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Added Ebonfowl's character builds. Updated readme.
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Half-Drow/Ebonfowl - War Cubed.txt
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Half-Drow/Ebonfowl - War Cubed.txt
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I made this build as an upgrade to my War Squared build. It focuses on the same three playstyles 1) warlock invoking, 2) instant death attacks through PRC Vorpal, and 3) high damage output through martial maneuvers and damage boosts. You still get all those highlights plus Sweeping Strike, allowing you to potentially hit two enemies on every swing, and you only really lose 4 warlock caster levels and Path of Shadows (which no longer heals) in the bargain. Plus, the names of all the classes start with War, which is cool.
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What this build gives you 17 pre-epic BAB; dual keen, vorpal kukris; great attack and damage bonus (Lolth's Meat and Blood in the Water); very high damage output - between Lolth's Meat, (Epic) Weapon Specialization, Two-Weapon Fighting, Epic Crafting, Power Attack (from Blooded), Sweeping Strike, Maneuvers, and Blood in the Water, this character can average ~5200 melee damage a round (~6250 if you begin combat with a pounce) and ~1600 on a single pouncing charge; the damage caused by this build is persistent and not constrained by abilities limited to timesday; you also get an army of meat shield skeletons (The Dead Walk); immunities (Curst) and the ability to pass every save (Diamond Defense and Lolth's Meat); great spell resistance (Curst); at-will Creeping Doom (Verminlord); at-will 50% miss chance and invisibility (Retributive Invisibility), and before this you can get a 50% miss chance with Concealing Amphora, Greater; at-will healing for you and all your skeletons (Utterdark Eldritch Doom); healing once per minute when recovering maneuvers (Vital Recovery); at-will short-range teleport and my favorite ability for kiting (Flee the Scene); minor psionic powers, class ability buffs, and DR 2- from War Mind; and tentacles!
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Weakpoints not the best AC - get equipment to boost AC (Curst and Blooded help with this as well); low saves on invocations, but only one useful invocation uses a save (Frightful Blast), so this really doesn't matter
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Build Name War Cubed
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Race Half-Drow
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Alignment Lawful Evil or Neutral Evil
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Strength 16
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Dexterity 16
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Constitution 10
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Intelligence 14
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Wisdom 8
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Charisma 10
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Lvl Class
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1 Warlock 1 Lolth's Meat, Invocation Frightening Blast, Skills Concentration, Lore, Spellcraft, UMD at each level (Blooded Template)
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2 WL 2 Invocation Eldritch Glaive
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3 WL 3 Two-Weapon Fighting
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4 WL 4 Invocation Summon Swarm, 17 STR
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5 WL 5
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6 WL 6 Craft Magic Arms & Armor, Invocation Eldritch Chain
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7 WL 7
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8 WL 8 Invocation The Dead Walk, 18 STR
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9 Warblade 1 Weapon Focus (Kukri), Stance Blood in the Water, Maneuvers Sudden Leap, Emerald Razor, Action Before Thought
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10 WL 9
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11 WL 10 Invocation Flee the Scene
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12 WL 11 Wild Talent, Invocation Chilling Tentacles, 17 DEX
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13 WL 12
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14 War Mind 1 Psionic Power Force Screen
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15 WM 2 Improved Critical (Kukri), Psionic Power Precognition, Defensive
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16 WB 2 Maneuver Pouncing Charge, 18 DEX
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17 WM 3
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18 WM 4 Improved TWF, Psionic Power Prescience, Offensive
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19 WM 5
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20 WM 6 Psionic Power Concealing Amphora, Greater, 19 DEX
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21 WL 13 Invocation Vitriolic Blast, Greater TWF
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22 WL 14
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23 WL 15 Invocation Eldritch Cone
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24 WL 16 Invocation Eldritch Doom, Epic Weapon Focus (Kukri), 19 STR
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25 WL 17 28 Lore and Spellcraft, no more Spellcraft but I keep investing in Lore (not required)
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26 WL 18 Invocation Utterdark Blast (Curst)
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27 WB 3 Craft Epic Magic Arms & Armor, Maneuver Raging Mongoose
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28 WB 4 Stance Pearl of Black Doubt, 20 STR
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29 WB 5 B Vital Recovery, Maneuver Diamond Defense
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30 WB 6 Weapon Specialization (Kukri)
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31 WL 19
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32 WL 20 Invocation Tenacious Plague, 21 STR
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33 WB 7 Epic Weapon Specialization (Kukri), Maneuver Time Stands Still
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34 WL 21
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35 WL 22
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36 WL 23 Verminlord, B Eldritch Sculptor, 22 STR
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37 WL 24
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38 WL 25
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39 WL 26 Great Strength, B Epic Extra Invocation (Retributive Invisibility)
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40 WL 27 24 STR
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Readied Martial Maneuvers Pouncing Charge, Raging Mongoose, Time Stands Still, and Diamond Defense
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Notes buyoff the LA from Blooded at level 3 - you can buyoff the LA from Curst, but it will only amount to about a 9% or less XP reduction by the time you take it. Taking Curst at 9 would allow full buyoff early and allow much more top-end XP for kukri crafting - the ones I'm using (+10, keen, vorpal, psychokinetic, sonic blast) eventually cost around 40k XP each... As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, then recover maneuvers, repeat. Once you get Time Stands Still, Pouncing Charge into an immediate Raging Mongoose on-hit (no action required), then immediately initiate Time Stands Still and then as soon as you see the first hit from Time Stands Still, recover maneuvers. Always make sure to recover your maneuvers immediately atnear the end of each combat - otherwise you will have to wait a full minute while they recover. You can use Power Attack to transform the attack bonuses you get from (Epic) Weapon Focus into damage - Lolth's Meat and Blood in the Water will keep you hitting on every attack. For super tough, crit-immune enemies, you can drop several Creeping Dooms, let them build up to high damage, then kite the bad guys through the AOE while it slows them to a crawl.
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Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, that enemies are not crit-immune, Sweeping Strike hitting something on every swing, and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules).
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