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Added Ebonfowl's character builds.
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Jaysyn904
2025-10-13 08:12:36 -04:00
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This build is an extremely powerful divine gish with a twist. This build has access to several "I win" buttons between high-DC Implosions, crazy ghost gang summoning, and devcrit.
What this build gives you: full cleric casting with no loss of caster levels and extremely good SR penetration; cleric buffing and healing; 17 pre-epic BAB for 4 attacks/round; 35/40 undead turning; devastating critical at level 24; extremely high save DCs for their spells, particularly evocation (implosion will end up with DCs in the 50s with WIS-boosting gear) and necromancy; heavy armor and tower shields; bonus Death and Evil domains; and the ability to summon up to 8 ghosts at once - the ghosts summoned by this build get ridiculously powerful, becoming epic wizards with epic spells at high levels.
Weak points: only constructs with magic immunity will give this build trouble - it can devcrit or implode anything else; AC on this build is decent due to heavy armor use, tower shields and racial natural armor bonus but is not godly; saves don't really get any notable boosts - be sure to mitigate this shortcoming with the best save-boosting equipment you can find; you have to wait until character level 25 for 7th level spells, 28 for 8th level spells, and 31 for 9th level spells. The ghosts you summon are incredibly powerful but will sometimes turn on you after all the enemies are destroyed (at levels 34, 37, and 40 the ghosts cannot turn if you have gear granting +12 to CHA), it is a good idea to run away before all the enemies are dead and wait for the ghosts duration to expire. If you absolutely want to avoid them turning, you can take the Weapon of Legacy Holy Symbol of Ravenkind, but you will take an attack penalty or the Sunsword which would require you to take bastard sword for the weapon-specific feats.
Build Name: Ghost Whisperer
Race: Half-Ogre
Alignment: Any Evil
Strength 20
Dexterity 6
Constitution 10
Intelligence 12
Wisdom 16
Charisma 14
Lvl Class
1 Cleric 1: Weapon Proficiency (Scimitar), Domains: War, Protection, skill points all into Concentration, Lore, Spellcraft
2 Clr 2
3 Clr 3: Power Attack
4 Clr 4: 17 WIS
5 Clr 5
6 Clr 6: Cleave
7 Clr 7: Spellcraft 10 then no more points into Spellcraft
8 Master of Shrouds 1: 21 STR
9 MoS 2: Spell Focus (Evocation)
10 MoS 3
11 MoS 4
12 MoS 5: Improved Critical (Scimitar/Rapier), 22 STR
13 MoS 6
14 MoS 7
15 MoS 8: Extend Spell
16 MoS 9: 23 STR
17 Hierophant 1: Spell Power +2
18 Hiero 2: Great Cleave, Spell Power +4
19 Hiero 3: Spell Power +6
20 Hiero 4: Spell Power +8, 24 STR
21 Hiero 5: Spell Power +10, Overwhelming Critical (Scimitar/Rapier)
22 MoS 10
23 MoS 11
24 MoS 12: Devastating Critical (Scimitar/Rapier), 25 STR
25 MoS 13: B: Great Wisdom
26 MoS 14
27 MoS 15: Greater Spell Focus (Evocation)
28 MoS 16: B: Epic Spell Focus (Evocation), 18 WIS
29 MoS 17
30 MoS 18: Holy Warrior
31 MoS 19: B: Great Wisdom
32 MoS 20: 20 WIS
33 MoS 21: Improved Turning
34 MoS 22: B: Great Charisma
35 MoS 23
36 MoS 24: Spell Focus (Necromancy), 16 CHA
37 MoS 25: B: Great Wisdom
38 MoS 26
39 MoS 27: Greater Spell Focus (Necromancy)
40 MoS 28: B: Epic Spell Focus (Necromancy), 22 WIS
Spell Suggestions:
- Implosion: instant death to everything, even those things immune to death magic, in a medium-sized area
- Wail of the Banshee: instant death in a huge area (you can spontaneously cast this from the Death bonus domain 1/day)
- Sun Burst: huge damage to undead and permanent blindness to all
- Aura Versus Alignment: protects against some nasty status effects like fear and paralyze
- Hammer of the Gods: a good mid-level battlefield control spell
- Wrack: good low- to mid-level save-or-lose spell
- Sound Burst: good low-level battlefield control spell
- Buffs: the cleric's real strength. Some suggestions, and remember you have Extend Spell to stretch them out: Divine Favor, Righteous Might, Battletide, Prayer, Recitation, Freedom of Movement, True Seeing, Premonition (fate), Mantle of Egregious Might (war)
- Recovery Spells: Heal, Lesser Restoration, Restoration, Greater Restoration, Regeneration
- War Domain Spells: keep one copy of the highest War Domain spell you have available prepared at all times to maximize the damage bonus from Holy Warrior

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A divine caster gish monster that can serial crush with implosion. I love this build because of how clean it is. You don't really lose anything compared to a base cleric but you gain a ton. Even the epic feats and epic bonus feats line up perfectly. It seems like these 3 classes were meant to be combined in exactly this fashion.
What this build gives you: full cleric casting with no loss of caster levels and extremely good SR penetration; cleric buffing and healing; 17 pre-epic BAB for 4 attacks/round; 35/40 undead turning; devastating critical at level 21; extremely high save DCs for their spells, particularly evocation (implosion will end up with DCs in the 50s with WIS-boosting gear); heavy armor and tower shields; and uncanny dodge.
Weak points: only constructs with magic immunity will give this build trouble - it can devcrit or implode anything else; AC on this build is decent due to heavy armor use, tower shields, armor skin and racial natural armor bonus but is not godly; saves don't really get any notable boosts - be sure to mitigate this shortcoming with the best save-boosting equipment you can find.
Build Name: Serial Crusher Theory
Race: Half-Ogre
STR 21
DEX 6
CON 12
WIS 18
INT 10
CHA 6
Lvl Class
1 Cleric 1: Spell Focus (Evocation), Domain: Weapon Focus (Scimitar), Domain: Uncanny Dodge, Domains: War, Fate, Turn Undead, Heal 4, Ride 2
2 Clr 2: Heal 5 - begin taking Lore at every subsequent level to at least Lore 15
3 Clr 3: Greater Spell Focus (Evocation), Ride 3
4 Clr 4: 22 STR
5 Clr 5: Ride 4
6 Clr 6: Mounted Combat
7 Clr 7: Ride 5
8 Clr 8: 23 STR
9 Clr 9: Mounted Archery
10 Clr 10
11 Clr 11
12 Clr 12: Improved Critical (Scimitar), 24 STR
13 Hospirtaler 1: Lay on Hands
14 Hosp 2
15 Hosp 3: Holy Warrior, Bonus: Power Attack, Remove Disease, Turn Undead (Stacking)
16 Hosp 4: 19 WIS
17 Hosp 5: B: Cleave, Lore 15
18 Hosp 6: Extend Spell
19 Hosp 7: B: Great Cleave
20 Hosp 8: 25 STR
21 Hosp 9: Overwhelming Critical (Scimitar), Bonus: Devastating Critical (Scimitar)
22 Hierophant 1: Spell Power +2
23 Hiero 2: Spell Power +4
24 Hiero 3: Epic Spell Focus (Evocation), Spell Power +6, 20 WIS
25 Hiero 4: Spell Power +8
26 Hiero 5: Spell Power +10
27 Hosp 10: Armor Skin
28 Hosp 11: 21 WIS
29 Hosp 12
30 Hosp 13: Great Wisdom x2
31 Hosp 14
32 Hosp 15: 24 WIS
33 Hosp 16: Great Wisdom x2
34 Hosp 17
35 Hosp 18
36 Hosp 19: Great Wisdom x2, 29 WIS
37 Hosp 20
38 Hosp 21
39 Hosp 22: Great Wisdom x2
40 Hosp 23: 32 WIS
Spell Suggestions:
- Implosion: instant death to everything, even those things immune to death magic, in a medium-sized area
- Sun Burst: huge damage to undead and permanent blindness to all
- Aura Versus Alignment: protects against some nasty status effects like fear and paralyze
- Hammer of the Gods: a good mid-level battlefield control spell
- Sound Burst: good low-level battlefield control spell
- Buffs: the cleric's real strength. Some suggestions, and remember you have Extend Spell to stretch them out: Divine Favor, Righteous Might, Battletide, Prayer, Recitation, Freedom of Movement, True Seeing, Premonition (fate), Mantle of Egregious Might (war)
- Recovery Spells: Heal, Lesser Restoration, Restoration, Greater Restoration, Regeneration
- War Domain Spells: keep one copy of the highest War Domain spell you have available prepared at all times to maximize the damage bonus from Holy Warrior
Note, make sure to buy off the half-ogre level adjustment as soon as you can (level 6 and 9). Because all the active abilities in this build are in the vanilla game, this one makes a great custom cohort. If you are OK with a high level of cheese (and have level adjustment turned off) you could switch Lightning Reflexes for Craft Wonderous Items at level 15 and you would then qualify for the lich template and the demilich template at level 21. You must be lawful evil or neutral evil for that though.

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Build: Shaman 7/Shifter (PnP) 10/Duelist 23 (ShaDZilla)
This build yields probably the best tank possible with the current PRC options. This build can take unheard of amounts of punishment that scales with level all the way to level 40. This build, however, can also dish out a serious beating as well. I call it Shaman-Duelist-Zilla.
What this build gives you: absolutely enormous AC capable of easily breaking 100 without any armor or buffs; 16 pre-epic BAB for 4 attacks/round; intelligence bonus to AC; charisma bonus to saves; devastating critical; +4d6 damage per attack when not wearing armor (Precise Strike); an animal companion that scales with level (even non-Shaman levels); a few spells from the Shaman list; turn undead (but only progresses until level 7); ability to see invisible creatures (Spirit Sight); and it can obtain huge DR from Shifter forms.
Weak points: enemies with critical immunity will slow you down, but you are a tank so you will win eventually; no healing to speak of making this build a good candidate for equipment with regeneration; due to low wisdom, this build cannot cast 4th level Shaman spells despite qualifying for them - I wouldn't worry about it, Shaman spellcasting is garbage.
Build Name: ShaDZilla
Race: Half-Ogre
STR 20
DEX 12
CON 10
WIS 13
INT 12
CHA 11
Lvl Class
1 Shaman 1: Alertness, Tumble 2, Perform 2
2 Sha 2
3 Sha 3: Endurance, Tumble 3, Perform 3
4 Sha 4: B: Dodge, 13 DEX
5 Sha 5: Tumble 4
6 Sha 6: Weapon Finesse
7 Sha 7: Tumble 5
8 Shifter (PnP) 1: 13 INT
9 Shft 2: Mobility
10 Duelist 1
11 Duel 2
12 Duel 3: Improved Critical (Rapier), 21 STR
13 Duel 4
14 Duel 5
15 Duel 6: Power Attack
16 Duel 7: 22 STR
17 Shft 3
18 Shft 4: Cleave
19 Shft 5
20 Shft 6: 23 STR
21 Shft 7: Great Cleave
22 Shft 8
23 Shft 9
24 Shft 10: Epic Willpower, 24 STR
25 Duel 8
26 Duel 9
27 Duel 10: Overwhelming Critical (Rapier)
28 Duel 11: 25 STR
29 Duel 12
30 Duel 13: Devastating Critical (Rapier), B: Epic Reflexes
31 Duel 14
32 Duel 15: 12 CHA
33 Duel 16: Armor Skin, B: Great Dexterity
34 Duel 17
35 Duel 18
36 Duel 19: Epic Fortitude, B: Great Dexterity, 13 CHA
37 Duel 20
38 Duel 21
39 Duel 22: Great Intelligence, B: Great Dexterity
40 Duel 23: 14 CHA
Suggested forms: the biggest, baddest dragon equal to or less than your HD you can find! Or anything with a high AC and DR that can fit through doors.
Note, make sure to buy off the half-ogre level adjustment as soon as you can (level 6 and 9). For all this build's abilities to work you must 1) not wear any actual armor (clothes with an AC bonus and robes are fine), 2) wield a light piercing weapon (rapier works as you are innately large-sized), 3) not have anything in your off-hand, and 4) have fighting defensively turned on (enabling sticky combat modes is recommended).