1518;
const int SPELL_PA_FLETCH_5 = 1519;
const int SPELL_PA_POWERSHOT = 1520;
const int SPELL_PA_IMP_POWERSHOT = 1521;
const int SPELL_PA_SUP_POWERSHOT = 1522;
//Tenjac's spells
const int SPELL_AVASCULATE = 2851;
const int SPELL_AVASCULAR_MASS = 2852;
const int SPELL_OTILUKES_RS = 2853;
const int SPELL_NECROTIC_AWARENESS = 2854;
const int SPELL_NECROTIC_CYST = 2855;
const int SPELL_NECROTIC_BLOAT = 2856;
const int SPELL_NECROTIC_DOMINATION = 2857;
const int SPELL_NECROTIC_BURST = 2858;
const int SPELL_NECROTIC_ERUPTION = 2859;
const int SPELL_NECROTIC_EMPOWERMENT = 2860;
const int SPELL_NECROTIC_TERMINATION = 2861;
const int SPELL_GHOUL_GAUNTLET = 2862;
const int SPELL_ENERGY_EBB = 2863;
const int SPELL_NIGHTS_CARESS = 2864;
const int SPELL_ENERGIZE_POTION_ACID = 2489;
const int SPELL_ENERGIZE_POTION_COLD = 2490;
const int SPELL_ENERGIZE_POTION_ELECTRICITY = 2491;
const int SPELL_ENERGIZE_POTION_FIRE = 2492;
const int SPELL_ENERGIZE_POTION_SONIC = 2493;
const int SPELL_DIVINE_SACRIFICE_2 = 2494;
const int SPELL_DIVINE_SACRIFICE_4 = 2495;
const int SPELL_DIVINE_SACRIFICE_6 = 2496;
const int SPELL_DIVINE_SACRIFICE_8 = 2497;
const int SPELL_DIVINE_SACRIFICE_10 = 2498;
const int SPELL_COMMAND_UNDEAD = 2499;
const int SPELL_ABERRATE = 2512;
const int SPELL_ABSORB_STRENGTH = 2513;
const int SPELL_ABYSSAL_MIGHT = 2514;
const int SPELL_ANGRY_ACHE = 2515;
const int SPELL_APOCALYPSE_FROM_THE_SKY = 2516;
const int SPELL_APOCALYPSE_FROM_THE_SKY_FIRE = 2517;
const int SPELL_APOCALYPSE_FROM_THE_SKY_ACID = 2518;
const int SPELL_APOCALYPSE_FROM_THE_SKY_SONIC = 2519;
const int SPELL_BESTOW_WOUND = 2520;
const int SPELL_BODAK_BIRTH = 2521;
const int SPELL_BONEBLADE = 2522;
const int SPELL_BONEBLADE_GREATSWORD = 2523;
const int SPELL_BONEBLADE_LONGSWORD = 2524;
const int SPELL_BONEBLADE_SHORTSWORD = 2525;
const int SPELL_BONEBLAST = 2526;
const int SPELL_CALL_DRETCH_HORDE = 2527;
const int SPELL_CALL_LEMURE_HORDE = 2528;
const int SPELL_CLAWS_OF_THE_BEBILITH = 2529;
const int SPELL_CLAWS_OF_THE_SAVAGE = 2530;
const int SPELL_CLOUD_OF_THE_ACHAIERAI = 2531;
const int SPELL_CLUTCH_OF_ORCUS = 2532;
const int SPELL_CRUSHING_FIST_OF_SPITE = 2533;
const int SPELL_CURSE_OF_THE_PUTRID_HUSK = 2534;
const int SPELL_DAMNING_DARKNESS = 2535;
const int SPELL_DEATH_BY_THORNS = 2536;
const int SPELL_DEMONCALL = 2537;
const int SPELL_DEMONFLESH = 2538;
const int SPELL_DESPOIL = 2539;
const int SPELL_DEVILS_EGO = 2540;
const int SPELL_DEVILS_EYE = 2541;
const int SPELL_DEVILS_TAIL = 2542;
const int SPELL_DREAD_WORD = 2543;
const int SPELL_DRUG_RESISTANCE = 2544;
const int SPELL_ECTOPLASMIC_ENCHANCEMENT = 2545;
const int SPELL_ETERNITY_OF_TORTURE = 2546;
const int SPELL_EVIL_EYE = 2547;
const int SPELL_EYE_OF_THE_BEHOLDER = 2548;
const int SPELL_EVIL_WEATHER = 2549;
const int SPELL_EVIL_WEATHER_RAIN_OF_BLOOD = 2550;
const int SPELL_EVIL_WEATHER_VIOLET_RAIN = 2551;
const int SPELL_EVIL_WEATHER_GREEN_FOG = 2552;
const int SPELL_EVIL_WEATHER_RAIN_OF_FISH = 2553;
const int SPELL_EXTRACT_DRUG = 2554;
const int SPELL_EXTRACT_BACCARAN = 2555;
const int SPELL_EXTRACT_VODARE = 2556;
const int SPELL_EXTRACT_SANNISH = 2557;
const int SPELL_EXTRACT_MUSHROOM_POWDER = 2558;
const int SPELL_FANGS_OF_THE_VAMPIRE_KING = 2559;
const int SPELL_FIENDISH_CLARITY = 2560;
const int SPELL_FLESH_ARMOR = 2561;
const int SPELL_FLESH_RIPPER = 2562;
const int SPELL_GRIM_REVENGE = 2563;
const int SPELL_GUTWRENCH = 2564;
const int SPELL_HEARTACHE = 2565;
const int SPELL_HEARTCLUTCH = 2566;
const int SPELL_HELLFIRE = 2567;
const int SPELL_HELLFIRE_STORM = 2568;
const int SPELL_HELLS_POWER = 2569;
const int SPELL_LAHMS_FINGER_DARTS = 2570;
const int SPELL_LIQUID_PAIN = 2571;
const int SPELL_MORALITY_UNDONE = 2572;
const int SPELL_POWER_LEECH = 2573;
const int SPELL_RAPTURE_OF_RUPTURE = 2574;
const int SPELL_REALITY_BLIND = 2575;
const int SPELL_RED_FESTER = 2576;
const int SPELL_RESONATING_RESISTANCE = 2577;
const int SPELL_ROTTING_CURSE_OF_URFESTRA = 2578;
const int SPELL_SEETHING_EYEBANE = 2579;
const int SPELL_SHRIVELING = 2580;
const int SPELL_SONG_OF_FESTERING_DEATH = 2581;
const int SPELL_SORROW = 2582;
const int SPELL_EXALTED_RAIMENT = 2583;
const int SPELL_SPORES_OF_THE_VROCK = 2584;
const int SPELL_STUNNING_SCREECH = 2585;
const int SPELL_STOP_HEART = 2586;
const int SPELL_THOUSAND_NEEDLES = 2587;
const int SPELL_TONGUE_OF_BAALZEBUL = 2588;
const int SPELL_TOUCH_OF_JUIBLEX = 2589;
const int SPELL_UNHEAVENED = 2590;
const int SPELL_UNLIVING_WEAPON = 2591;
const int SPELL_UTTERDARK = 2592;
const int SPELL_WAVE_OF_GRIEF = 2593;
const int SPELL_WAVE_OF_PAIN = 2594;
const int SPELL_WRACK = 2595;
const int SPELL_WRETCHED_BLIGHT = 2596;
const int SPELL_AGONY = 2597;
const int SPELL_BACCARAN = 2598;
const int SPELL_DEVILWEED = 2599;
const int SPELL_LUHIX = 2600;
const int SPELL_MUSHROOM_POWDER = 2601;
const int SPELL_SANNISH = 2602;
const int SPELL_TERRAN_BRANDY = 2603;
const int SPELL_VODARE = 2604;
const int SPELL_LESSER_SHIVERING_TOUCH = 2605;
const int SPELL_SHIVERING_TOUCH = 2606;
const int SPELL_AYAILLAS_RADIANT_BURST = 2607;
const int SPELL_BRILLIANT_EMANATION = 2608;
const int SPELL_DIVINE_INSPIRATION = 2609;
const int SPELL_DIAMOND_SPRAY = 2610;
const int SPELL_DRAGON_CLOUD = 2611;
const int SPELL_EXALTED_FURY = 2612;
const int SPELL_HAMMER_OF_RIGHTEOUSNESS = 2613;
const int SPELL_PHIERANS_RESOLVE = 2614;
const int SPELL_PHOENIX_FIRE = 2615;
const int SPELL_RAIN_OF_EMBERS = 2616;
const int SPELL_SICKEN_EVIL = 2617;
const int SPELL_STORM_OF_SHARDS = 2618;
const int SPELL_SUNMANTLE = 2619;
const int SPELL_TWILIGHT_LUCK = 2620;
const int SPELL_AMBER_SARCOPHAGUS = 2621;
const int SPELL_BLINDING_GLORY = 2622;
const int SPELL_BOLT_OF_GLORY = 2623;
const int SPELL_CALL_FAITHFUL_SERVANTS = 2624;
const int SPELL_CELESTIAL_BLOOD = 2625;
const int SPELL_CHAAVS_LAUGH = 2626;
const int SPELL_CONVERT_WAND = 2627;
const int SPELL_DANCING_WEB = 2628;
const int SPELL_DIVINE_SACRIFICE = 2629;
const int SPELL_ELATION = 2630;
const int SPELL_ENERGIZE_POTION = 2631;
const int SPELL_EYES_OF_THE_AVORAL = 2632;
const int SPELL_INSPIRED_AIM = 2633;
const int SPELL_LANTERN_LIGHT = 2634;
const int SPELL_LAST_JUDGEMENT = 2635;
const int SPELL_LUMINOUS_ARMOR = 2636;
const int SPELL_GREATER_LUMINOUS_ARMOR = 2637;
const int SPELL_RAIN_OF_BLACK_TULIPS = 2638;
const int SPELL_RAIN_OF_ROSES = 2639;
const int SPELL_RAY_OF_HOPE = 2640;
const int SPELL_RIGHTEOUS_SMITE = 2641;
const int SPELL_STARMANTLE = 2642;
const int SPELL_TOMB_OF_LIGHT = 2643;
const int SPELL_MASOCHISM = 2644;
const int SPELL_ADDICTION = 2645;
const int SPELL_ADDICTION_TERRAN_BRANDY = 2646;
const int SPELL_ADDICTION_MUSHROOM_POWDER = 2647;
const int SPELL_ADDICTION_VODARE = 2648;
const int SPELL_ADDICTION_AGONY = 2649;
const int SPELL_ANIMALISTIC_POWER = 1741;
const int SPELL_BIGBYS_STRIKING_FIST = 1742;
const int SPELL_BIGBYS_TRIPPING_HAND = 1743;
const int SPELL_BLADE_OF_BLOOD = 1744;
const int SPELL_BLADE_OF_BLOOD_NRM = 1745;
const int SPELL_BLADE_OF_BLOOD_EMP = 1746;
const int SPELL_AUGMENT_FAMILIAR = 1796;
const int SPELL_FALSE_LIFE = 1799;
const int SPELL_PROTECTION_FROM_ARROWS = 1800;
const int SPELL_TOUCH_OF_IDIOCY = 1801;
const int SPELL_DEEP_SLUMBER = 1802;
const int SPELL_HOUND_OF_DOOM = 1803;
const int SPELL_REPEL_VERMIN = 1804;
const int SPELL_BALEFUL_POLYMORPH = 1805;
const int SPELL_BREAK_ENCHANTMENT = 1806;
const int SPELL_CURSED_BLADE = 1807;
const int SPELL_SOLID_FOG = 1808;
const int SPELL_DETECT_SCRYING = 1809;
const int SPELL_CHANNELED_PYROBURST = 1810;
const int SPELL_CHANNELED_PYROBURST_1 = 1811;
const int SPELL_CHANNELED_PYROBURST_2 = 1812;
const int SPELL_CHANNELED_PYROBURST_3 = 1813;
const int SPELL_CHANNELED_PYROBURST_4 = 1814;
const int SPELL_CROWN_OF_MIGHT = 1815;
const int SPELL_CROWN_OF_PROTECTION = 1816;
const int SPELL_LESSER_DEFLECT = 1817;
const int SPELL_DEFLECT = 1797;
const int SPELL_DIMENSION_HOP = 1818;
const int SPELL_DISPELLING_TOUCH = 1819;
const int SPELL_DOOM_SCARABS = 1820;
const int SPELL_ENERGY_AEGIS = 1821;
const int SPELL_ENERGY_AEGIS_ACID = 1822;
const int SPELL_ENERGY_AEGIS_COLD = 1823;
const int SPELL_ENERGY_AEGIS_ELEC = 1824;
const int SPELL_ENERGY_AEGIS_FIRE = 1825;
const int SPELL_ENERGY_AEGIS_SONIC = 1826;
const int SPELL_ENERGY_SURGE = 1827;
const int SPELL_ENERGY_SURGE_ACID = 1828;
const int SPELL_ENERGY_SURGE_COLD = 1829;
const int SPELL_ENERGY_SURGE_ELEC = 1830;
const int SPELL_ENERGY_SURGE_FIRE = 1831;
const int SPELL_ENERGY_SURGE_SONIC = 1832;
const int SPELL_HALT = 1833;
const int SPELL_KELGORES_FIRE_ORB = 1834;
const int SPELL_REGROUP = 1835;
const int SPELL_ROUSE = 1836;
const int SPELL_SEEKING_RAY = 1837;
const int SPELL_SLASHING_DISPEL = 1838;
const int SPELL_SONIC_SHIELD = 1839;
const int SPELL_SURE_STRIKE = 1840;
const int SPELL_TRUE_RESURRECTION = 1855;
const int SPELL_CALM_EMOTIONS = 1852;
const int SPELL_FROGS_AND_FISH = 2646;
const int SPELL_REPULSION = 1853;
const int SPELL_SARCOPHAGUS_OF_STONE = 3662;
const int SPELL_ARROW_OF_BONE = 3663;
const int SPELL_DRACONIC_MIGHT = 3664;
const int SPELL_EXTRACT_WATER_ELEMENTAL = 3665;
const int SPELL_HEART_RIPPER = 3666;
const int SPELL_LIFE_BOLT = 3667;
const int SPELL_RAINBOW_BLAST = 3668;
const int SPELL_TOWERING_OAK = 3669;
const int SPELL_LIFE_BOLT_1_BOLT = 3670;
const int SPELL_LIFE_BOLT_2_BOLTS = 3671;
const int SPELL_LIFE_BOLT_3_BOLTS = 3672;
const int SPELL_LIFE_BOLT_4_BOLTS = 3673;
const int SPELL_LIFE_BOLT_5_BOLTS = 3674;
const int SPELL_DISRUPT_UNDEAD = 3675;
const int SPELL_OTILUKES_RESILIENT_SPHERE = 3676;
const int SPELL_FIST_OF_STONE = 3677;
const int SPELL_BLADES_OF_FIRE = 3678;
const int SPELL_FIRE_TRAP = 3679;
const int SPELL_PYROTECHNICS = 3680;
const int SPELL_ICE_KNIFE = 3681;
const int SPELL_MASS_FIRE_SHIELD_RED = 3682;
const int SPELL_WHIRLING_BLADE = 3683;
const int SPELL_PNP_FIRE_SHIELD = 3684;
const int SPELL_RING_OF_BLADES = 3685;
const int SPELL_SLEET_STORM = 3686;
const int SPELL_ORB_OF_FORCE = 3687;
const int SPELL_MASS_FIRE_SHIELD = 3688;
const int SPELL_PRISMATIC_RAY = 3689;
const int SPELL_FIRE_SEEDS = 3690;
const int SPELL_OTILUKES_FREEZING_SPHERE = 3691;
const int SPELL_WAVES_OF_EXHAUSTION = 3692;
const int SPELL_PRISMATIC_WALL = 3693;
const int SPELL_SCINTILLATING_PATTERN = 3694;
const int SPELL_PRISMATIC_SPHERE = 3695;
const int SPELL_PYROTECHNICS_FIREWORKS = 3696;
const int SPELL_PYROTECHNICS_SMOKE = 3697;
const int SPELL_GREATER_DISRUPT_UNDEAD = 3698;
const int SPELL_PNP_FIRE_SHIELD_RED = 3699;
const int SPELL_PNP_FIRE_SHIELD_BLUE = 3700;
const int SPELL_MASS_FIRE_SHIELD_BLUE = 3701;
const int SPELL_SHOCKING_GRASP = 3055;
const int SPELL_GLIBNESS = 2081;
const int SPELL_ARROW_STORM = 3702;
const int SPELL_ARROW_SPLIT = 3703;
const int SPELL_BLOODFREEZE_ARROW = 3704;
const int SPELL_DOUBLESTRIKE_ARROW = 3706;
const int SPELL_DETECT_FAVORED_ENEMIES = 3707;
const int SPELL_DARKFLAME_ARROW = 3708;
const int SPELL_HEAL_ANIMAL_COMPANION = 3709;
const int SPELL_SHADOW_ARROW = 3710;
const int SPELL_SNARE = 3711;
const int SPELL_SPELLSLAYER_ARROW = 3712;
const int SPELL_DAYLIGHT = 2971;
const int SPELL_CLOSE_WOUNDS = 1849;
const int SPELL_REVIVIFY = 1850;
const int SPELL_BLESS_WATER = 1851;
const int SPELL_PRC_HOLY_AURA = 1854;
const int SPELL_FORESIGHT = 1856;
// Spells added for the Dread Necro
const int SPELL_HIDE_FROM_UNDEAD = 3432;
const int SPELL_CRUSHING_DESPAIR = 3433;
const int SPELL_HALT_UNDEAD = 3434;
const int SPELL_EYEBITE = 3435;
const int SPELL_SONG_OF_DISCORD = 3436;
const int SPELL_FIRE_IN_THE_BLOOD = 3437;
const int SPELL_VILE_DEATH = 3438;
const int SPELL_PLAGUE_OF_UNDEAD = 3439;
const int SPELL_DREADNECRO_FEARAURA = 3444;
const int SPELL_BRILLIANT_ENERGY_ARROW = 3394;
const int SPELL_HIDE_FROM_ANIMALS = 3395;
const int SPELL_LONGSTRIDER = 3396;
const int SPELL_SERPENT_ARROW = 3397;
const int SPELL_TREESHAPE = 3398;
const int SPELL_WATER_BREATHING = 3399;
const int SPELL_FOG_CLOUD = 1998;
const int SPELL_ACIDIC_FIRE = 3713;
const int SPELL_ALCHEMISTS_FROST = 3714;
const int SPELL_ALCHEMICAL_SLEEPING_GAS = 3715;
const int SPELL_ALCHEMISTS_SPARK = 3716;
const int SPELL_BLEND_CREAM = 3717;
const int SPELL_BRITTLEBONE = 3718;
const int SPELL_CRACKLEPOWDER = 3719;
const int SPELL_EMBALMING_FIRE = 3720;
const int SPELL_FAREYE_OIL = 3721;
const int SPELL_FESTERING_BOMB = 3722;
const int SPELL_FLASH_PELLET = 3723;
const int SPELL_HEALEARS_BALM = 3724;
const int SPELL_KEENEAR_POWDER = 3725;
const int SPELL_LOCKSLIP_GREASE = 3726;
const int SPELL_NATURES_DRAUGHT = 3727;
const int SPELL_NERV = 3728;
const int SPELL_SCREAMING_FLASK = 3729;
const int SPELL_SOFTFOOT = 3730;
const int SPELL_WEEPING_STONE = 3731;
const int SPELL_BILE_DROPPINGS = 3732;
const int SPELL_SHEDDEN = 3733;
const int SPELL_SHEDDEN2 = 3734;
const int SPELL_SHEDDEN3 = 3735;
const int SPELL_SHEDDEN4 = 3736;
const int SPELL_SHEDDEN5 = 3737;
//3.3 Tenjac feats
const int SPELL_DARK_SPEECH = 3837;
const int SPELL_DARK_SPEECH_DREAD = 3838;
const int SPELL_DARK_SPEECH_POWER = 3839;
const int SPELL_CHOSEN_EVIL_ATTACK = 3845;
const int SPELL_CHOSEN_EVIL_SKILL = 3846;
const int SPELL_CHOSEN_EVIL_SAVE = 3847;
//Disguise self
const int SPELL_DISGUISE_SELF_LEARN = 2840;
const int SPELL_DISGUISE_SELF_OPTIONS = 2841;
const int SPELL_DISGUISE_SELF_QS1 = 2842;
const int SPELL_DISGUISE_SELF_QS2 = 2843;
const int SPELL_DISGUISE_SELF_QS3 = 2844;
const int SPELL_ALTER_SELF_LEARN = 2846;
const int SPELL_ALTER_SELF_OPTIONS = 2847;
const int SPELL_ALTER_SELF_QS1 = 2848;
const int SPELL_ALTER_SELF_QS2 = 2849;
const int SPELL_ALTER_SELF_QS3 = 2850;
// Stuff with previously missing constants
const int SPELL_SCORCHING_RAY = 3056;
// Passive feats
const int SPELL_FORCE_PERSONALITY = 1915;
const int SPELL_INSIGHTFUL_REFLEXES = 1916;
// Spellfire
const int SPELL_SPELLFIRE_WIELDER = 3013;
const int SPELL_SPELLFIRE_INCREASE = 3014;
const int SPELL_SPELLFIRE_DECREASE = 3015;
const int SPELL_SPELLFIRE_QUICKSELECT = 3016;
const int SPELL_SPELLFIRE_ATTACK = 3017;
const int SPELL_SPELLFIRE_HEAL = 3018;
const int SPELL_SPELLFIRE_CHECK = 3019;
const int SPELL_SPELLFIRE_PLUS_ONE = 3020;
const int SPELL_SPELLFIRE_PLUS_FIVE = 3021;
const int SPELL_SPELLFIRE_PLUS_TEN = 3022;
const int SPELL_SPELLFIRE_PLUS_TWENTY = 3023;
const int SPELL_SPELLFIRE_MINUS_ONE = 3024;
const int SPELL_SPELLFIRE_MINUS_FIVE = 3025;
const int SPELL_SPELLFIRE_MINUS_TEN = 3026;
const int SPELL_SPELLFIRE_MINUS_TWENTY = 3027;
const int SPELL_SPELLFIRE_CHECK_EXP = 3028;
const int SPELL_SPELLFIRE_QUICKSELECT_CHANGE = 3029;
const int SPELL_SPELLFIRE_QUICKSELECT_1 = 3030;
const int SPELL_SPELLFIRE_QUICKSELECT_2 = 3031;
const int SPELL_SPELLFIRE_QUICKSELECT_3 = 3032;
const int SPELL_SPELLFIRE_DRAIN_CHARGED = 3033;
const int SPELL_SPELLFIRE_RAPID_BLAST = 3034;
const int SPELL_SPELLFIRE_RAPID_BLAST_TWO = 3035;
const int SPELL_SPELLFIRE_RAPID_BLAST_THREE = 3036;
const int SPELL_SPELLFIRE_DRAIN_PERMANENT = 3037;
const int SPELL_SPELLFIRE_CHARGE_ITEM = 3038;
const int SPELL_SPELLFIRE_CROWN = 3039;
const int SPELL_SPELLFIRE_MAELSTROM = 3040;
const int SPELL_SPELLFIRE_ABSORB = 3041;
//////////////////////////////////////////////////
/* Turning Constants */
//////////////////////////////////////////////////
const int SPELL_TURN_UNDEAD = 308;
const int SPELL_TURN_REPTILE = 1726;
const int SPELL_TURN_OOZE = 1727;
const int SPELL_TURN_SPIDER = 1728;
const int SPELL_TURN_PLANT = 1729;
const int SPELL_TURN_AIR = 1730;
const int SPELL_TURN_EARTH = 1731;
const int SPELL_TURN_FIRE = 1732;
const int SPELL_TURN_WATER = 1733;
const int SPELL_TURN_BLIGHTSPAWNED = 1734;
const int SPELL_TURN_OUTSIDER = 2259;
const int SPELL_TURN_COLD = 3497;
// Slayer of Domiel
const int SPELL_SLAYER_DOMIEL_DIVINE_GRACE = 2748;
// Disciple of Asmodeus
const int SPELL_DISCIPLE_ASMODEUS_DREAD_MIGHT = 3059;
const int SPELL_DISCIPLE_ASMODEUS_DEVIL_CORN = 3060;
const int SPELL_DISCIPLE_ASMODEUS_DEVIL_GEL = 3061;
const int SPELL_DISCIPLE_ASMODEUS_DEVIL_GLAB = 3062;
const int SPELL_DISCIPLE_ASMODEUS_DEVIL_HAM = 3063;
const int SPELL_DISCIPLE_ASMODEUS_DEVIL_OSY = 3064;
const int SPELL_DOA_COMMAND_APPROACH = 3078;
const int SPELL_DOA_COMMAND_DROP = 3079;
const int SPELL_DOA_COMMAND_FALL = 3080;
const int SPELL_DOA_COMMAND_FLEE = 3081;
const int SPELL_DOA_COMMAND_HALT = 3082;
const int SPELL_DOA_GREATER_COMMAND_APPROACH = 3072;
const int SPELL_DOA_GREATER_COMMAND_DROP = 3073;
const int SPELL_DOA_GREATER_COMMAND_FALL = 3074;
const int SPELL_DOA_GREATER_COMMAND_FLEE = 3075;
const int SPELL_DOA_GREATER_COMMAND_HALT = 3076;
// Soulknife
const int SPELL_MINDBLADE_LUCKY = 2429;
// More Spell IDs (new spells)
const int SPELL_MASS_INFLICT_LIGHT = 3213;
const int SPELL_MASS_INFLICT_MODERATE = 3214;
const int SPELL_MASS_INFLICT_SERIOUS = 3215;
const int SPELL_MASS_INFLICT_CRITICAL = 3216;
const int SPELL_GREATER_HARM = 3217;
const int SPELL_MASS_HARM = 3218;
// Virtuoso
const int SPELL_VIRTUOSO_SUSTAINING_SONG = 3046;
const int SPELL_VIRTUOSO_CALUMNY = 3047;
const int SPELL_VIRTUOSO_JARRING_SONG = 3048;
const int SPELL_VIRTUOSO_SHARP_NOTE = 3049;
const int SPELL_VIRTUOSO_MINDBENDING_MELODY = 3050;
const int SPELL_VIRTUOSO_GREATER_CALUMNY = 3051;
const int SPELL_VIRTUOSO_MAGICAL_MELODY = 3052;
const int SPELL_VIRTUOSO_SONG_OF_FURY = 3053;
const int SPELL_VIRTUOSO_REVEALING_MELODY = 3054;
// PRC Extra Stunning Feat
const int SPELL_PRC_EXTRA_STUNNING = 2500;
// Enlightened Fist
const int SPELL_EF_FIST_OF_ENERGY = 2501;
const int SPELL_EF_FIST_OF_ENERGY_FIRE = 2502;
const int SPELL_EF_FIST_OF_ENERGY_ELECTRICITY = 2503;
const int SPELL_EF_SPELL_SELECT = 2504;
const int SPELL_EF_SPELL_SELECT_CONVO = 2505;
const int SPELL_EF_SPELL_SELECT_QUICK1 = 2506;
const int SPELL_EF_SPELL_SELECT_QUICK2 = 2507;
const int SPELL_EF_SPELL_SELECT_QUICK3 = 2508;
const int SPELL_EF_SPELL_SELECT_QUICK4 = 2509;
const int SPELL_EF_ARCANE_FIST = 2510;
const int SPELL_EF_ARCANE_REJUVENATION = 2511;
// Scrying Spells
const int SPELL_SCRY = 3219;
const int SPELL_GREATER_SCRYING = 3655;
const int SPELL_DISCERN_LOCATION = 3656;
const int SPELL_LOCATE_CREATURE = 3657;
const int SPELL_LOCATE_OBJECT = 3658;
const int SPELL_ARCANE_EYE = 3659;
const int SPELL_OBSCURE_OBJECT = 3660;
const int SPELL_SEQUESTER = 3661;
const int SPELL_END_SCRY = 1798;
const int SPELL_PNP_SCRY_FAMILIAR = 2699;
// Knight Spells
const int SPELL_VIGILANT_DEFENDER = 1778;
const int SPELL_BULWARK_DEFENSE = 1777;
const int SPELL_FIGHT_CHALLENGE = 1770;
//Draconic Feat Spells
const int SPELL_DRACONIC_GRACE_1 = 1862;
const int SPELL_DRACONIC_GRACE_2 = 1863;
const int SPELL_DRACONIC_GRACE_3 = 1864;
const int SPELL_DRACONIC_GRACE_4 = 1865;
const int SPELL_DRACONIC_GRACE_5 = 1866;
const int SPELL_DRACONIC_GRACE_6 = 1867;
const int SPELL_DRACONIC_GRACE_7 = 1868;
const int SPELL_DRACONIC_GRACE_8 = 1869;
const int SPELL_DRACONIC_GRACE_9 = 1870;
const int SPELL_DRACONIC_BREATH_1 = 1871;
const int SPELL_DRACONIC_BREATH_2 = 1872;
const int SPELL_DRACONIC_BREATH_3 = 1873;
const int SPELL_DRACONIC_BREATH_4 = 1874;
const int SPELL_DRACONIC_BREATH_5 = 1875;
const int SPELL_DRACONIC_BREATH_6 = 1876;
const int SPELL_DRACONIC_BREATH_7 = 1877;
const int SPELL_DRACONIC_BREATH_8 = 1878;
const int SPELL_DRACONIC_BREATH_9 = 1879;
const int SPELL_DRAGONFIRE_STRIKE_TOGGLE = 1890;
//Swift Wing Abilities
const int SPELL_BREATH_OF_LIFE = 1880;
const int SPELL_SWIFT_WING_WINGS = 1881;
//Talon of Tiamat Abilities
const int SPELL_TOT_FRIGHTFUL_PRESENCE = 1882;
const int SPELL_TOT_DOMINATE_DRAGON = 1883;
const int SPELL_TOT_COLD_CONE = 1885;
const int SPELL_TOT_ACID_LINE = 1886;
const int SPELL_TOT_ACID_CONE = 1887;
const int SPELL_TOT_ELEC_LINE = 1888;
const int SPELL_TOT_FIRE_CONE = 1889;
//Hand of the Winged Masters Abilites
const int SPELL_TRUE_STEALTH = 1891;
//Dragon Shaman Abilities
const int SPELL_DRAGON_SHAMAN_TOUCH = 3767;
const int SPELL_DRAGON_SHAMAN_TOUCH_MINOR = 3768;
const int SPELL_DRAGON_SHAMAN_TOUCH_RESTORE = 3769;
const int SPELL_DRAGON_SHAMAN_TOUCH_MAJOR = 3770;
const int SPELL_DRACONIC_AURA_PRESENCE = 3760;
const int SPELL_DRACONIC_AURA_VIGOR = 3761;
const int SPELL_DRACONIC_AURA_TOUGHNESS = 3762;
const int SPELL_DRACONIC_AURA_ENERGY_SHIELD = 3763;
const int SPELL_DRACONIC_AURA_RESISTANCE = 3764;
const int SPELL_DRACONIC_AURA_POWER = 3765;
const int SPELL_DRACONIC_AURA_SENSES = 3766;
const int SPELL_DRACONIC_AURA_INSIGHT = 3772;
const int SPELL_DRACONIC_AURA_RESOLVE = 3773;
const int SPELL_DRACONIC_AURA_STAMINA = 3774;
const int SPELL_DRACONIC_AURA_SWIFTNESS = 3775;
const int SPELL_DRACONIC_AURA_MAGICPOWER = 3813;
const int SPELL_DRACONIC_AURA_ENERGY = 3817;
const int SPELL_DRAGON_SHAMAN_BREATH = 3771;
const int SPELL_DRAGON_SHAMAN_BREATH_FIRE = 19282;
const int SPELL_DRAGON_SHAMAN_BREATH_COLD = 19283;
const int SPELL_DRAGON_SHAMAN_BREATH_ELEC = 19284;
const int SPELL_DRAGON_SHAMAN_BREATH_ACID = 19285;
//Other Draconic Auras
const int SPELL_MARSHAL_AURA_SENSES = 3787;
const int SPELL_MARSHAL_AURA_PRESENCE = 3781;
const int SPELL_MARSHAL_AURA_RESISTACID = 3782;
const int SPELL_MARSHAL_AURA_RESISTCOLD = 3783;
const int SPELL_MARSHAL_AURA_RESISTELEC = 3784;
const int SPELL_MARSHAL_AURA_RESISTFIRE = 3785;
const int SPELL_MARSHAL_AURA_TOUGHNESS = 3790;
const int SPELL_MARSHAL_AURA_INSIGHT = 3780;
const int SPELL_MARSHAL_AURA_RESOLVE = 3786;
const int SPELL_MARSHAL_AURA_STAMINA = 3788;
const int SPELL_MARSHAL_AURA_SWIFTNESS = 3789;
const int SPELL_MARSHAL_AURA_MAGICPOWER = 3814;
const int SPELL_MARSHAL_AURA_ENERGYACID = 3818;
const int SPELL_MARSHAL_AURA_ENERGYCOLD = 3819;
const int SPELL_MARSHAL_AURA_ENERGYELEC = 3820;
const int SPELL_MARSHAL_AURA_ENERGYFIRE = 3821;
const int SPELL_SECOND_AURA_PRESENCE = 3791;
const int SPELL_SECOND_AURA_VIGOR = 3792;
const int SPELL_SECOND_AURA_TOUGHNESS = 3793;
const int SPELL_SECOND_AURA_ENERGY_SHIELD = 3794;
const int SPELL_SECOND_AURA_RESISTANCE = 3795;
const int SPELL_SECOND_AURA_POWER = 3796;
const int SPELL_SECOND_AURA_SENSES = 3797;
const int SPELL_SECOND_AURA_INSIGHT = 3798;
const int SPELL_SECOND_AURA_RESOLVE = 3799;
const int SPELL_SECOND_AURA_STAMINA = 3800;
const int SPELL_SECOND_AURA_SWIFTNESS = 3801;
const int SPELL_SECOND_AURA_RESISTACID = 3802;
const int SPELL_SECOND_AURA_RESISTCOLD = 3803;
const int SPELL_SECOND_AURA_RESISTELEC = 3804;
const int SPELL_SECOND_AURA_RESISTFIRE = 3805;
const int SPELL_SECOND_AURA_MAGICPOWER = 3816;
const int SPELL_SECOND_AURA_ENERGYACID = 3827;
const int SPELL_SECOND_AURA_ENERGYCOLD = 3828;
const int SPELL_SECOND_AURA_ENERGYELEC = 3829;
const int SPELL_SECOND_AURA_ENERGYFIRE = 3830;
const int SPELL_SECOND_AURA_ENERGY = 3826;
const int SPELL_BONUS_AURA_RESISTACID = 3776;
const int SPELL_BONUS_AURA_RESISTCOLD = 3777;
const int SPELL_BONUS_AURA_RESISTELEC = 3778;
const int SPELL_BONUS_AURA_RESISTFIRE = 3779;
const int SPELL_BONUS_AURA_INSIGHT = 3806;
const int SPELL_BONUS_AURA_PRESENCE = 3807;
const int SPELL_BONUS_AURA_RESOLVE = 3808;
const int SPELL_BONUS_AURA_SENSES = 3809;
const int SPELL_BONUS_AURA_STAMINA = 3810;
const int SPELL_BONUS_AURA_SWIFTNESS = 3811;
const int SPELL_BONUS_AURA_TOUGHNESS = 3812;
const int SPELL_BONUS_AURA_MAGICPOWER = 3815;
const int SPELL_BONUS_AURA_ENERGYACID = 3822;
const int SPELL_BONUS_AURA_ENERGYCOLD = 3823;
const int SPELL_BONUS_AURA_ENERGYELEC = 3824;
const int SPELL_BONUS_AURA_ENERGYFIRE = 3825;
// Dragon Magic Spells
const int SPELL_DRAGON_ALLY = 3388;
//Metabreath
const int SPELL_HEIGHTEN_CONV = 2985;
const int SPELL_HEIGHTEN_OFF = 2986;
const int SPELL_HEIGHTEN_QS1 = 2987;
const int SPELL_HEIGHTEN_QS2 = 2988;
const int SPELL_CLINGING_CONV = 2973;
const int SPELL_CLINGING_OFF = 2974;
const int SPELL_CLINGING_QS1 = 2975;
const int SPELL_CLINGING_QS2 = 2976;
const int SPELL_CLINGING_QS3 = 2977;
const int SPELL_LINGERING_CONV = 2979;
const int SPELL_LINGERING_OFF = 2980;
const int SPELL_LINGERING_QS1 = 2981;
const int SPELL_LINGERING_QS2 = 2982;
const int SPELL_LINGERING_QS3 = 2983;
//Breath Effects
const int BREATH_FIRE_CONE = 2102;
const int BREATH_FIRE_LINE = 2103;
const int BREATH_FROST_CONE = 2104;
const int BREATH_ELECTRIC_LINE = 2105;
const int BREATH_SICKENING_CONE = 2106;
const int BREATH_ACID_CONE = 2108;
const int BREATH_ACID_LINE = 2109;
const int BREATH_SHAPED_BREATH = 2110;
const int BREATH_SLOW_CONE = 2111;
const int BREATH_WEAKENING_CONE = 2112;
const int BREATH_CLOUD_BREATH = 2113;
const int BREATH_ENDURING_BREATH = 2114;
const int BREATH_SLEEP_CONE = 2115;
const int BREATH_THUNDER_CONE = 2116;
const int BREATH_BAHAMUT_LINE = 2117;
const int BREATH_FORCE_LINE = 2118;
const int BREATH_PARALYZE_CONE = 2119;
const int BREATH_FIVEFOLD_TIAMAT = 2120;
// Pyrokineticist
const int SPELL_FIRE_LASH = 1892;
const int SPELL_BOLT_OF_FIRE = 1893;
const int SPELL_NIMBUS = 1894;
const int SPELL_NIMBUS_TOUCH_ATTACK = 1895;
const int SPELL_FIREWALK = 1896;
const int SPELL_HEAT_DEATH = 1897;
const int SPELL_PYRO_CONFLAGRATION = 1898;
// Heroes of Horror
const int SPELL_SUMMON_UNDEAD_1 = 1784;
const int SPELL_SUMMON_UNDEAD_2 = 1785;
const int SPELL_SUMMON_UNDEAD_3 = 1786;
const int SPELL_SUMMON_UNDEAD_4 = 1787;
const int SPELL_SUMMON_UNDEAD_5 = 1788;
// Archivist
const int SPELL_DK_TACTICS = 19004;
const int SPELL_DK_PUISSANCE = 19005;
const int SPELL_DK_FOE = 19006;
const int SPELL_DK_DREADSECRET = 19007;
const int SPELL_DK_FOREKNOWLEDGE = 19008;
//Rage Mage
const int SPELL_SPELL_RAGE = 19001;
const int SPELL_WARRIOR_CRY = 19002;
// Metamagic Feat Abilities
const int SPELL_EXTEND_SPELL_ABILITY = 3449;
const int SPELL_SILENT_SPELL_ABILITY = 3450;
const int SPELL_STILL_SPELL_ABILITY = 3451;
const int SPELL_EMPOWER_SPELL_ABILITY = 3452;
const int SPELL_MAXIMIZE_SPELL_ABILITY = 3453;
const int SPELL_QUICKEN_SPELL_ABILITY = 3454;
// Flaming_Sword's Spells
const int SPELL_SHIELD_OTHER = 3848;
//Soul Eater
const int SPELL_SE_ENERGY_DRAIN = 2788;
//OnHit Cast Spell: Unique Property
const int SPELL_ACTIVATE_ITEM_ONHITSPELLCAST = 700;
//Runscared Berserker - special version of Dimension Door spell
const int SPELL_RUNE_DIMENSION_DOOR = 2053;
const int SPELL_RUNE_DIMENSION_DOOR_DIRDIST_SELF = 2054;
const int SPELL_RUNE_DIMENSION_DOOR_DIRDIST_PARTY = 2055;
const int SPELL_SUMMON_CREATURE_VII_AIR = 3189;
const int SPELL_SUMMON_CREATURE_VII_EARTH = 3190;
const int SPELL_SUMMON_CREATURE_VII_FIRE = 3191;
const int SPELL_SUMMON_CREATURE_VII_WATER = 3192;
const int SPELL_SUMMON_CREATURE_VIII_AIR = 3193;
const int SPELL_SUMMON_CREATURE_VIII_EARTH = 3194;
const int SPELL_SUMMON_CREATURE_VIII_FIRE = 3195;
const int SPELL_SUMMON_CREATURE_VIII_WATER = 3196;
const int SPELL_SUMMON_CREATURE_IX_AIR = 3197;
const int SPELL_SUMMON_CREATURE_IX_EARTH = 3198;
const int SPELL_SUMMON_CREATURE_IX_FIRE = 3199;
const int SPELL_SUMMON_CREATURE_IX_WATER = 3200;
//:: Player's Handbook Spells
const int SPELL_SPIRITUAL_WEAPON = 17249;
//:: Player's Handbook II Spells
const int SPELL_CHASING_PERFECTION = 2479;
//:: Spell Compendium Spells
const int SPELL_SPIRIT_WORM = 17248;
const int SPELL_FORCE_MISSILES = 2480;
//:: Masters of the Wild Spells
const int SPELL_REGEN_LIGHT_WOUNDS = 17243;
const int SPELL_REGEN_MODERATE_WOUNDS = 17244;
const int SPELL_REGEN_SERIOUS_WOUNDS = 17245;
const int SPELL_REGEN_CRITICAL_WOUNDS = 17246;
const int SPELL_SPEED_WIND = 17247;
const int SPELL_TORTISE_SHELL = 17250;
//x
const int SPELL_TENSERS_FLOATING_DISK = 3849;
const int SPELL_WOLFSKIN = 3850;
const int SPELL_TRUE_CASTING = 3851;
const int SPELL_MASS_SPELL_RESISTANCE = 3852;
const int SPELL_MAGIC_STONE = 3853;
const int SPELL_CW_RAIN = 3855;
const int SPELL_CW_SNOW = 3856;
const int SPELL_CW_CLEAR = 3857;
const int SPELL_GREATER_PLANAR_ALLY = 1505;
const int SPELL_LESSER_PLANAR_ALLY = 1504;
const int SPELL_READ_MAGIC = 1500;
const int SPELL_SOBRIETY = 1501;
const int SPELL_DANCING_LIGHTS = 1499;
const int SPELL_CRAFTERS_BLESSING = 1502;
const int SPELL_CRAFTERS_CURSE = 1503;
const int SPELL_DAZE_MONSTER = 1510;
const int SPELL_ETERNAL_CHARM_MONSTER = 1506;
const int SPELL_ETERNAL_CHARM_PERSON = 1507;
const int SPELL_WEAPON_OF_IMPACT = 1508;
const int SPELL_SHILLELAGH = 1509;
const int SPELL_CURSE_WATER = 1511;
const int SPELL_MISLEAD = 1512;
const int SPELL_POWER_WORD_BLIND = 1513;
const int SPELL_GLYPH_OF_WARDING_ACID = 3858;
const int SPELL_GLYPH_OF_WARDING_COLD = 3859;
const int SPELL_GLYPH_OF_WARDING_ELECTRICITY = 3860;
const int SPELL_GLYPH_OF_WARDING_FIRE = 3861;
const int SPELL_GLYPH_OF_WARDING_SONIC = 3862;
const int SPELL_GREATER_GLYPH_OF_WARDING_ACID = 3864;
const int SPELL_GREATER_GLYPH_OF_WARDING_COLD = 3865;
const int SPELL_GREATER_GLYPH_OF_WARDING_ELECTRICITY= 3866;
const int SPELL_GREATER_GLYPH_OF_WARDING_FIRE = 3867;
const int SPELL_GREATER_GLYPH_OF_WARDING_SONIC = 3868;
const int SPELL_ELDER_GLYPH_OF_WARDING_ACID = 3870;
const int SPELL_ELDER_GLYPH_OF_WARDING_COLD = 3871;
const int SPELL_ELDER_GLYPH_OF_WARDING_ELECTRICITY = 3872;
const int SPELL_ELDER_GLYPH_OF_WARDING_FIRE = 3873;
const int SPELL_ELDER_GLYPH_OF_WARDING_SONIC = 3874;
const int SPELL_SPELL_GLYPH = 0;
const int SPELL_GREATER_SPELL_GLYPH = 0;
const int SPELL_ELDER_SPELL_GLYPH = 0;
const int SPELL_DEATH_KNELL = 1568;
const int SPELL_ELEMENTAL_STRIKE_ACID = 3876;
const int SPELL_ELEMENTAL_STRIKE_COLD = 3877;
const int SPELL_ELEMENTAL_STRIKE_ELECRICITY = 3878;
const int SPELL_ELEMENTAL_STRIKE_FIRE = 3879;
const int SPELL_ELEMENTAL_STRIKE_SONIC = 3880;
const int SPELL_WORD_OF_RECALL_SELF = 3882;
const int SPELL_WORD_OF_RECALL_PARTY = 3883;
const int SPELL_TRANSPORT_VIA_PLANTS_SELF = 3885;
const int SPELL_TRANSPORT_VIA_PLANTS_PARTY = 3886;
const int SPELL_PRC_DARKVISION = 0;
const int SPELL_MASS_INVISIBILITY = 0;
const int SPELL_PRC_UNHOLY_AURA = 0;
const int SPELL_OPEN_CLOSE = 0;
const int SPELL_PRC_ETHEREALNESS = 0;
const int SPELL_ETHEREAL_JAUNT = 0;
const int SPELL_GUIDANCE_SKILL = 0;
const int SPELL_GUIDANCE_SAVE = 0;
const int SPELL_GUIDANCE_ATTACK = 0;
const int SPELL_KNOW_DIRECTION = 0;
const int SPELL_WIZARD_SIGHT = 0;
const int SPELL_HOLY_SMITE = 0;
const int SPELL_UNHOLY_BLIGHT = 0;
const int SPELL_CHAOS_HAMMER = 0;
const int SPELL_ORDERS_WRATH = 0;
const int SPELL_CALM_ANIMALS = 0;
const int SPELL_HAND_OF_SORCERER_KINGS = 0;
const int SPELL_POWER_WORD_SILENCE = 0;
const int SPELL_ETERNAL_SLEEP = 0;
const int SPELL_GREATER_BESTOW_CURSE = 0;
const int SPELL_FAERIE_FIRE = 2924;
const int SPELL_MASS_AID = 2853;
const int SPELL_SYMBOL_OF_DEATH = 2481;
const int SPELL_SYMBOL_OF_FEAR = 2482;
const int SPELL_SYMBOL_OF_STUNING = 2483;
const int SPELL_SYMBOL_OF_INSANITY = 2484;
const int SPELL_SYMBOL_OF_PAIN = 2485;
const int SPELL_SYMBOL_OF_PERSUASION = 2486;
const int SPELL_SYMBOL_OF_SLEEP = 2487;
const int SPELL_SYMBOL_OF_WEAKNESS = 2488;
const int SPELL_VIGOR = 3459;
const int SPELL_LESSER_VIGOR = 3460;
const int SPELL_MASS_LESSER_VIGOR = 3461;
const int SPELL_VIGOROUS_CIRCLE = 3462;
const int SPELL_GREATER_RESISTANCE = 3457;
const int SPELL_SUPERIOR_RESISTANCE = 3458;
const int SPELL_TROGLODYTE_STENCH = 17255;
// Combat Maneuver SpellIds
const int COMBAT_GRAPPLE = 3475;
const int COMBAT_BULL_RUSH = 3476;
const int COMBAT_OVERRUN = 3477;
const int COMBAT_TRIP = 3478;
const int COMBAT_CHARGE = 3479;
const int COMBAT_CHARGE_BULL_RUSH = 3480;
const int COMBAT_DISARM = 3491;
const int COMBAT_SHIELD_BASH = 2344;
const int COMBAT_SHIELD_CHARGE = 2345;
const int COMBAT_SHIELD_SLAM = 2346;
// Battlesmith
const int BATTLESMITH_BOOST = 2233;
// Spelldancer
const int SPELLDANCE_ENTHRALL = 2064;
// PHB
const int SPELL_CHANGESTAFF = 1600;
const int SPELL_RAGE = 1601;
const int SPELL_TOUCH_FATIGUE = 3803;
const int SPELL_HALLOW = 3830;
const int SPELL_CONSECRATE = 2167;
const int SPELL_DESECRATE = 2342;
// Factotum
const int SPELL_CUNNING_INSIGHT_ATTACK = 3895;
const int SPELL_CUNNING_INSIGHT_DAMAGE = 3896;
const int SPELL_CUNNING_INSIGHT_SAVES = 3897;
const int SPELL_CUNNING_DEFENSE = 3898;
const int SPELL_CUNNING_STRIKE = 3899;
const int SPELL_CUNNING_SURGE = 3900;
const int SPELL_CUNNING_BREACH = 3901;
const int SPELL_CUNNING_DODGE = 3902;
const int SPELL_CUNNING_KNOWLEDGE = 3903;
const int SPELL_OPPORTUNISTIC_PIETY_HEAL = 3904;
const int SPELL_OPPORTUNISTIC_PIETY_TURN = 3905;
// Celebrant of Sharess
const int SPELL_SHARESS_FASCINATE = 3907;
// Unapproachable East
const int SPELL_FORCE_ORB = 3912;
// Spell Compendium
const int SPELL_BLASTOFFORCE = 2343;
//Paladin Pack
const int SPELL_ALIGNED_AURA = 3922;
const int SPELL_ANGELSKIN = 3923;
const int SPELL_AXIOMATIC_STORM = 3924;
const int SPELL_BLADEBANE = 3925;
const int SPELL_BLESSED_AIM = 3926;
const int SPELL_BLESSING_OF_THE_RIGHTEOUS = 3927;
const int SPELL_CLEAR_MIND = 3928;
const int SPELL_CLOAK_OF_BRAVERY = 3929;
const int SPELL_DIAMONDSTEEL = 3930;
const int SPELL_LESSER_ASPECT_OF_THE_DIETY = 3931;
const int SPELL_LAWFUL_SWORD = 3932;
const int SPELL_LESSER_AURA_OF_COLD = 3933;
const int SPELL_AURA_OF_THE_SUN = 3934;
const int SPELL_RIGHTEOUS_FURY = 3935;
const int SPELL_SEEK_ETERNAL_REST = 3936;
const int SPELL_STRENGTH_OF_STONE = 3937;
const int SPELL_UNDEAD_BANE_WEAPON = 3938;
const int SPELL_LESSER_VISAGE_OF_THE_DIETY = 3939;
const int SPELL_ALIGNED_AURA_CHAOS = 3940;
const int SPELL_ALIGNED_AURA_EVIL = 3941;
const int SPELL_ALIGNED_AURA_GOOD = 3942;
const int SPELL_ALIGNED_AURA_LAW = 3943;
const int SPELL_AXIOMATIC_WATER = 3944;
const int SPELL_BLAZE_OF_LIGHT = 3945;
const int SPELL_CALL_MOUNT = 3946;
const int SPELL_CASTIGATE = 3947;
const int SPELL_CHECKMATES_LIGHT = 3948;
const int SPELL_CONDUIT_OF_LIGHT = 3949;
const int SPELL_CURSE_OF_THE_BRUTE = 3950;
const int SPELL_DENOUNCE = 3951;
const int SPELL_DEVASTATING_SMITE = 3952;
const int SPELL_ENERGIZED_SHIELD_FIRE = 3953;
const int SPELL_ENERGIZED_SHIELD_COLD = 3954;
const int SPELL_ENERGIZED_SHIELD = 3955;
const int SPELL_LESSER_ENERGIZED_SHIELD = 3956;
const int SPELL_ESTANAS_STEW = 3957;
const int SPELL_FAVOR_OF_THE_MARTYR = 3958;
const int SPELL_FORCEWARD = 3959;
const int SPELL_GLORY_OF_THE_MARTYR = 3960;
const int SPELL_HOLY_FIRE = 3961;
const int SPELL_HOLY_STORM = 3962;
const int SPELL_INVOKE_THE_CERULEAN_SIGN = 3963;
const int SPELL_IRRESISTIBLE_FORCE = 3964;
const int SPELL_LEGIONS_MAGIC_WEAPON = 3965;
const int SPELL_MAJOR_RESISTANCE = 3966;
const int SPELL_METEORIC_STRIKE = 3967;
const int SPELL_QUICK_MARCH = 3968;
const int SPELL_RESIST_ENERGY = 3969;
const int SPELL_REVENANCE = 3970;
const int SPELL_RHINOS_RUSH = 3971;
const int SPELL_RIGHTEOUS_AURA = 3972;
const int SPELL_ENERGIZED_SHIELD_ELEC = 3973;
const int SPELL_SHIELD_OF_WARDING = 3974;
const int SPELL_SMITE_HERETIC = 3975;
const int SPELL_SMITE_OF_SACRED_FIRE = 3976;
const int SPELL_SOLDIERS_OF_SANCTITY = 3977;
const int SPELL_SOUL_OF_LIGHT = 3978;
const int SPELL_SOUL_OF_ORDER = 3979;
const int SPELL_STABILIZE = 3980;
const int SPELL_STRATEGIC_CHARGE = 3981;
const int SPELL_ENERGIZED_SHIELD_ACID = 3982;
const int SPELL_TRUE_PRAYER_OF_THE_CHOSEN = 3983;
const int SPELL_ENERGIZED_SHIELD_SONIC = 3984;
const int SPELL_UNMOVABLE_OBJECT = 3985;
const int SPELL_VISION_OF_GLORY = 2633;
const int SPELL_ALIGNED_AURA_DISCHARGE = 2469;
const int SPELL_LESSER_ENERGIZED_SHIELD_FIRE = 2471;
const int SPELL_LESSER_ENERGIZED_SHIELD_COLD = 2472;
const int SPELL_LESSER_ENERGIZED_SHIELD_ELEC = 2473;
const int SPELL_LESSER_ENERGIZED_SHIELD_ACID = 2474;
const int SPELL_LESSER_ENERGIZED_SHIELD_SONIC = 2475;
const int SPELL_RESIST_ENERGY_FIRE = 2476;
const int SPELL_RESIST_ENERGY_COLD = 2477;
const int SPELL_RESIST_ENERGY_ELEC = 2478;
const int SPELL_RESIST_ENERGY_ACID = 2479;
const int SPELL_RESIST_ENERGY_SONIC = 2480;
//Bright Evening Star
const int SPELL_BES_ENTHRALLING_LIGHT = 16581;
const int SPELL_BES_BLINDING_FLASH = 16582;
const int SPELL_BES_SILVER_STARLIGHT = 16583;
//Shadow Conjuration
const int SPELL_SHADOWMASTER_QS1 = 3745;
const int SPELL_SHADOWMASTER_QS2 = 3746;
const int SPELL_SHADOWMASTER_QS3 = 3747;
const int SPELL_SHADOWMASTER_QS4 = 3748;
const int SPELL_SHADOWMASTER_QS5 = 3749;
const int SPELL_PNP_SHADES = 19341;
const int SPELL_PNP_SHADES_QS1 = 19342;
const int SPELL_PNP_SHADES_QS2 = 19343;
const int SPELL_PNP_SHADES_QS3 = 19344;
const int SPELL_PNP_SHADES_QS4 = 19345;
const int SPELL_PNP_SHADES_QS5 = 19346;
const int SPELL_PNP_SHADOW_CONJURATION = 19347;
const int SPELL_PNP_SHADOW_CONJURATION_QS1 = 19348;
const int SPELL_PNP_SHADOW_CONJURATION_QS2 = 19349;
const int SPELL_PNP_SHADOW_CONJURATION_QS3 = 19350;
const int SPELL_PNP_SHADOW_CONJURATION_QS4 = 19351;
const int SPELL_PNP_SHADOW_CONJURATION_QS5 = 19352;
const int SPELL_PNP_GREATER_SHADOW_CONJURATION = 19353;
const int SPELL_PNP_GREATER_SHADOW_CONJURATION_QS1 = 19354;
const int SPELL_PNP_GREATER_SHADOW_CONJURATION_QS2 = 19355;
const int SPELL_PNP_GREATER_SHADOW_CONJURATION_QS3 = 19356;
const int SPELL_PNP_GREATER_SHADOW_CONJURATION_QS4 = 19357;
const int SPELL_PNP_GREATER_SHADOW_CONJURATION_QS5 = 19358;
//Incarnum Melds
const int SPELL_MOI_NECROCARNUM_WEAPON = 18756;
//Reserve Feats
const int SPELL_MYSTIC_BACKLASH = 19359;
const int SPELL_ACIDIC_SPLATTER = 19360;
const int SPELL_FIERY_BURST = 19361;
const int SPELL_STORM_BOLT = 19362;
const int SPELL_WINTERS_BLAST = 19363;
const int SPELL_CLAP_OF_THUNDER = 19364;
const int SPELL_SICKENING_GRASP = 19365;
const int SPELL_TOUCH_OF_HEALING = 19366;
const int SPELL_DIMENSIONAL_JAUNT = 19367;
const int SPELL_CLUTCH_OF_EARTH = 19368;
const int SPELL_BORNE_ALOFT = 19369;
const int SPELL_PROTECTIVE_WARD = 19370;
const int SPELL_SHADOW_VEIL = 19371;
const int SPELL_SUNLIGHT_EYES = 19372;
const int SPELL_TOUCH_OF_DISTRACTION = 19373;
const int SPELL_UMBRAL_SHROUD = 19374;
const int SPELL_CHARNEL_MIASMA = 19375;
const int SPELL_DROWNING_GLANCE = 19376;
const int SPELL_INVISIBLE_NEEDLE = 19377;
const int SPELL_SUMMON_ELEMENTAL_AIR = 19379;
const int SPELL_SUMMON_ELEMENTAL_EARTH = 19380;
const int SPELL_SUMMON_ELEMENTAL_FIRE = 19381;
const int SPELL_SUMMON_ELEMENTAL_WATER = 19382;
const int SPELL_DIMENSIONAL_REACH = 19383;
const int SPELL_HURRICANE_BREATH = 19384;
const int SPELL_MINOR_SHAPESHIFT_MIGHT = 19386;
const int SPELL_MINOR_SHAPESHIFT_MOBILITY = 19387;
const int SPELL_MINOR_SHAPESHIFT_SAVAGERY = 19388;
const int SPELL_MINOR_SHAPESHIFT_SPEED = 19389;
const int SPELL_MINOR_SHAPESHIFT_VIGOR = 19390;
const int SPELL_FACECHANGER_OPTIONS = 19393;
const int SPELL_FACECHANGER_QS1 = 19394;
const int SPELL_FACECHANGER_QS2 = 19395;
const int SPELL_FACECHANGER_QS3 = 19396;
//:: Saint Template
const int SAINT_PROTECTIVE_AURA = 16386;