Initial Commit

Added Ebonfowl's character builds.
Updated readme.
This commit is contained in:
Jaysyn904
2025-10-13 08:12:36 -04:00
parent 6d6713e5a1
commit 7d9e37445d
20 changed files with 807 additions and 507 deletions

View File

@@ -0,0 +1,68 @@
NOTE: this build expects epic bonus feats (TWF) that the Duelist doesn't receive after the epic PrC update in spring 2025. If anyone fixes this build, let me know & I'll update it.
Swashbuckler 7/Duelist 29/Champion of Corellon 4 (Drowtrageous)
This build is designed to be a well-rounded melee powerhouse. AC will be unmatched in this build (at least among builds that don't include PnP Shifter), and damage output will be excellent as well thanks to Elegant Strike, Insightful Strike and Lolth's Meat all being applied to TWF.
What this build gives you: extremely high AC capable of breaking 60 without any equipment, armor, or buffs; full BAB; dexterity bonus to attack, AC, and damage (weapon finesse and elegant strike); intelligence bonus to AC and damage (canny defense and insightful strike); damage, attack and save bonus that stacks with each kill (lolth's meat); perfect two-weapon fighting; good scaling SR (drow).
Weak points: no healing to speak of making this build a good candidate for equipment with regeneration; saves are nothing special - I would prioritize equipment that offers increased saves and immunities for this build.
Build Name: Drowtrageous
Race: Drow
Alignment: Any nonevil
STR 12
DEX 20
CON 10
WIS 8
INT 16
CHA 10
Lvl Class
1 Swashbuckler 1: Weapon Finesse, Dodge
2 Swash 2
3 Swash 3: Exotic Weapon Proficiency (Elven Thinblade)
4 Swash 4: 21 DEX
5 Swash 5
6 Swash 6: Mobility, Tumble 5, Perform 3
7 Duelist 1
8 Duel 2: 22 DEX
9 Duel 3: Medium Armor Proficiency
10 Duel 4
11 Duel 5
12 Duel 6: Heavy Armor Proficiency, 23 DEX
13 Duel 7: Lore 2, Persuade 4
14 Duel 8
15 Duel 9: Expertise
16 Champion of Correlon 1: B: Improved Trip/Improved Disarm, 24 DEX
17 CoC 2
18 CoC 3: Improved Critical (Rapier)
19 Duelist 10
20 Swash 7: 25 DEX
21 Duel 11: Lolth<74>s Meat
22 Duel 12
23 Duel 13: B: Two-Weapon Fighting
24 Duel 14: Oversized TWF, 26 DEX
25 Duel 15
26 Duel 16: B: Improved TWF
27 CoC 4: Daylight Adaptation, B: Greater TWF
28 Duel 17: 27 DEX
29 Duel 18
30 Duel 19: Perfect TWF, B: Great Dexterity
31 Duel 20
32 Duel 21: 29 DEX
33 Duel 22: Epic Fortitude/Will, B: Great Dexterity
34 Duel 23
35 Duel 24
36 Duel 25: Great Dexterity, B: Great Dexterity, 33 DEX
37 Duel 26
38 Duel 27
39 Duel 28: Great Dexterity, B: Great Dexterity
40 Duel 29: 36 DEX
Note, make sure to buy off the drow level adjustment as soon as you can (level 6 and 9). For all this build's abilities to work you must 1) not wear any actual armor (clothes with an AC bonus and robes are fine) and 2) have fighting defensively turned on (enabling sticky combat modes is recommended).
@Jaysyn904
Comment

View File

@@ -0,0 +1,76 @@
I noticed there aren't many places to find epic level build ideas for the updated incarnations of the PRC. I love building epic characters in NWN and I keep my designs in a spreadsheet so I figured I would share them here for anyone else who wants ideas. Here is my first one. I also believe this is the best high-level NWN build I have ever played.
What this build gives you: full warlock invoking by level 25, 16 pre-epic BAB for 4 attacks/round; charisma bonus to saves and an additional charisma bonus to one save of your choice; access to shifter forms starting at mid-to-high levels for massive AC, physical stats, and immunities; the ability to infinitely heal yourself (undead shape and utterdark eltritch doom); doubled eldritch blasts (eldritch sculptor, quadrupled with haste); doubled eldritch essences (lord of all essences); damage, attack and save bonus that stacks with each kill (lolth's meat); devastating critical with either falchion or scimitar (your choice, falchion is best but is not in the vanilla game); good scaling spell resistance; and CHILLING TENTACLES!
Weak points: invocations only have a caster level of 25; invocation save DCs are not super high; slows down a bit killing constructs, undead, and other critical-immune monsters. It may be worth working in extra invocation somewhere to get vitriolic blast to deal with spell resistance and the critical-immune stuff, but lolth's meat generally boosts the damage enough for me. You could also replace Flee the Scene after level 11 with vitriolic blast, but I would read the notes at the end before doing that - it will essentially force you to primarily use smaller Shifter forms until level 35.
Build Name: Rake (Malazan fans will get the name)
Race: Drow
Alignment: Any evil
STR 18
DEX 10
CON 10
WIS 13
INT 10
CHA 15
Lvl Class
1 Warlock 1: Power Attack, Eldritch Blast, Sickening Blast, Hide 2
2 WL 2: Eldritch Spear
3 WL 3: Cleave, DR 1/Cold Iron, Hide 3
4 WL 4: Deceive Item, Dark One's Own Luck, 19 STR
5 WL 5: Hide 4
6 WL 6: Lolth's Meat, Eldritch Chain
7 WL 7: DR 2/Cold Iron, Hide 5
8 WL 8: Fiendish Resilience 1, Beshadowed Blast, 20 STR
9 WL 9: Great Cleave
10 WL 10: Elemental Resistance 5, Flee the Scene
11 WL 11: DR 3/Cold Iron, Chilling Tentacles
12 Blackguard 1: Improved Critical (Falchion/Scimitar), Use Poison, 21 STR
13 BG 2: Smite Good, Dark Blessing
14 WL 12: Imbue Item
15 WL 13: Alertness, Fiendish Resilience 2, Noxious Blast
16 WL 14: 22 STR
17 BG 3: Turn Undead, Create Undead
18 BG 4: Sneak Attack +1d6
19 WL 15: DR 4/Cold Iron, Eldritch Cone
20 WL 16: Eldritch Doom, 23 STR
21 WL 17: Eldritch Sculptor
22 WL 18: Fiendish Resilience 5, Utterdark Blast
23 BG 5: Summon Fiend
24 WL 19: Lord of all Essences, DR 4/Cold Iron, 24 STR
25 WL 20: Elemental Reistance 10, Mask of Flesh
26 Shifter (PnP) 1: Greater Wild Shape, Creature Weapon Proficiency
27 Shifter 2: Overwhelming Critical (Falchion/Scimitar), Animal/Monstrous Humanoid Shape
28 Shifter 3: Large/Tiny/Beast Shape, Greater Wildshape 3/day, 25 STR
29 Shifter 4: Giant/Vermin Shape
30 Shifter 5: Devastating Critical (Falchion/Scimitar), Magical Beast Shape, Greater Wildshape 5/day
31 Shifter 6: Abberation/Ooze Shape
32 Shifter 7: Huge/Dragon Shape, Greater Wildshape 7/day, 16 CHA
33 Shifter 8: Daylight Adaptation, Undead/Construct Shape
34 Shifter 9: Elemental/Outsider Shape, Greater Wildshape 9/day
35 Shifter 10: Evershifting Form
36 WL 21: Epic Eldritch Blast, 17 CHA
37 WL 22
38 WL 23: B: Epic Eldritch Blast, DR 5/Cold Iron, Fiendish Resilience 7
39 WL 24: Epic Eldritch Blast
40 WL 25: 18 CHA
Some shape suggestions for Shifter if you can find them:
27: Asabi Chieftan, Dire Tiger
28: Brown Bear Companion, Bulette
29: Hill/Mountain Giant
30: Androsphinx
31: Battle Devourer
32: Old Red Dragon, Fire Giant
33: Demilich
34: Ancient Red Dragon
37: Dracolich (Best all-around form IMHO)
38: Mithral Golem
40: Prismatic Dragon, Adamantine Golem
Note, this is a great candidate for an undead template like necropolitan for the infinite utterdark eldritch doom healing mentioned above. Make sure to buy off the drow level adjustment with XP as soon as you can (level 6 and 9).

View File

@@ -0,0 +1,62 @@
Monk 6/Soul Eater 10/Assassin 24 (Bruce Leech)
What this build gives you: 17 pre-epic BAB for 6 unarmed attacks per round (7 with flurry of blows); your unarmed attacks apply 2 negative levels each giving you temp HP each time; enemies you kill with your fists are transformed into level-scaled wights you control; wights explode like a bomb on death damaging everyone around (destruction retribution); can shapeshift into any creature you kill with your unarmed attacks for 24 hours (you can even use their special abilities) giving you a boost to physical abilities and AC; wisdom to AC; flurry of blows; hide in plain sight; 17d6 death attack; true death attack; additional bonuses to strength, dexterity, constitution, saves and skill checks for 24 hours after draining levels.
Weak points: critical-immune and sneak attack-immune enemies must just be beat down, no sneak attack damage boost. High DR and enemies with immunity to level drain may give you trouble - I suggest always having a good enchanted kama handy you can quickly switch to and deal with those enemies. Not many options for healing - it is a good idea to get regeneration equipment on this build. The saves and AC are good in this build, but not as crazy high as I like them to be.
Build Name: Bruce Leech
Race: Githzerai
Alignment: Lawful Evil
STR 12
DEX 20
CON 10
WIS 18
INT 14
CHA 8
Lvl Class
1 Monk 1: Expertise, Lore 2, Hide 4, Move Silently 4
2 Monk 2: Hide 5, Move Silently 5
3 Monk 3: Weapon Focus (Unarmed Strike), Hide 6, Move Silently 6
4 Monk 4: 19 WIS, Hide 7, Move Silently 7
5 Monk 5: Hide 8, Move Silently 8
6 Assassin 1: Alertness
7 Assn 2
8 Soul Eater 1: 20 WIS
9 SE 2: Improved Disarm
10 SE 3
11 SE 4
12 SE 5: Corpse Crafter, 21 WIS
13 SE 6
14 SE 7
15 SE 8: Destruction Retribution
16 SE 9: 22 WIS
17 SE 10
18 Assn 3: OPEN FEAT
19 Assn 4
20 Monk 6: 23 WIS
21 Assn 5: Epic Skill Focus (Hide)
22 Assn 6
23 Assn 7
24 Assn 8: Epic Skill Focus (Move Silently), 24 WIS
25 Assn 9
26 Assn 10
27 Assn 11: Epic Fortitude
28 Assn 12: 25 WIS
29 Assn 13
30 Assn 14: Epic Will, B: Epic Reflexes
31 Assn 15
32 Assn 16: 26 WIS
33 Assn 17: Improved Sneak Attack
34 Assn 18: B: Improved Sneak Attack
35 Assn 19
36 Assn 20: Improved Sneak Attack, 27 WIS
37 Assn 21
38 Assn 22: B: Improved Sneak Attack
39 Assn 23: Improved Sneak Attack
40 Assn 24: 28 WIS
Note, this is a great candidate for an undead template like necropolitan (you will need to use Soul Radiance to get a humanoid's form to qualify) for the immunities and getting healed by the negative energy burst when your wights explode. Make sure to buy off the githzerai level adjustment as soon as you can (level 6 and 9).

View File

@@ -0,0 +1,67 @@
I named this build "The Janitor" because it straight sweeps everything up. I am confident in saying this is the highest damage one can achieve with current PRC options, even higher than my previous Warcarnate build. Like the Warcarnate, this build does this every single round, all day long.
What this build gives you: 17 pre-epic BAB; great attack bonus (Lolth's Meat and Epic Weapon Focus); absolutely crazy damage output - between soulmelds (Necrocarnum Weapon, Incarnate Avatar, Bluesteel Bracers), feats (Lolth's Meat, Cobalt Power, Weapon Specialization), Sweeping Strike (hit two enemies with every single swing!), and maneuvers (Pouncing Charge, Raging Mongoose, Time Stands Still, and Prey on the Weak) this character can average ~6000 melee damage a round (~8000 if you begin combat with a pounce) and ~2050 on a single pouncing charge***; the damage caused by this build is persistent and not constrained by abilities limited to times/day; immunity to nearly all status effects (Curst); the best saving throw boost there is (Diamond Defense); the ability to heal once per minute when recovering maneuvers (Vital Recovery); INT to reflex saves, crit confirmation, combat maneuvers, and damage against flat-footed enemies; the ability to instantly clear status effects (Ironheart Surge); uncanny dodge; some minor psionic manifesting abilities
Weakpoints: not the best AC (Curst helps with this) or base saves (though Lolth's Meat mitigates this short-coming after a few kills and Curst makes you immune to almost everything) - get equipment to boost AC and saves; you lose a small amount of damage output against non-living opponents (Necrocarnum Weapon), but the difference is small and won't slow you down
Build Name: The Janitor
Race: Half-Drow
Alignment: Neutral Evil
Strength 16
Dexterity 16
Constitution 12
Intelligence 8
Wisdom 14
Charisma 8
Lvl Class
1 Incarnate 1: Lolth's Meat
2 IC2
3 IC3: Power Attack
4 IC4: 17 STR
5 IC5: Lore 8
6 IC6: Wild Talent
7 War Mind 1
8 WM 2: 18 STR
9 WM 3: Undead Meldshaper, Curst Template (take Curst right before leveling up)
10 WM 4
11 WM 5
12 Warblade 1: Improved Critical (Scimitar), Maneuvers: Sudden Leap, Disarming Strike, Iron Heart Surge, Stance: Blood in the Water, 19 STR
13 WB 2: Maneuver: Saphire Nightmare Blade
14 WB 3: Maneuver: Emerald Razor
15 WB 4: Cobalt Power, Stance: Pearl of Black Doubt
16 WB 5: B: Vital Recovery, Maneuver: Pouncing Charge, 20 STR
17 WB 6
18 IC 7: Weapon Focus (Scimitar)
19 WB 7: Maneuvers: Avalanche of Blades
20 WB 8: 17 DEX
21 WB 9: Weapon Specialization (Scimitar), B: Iron Will, Maneuver: Raging Mongoose
22 WB 10: Stance: Prey on the Weak
23 WB 11: Maneuver: Time Stands Still
24 IC 8: Two-Weapon Fighting, 18 DEX
25 IC 9
26 IC 10
27 IC 11: Improved TWF
28 IC 12: 19 DEX
29 IC 13
30 IC 14: Greater TWF
31 IC 15
32 IC 16: 21 STR
33 IC 17: Cleave
34 IC 18
35 IC 19
36 IC 20: Great Cleave, 22 STR
37 IC 21
38 IC 22: B: Epic Weapon Focus (Scimitar)
39 WB 12: Epic Weapon Specialization (Scimitar)
40 WB 13: Maneuver: Diamond Defense, 20 DEX
Recommended Martial Maneuvers: Pouncing Charge, Raging Mongoose, Iron Heart Surge, Time Stands Still, Diamond Defense, Blood in the Water (Stance) for more damage or Prey on the Weak (Stance) for more attacks. I think Prey on the Weak is the way to go.
Recommended Soul Melds: Necrocarnum Weapon, Incarnate Avatar, Bluesteel Bracers
Notes: you can buy off the level adjustment from Curst at 9, 15, and 18 - I recommend buying off at least one LA, but probably the other 2 as well if you are going to level 40. As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, then initiate Time Stands Still, recover maneuvers, repeat. Always make sure to recover your maneuvers immediately at/near the end of each combat - otherwise you will have to wait a full minute while they recover.
***Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, enemies that are alive and not crit-immune and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules).

View File

@@ -0,0 +1,64 @@
I think this is my best overall melee build. Does massive damage, has incredible defenses, and eventually gets full divine casting. The only thing it can't do is insta-kill. Ever wanted to be a pouncing dragon? Then this build is for you!
What this build gives you: 16 pre-epic BAB for 4 attacks/round; very high damage output - between Lolth's Meat, (Epic) Weapon Specialization, Two-Weapon Fighting, Two-Weapon Rend, massive Strength from Shifter, Power Attack, Holy Warrior, Maneuvers, and Blood in the Water, this character can average ~2900 melee damage a round (~3500 if you begin combat with a pounce) and ~900 on a single pouncing charge***; you also get charisma bonus to saves and the best saving throw boost there is (Diamond Defense); Intelligence to reflex saves, critical confirmation, damage against flat-footed opponents and rolls to disarm, trip, etc.; the ability to clear any status effect that it somehow does get hit with (Iron Heart Surge); an animal companion that scales with level (even non-Shaman levels); Shaman spellcasting; turn undead (but tops out at level 21); ability to see invisible creatures (Spirit Sight); healing once a minute while recovering maneuvers (Vital Recovery); can switch all weapon-specific feats to match your best weapon; it can obtain huge DR and AC from Shifter forms as well as immunities; and there is no LA with this build.
Weak points: low Strength and low Constitution until level 13, then it doesn't matter anymore.
Build Name: Shiftblade
Race: Half-Drow
STR 8
DEX 16
CON 8
WIS 13
INT 13
CHA 16
Lvl Class
1 Shaman 1: Lolth's Meat, Domains: War, any other
2 Sha 2
3 Sha 3: Two-Weapon Fighting
4 Sha 4: B: Expertise, DEX 17
5 Sha 5
6 Sha 6: Alertness
7 Sha 7
8 Sha 8: B: Improved Trip, DEX 18
9 Warblade 1: Weapon Focus (Aptitude), Stance: Blood in the Water, Manueuvers: Flesh Ripper, Emerald Razor, Disarming Strike
10 WB 2: Maneuver: Iron Heart Surge
11 WB 3: Maneuver: Ruby Nightmare Blade
12 WB 4: Improved Critical (Aptitude), Stance: Pearl of Black Doubt, WIS 14
13 WB 5: B: Endurance, Maneuver: Pouncing Charge
14 Shifter 1
15 Shft 2: Improved TWF
16 Shft 3: INT 14
17 Shft 4
18 WB 6: Weapon Specialization (Aptitude)
19 Shft 5
20 Shft 6: DEX 19
21 Shft 7: Greater TWF
22 Shft 8
23 Shft 9
24 WB 7: Epic Weapon Focus (Aptitude), Maneuver: Raging Mongoose, WIS 15
25 Shft 10
26 WB 8
27 WB 9: Epic Weapon Specialization (Aptitude), B: Vital Recovery, Maneuver: Diamond Defense
28 WB 10: WIS 16
29 WB 11: Maneuver: Time Stands Still
30 Sha 9: Holy Warrior
31 Sha 10
32 Sha 11: WIS 17, Domain: Any
33 Sha 12: Two-Weapon Rend, B: Improved Disarm
34 Sha 13
35 Sha 14:
36 Sha 15: Power Attack, WIS 18
37 Sha 16: B: Armor Skin
38 Sha 17
39 Sha 18: Cleave
40 Sha 19: WIS 19
Recommended Readied Martial Maneuvers: Pouncing Charge, Iron Heart Surge, Raging Mongoose, Time Stands Still, and Diamond Defense
Note, this a good candidate for an undead template, especially Curst. As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, recover maneuvers, repeat. When it comes to domains, it is generally best to pick those that add good melee buffs to the Shaman's arsenal. Offensive spells generally won't be super useful in this build. Keep a spell from the War domain of the highest level you can cast prepared to max out the bonus damage from Holy Warrior.
***Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, that enemies are not crit-immune, and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules).

View File

@@ -0,0 +1,65 @@
I made this build as an upgrade to my War Squared build. It focuses on the same three playstyles 1) warlock invoking, 2) instant death attacks through PRC Vorpal, and 3) high damage output through martial maneuvers and damage boosts. You still get all those highlights plus Sweeping Strike, allowing you to potentially hit two enemies on every swing, and you only really lose 4 warlock caster levels and Path of Shadows (which no longer heals) in the bargain. Plus, the names of all the classes start with War, which is cool.
What this build gives you 17 pre-epic BAB; dual keen, vorpal kukris; great attack and damage bonus (Lolth's Meat and Blood in the Water); very high damage output - between Lolth's Meat, (Epic) Weapon Specialization, Two-Weapon Fighting, Epic Crafting, Power Attack (from Blooded), Sweeping Strike, Maneuvers, and Blood in the Water, this character can average ~5200 melee damage a round (~6250 if you begin combat with a pounce) and ~1600 on a single pouncing charge; the damage caused by this build is persistent and not constrained by abilities limited to timesday; you also get an army of meat shield skeletons (The Dead Walk); immunities (Curst) and the ability to pass every save (Diamond Defense and Lolth's Meat); great spell resistance (Curst); at-will Creeping Doom (Verminlord); at-will 50% miss chance and invisibility (Retributive Invisibility), and before this you can get a 50% miss chance with Concealing Amphora, Greater; at-will healing for you and all your skeletons (Utterdark Eldritch Doom); healing once per minute when recovering maneuvers (Vital Recovery); at-will short-range teleport and my favorite ability for kiting (Flee the Scene); minor psionic powers, class ability buffs, and DR 2- from War Mind; and tentacles!
Weakpoints not the best AC - get equipment to boost AC (Curst and Blooded help with this as well); low saves on invocations, but only one useful invocation uses a save (Frightful Blast), so this really doesn't matter
Build Name War Cubed
Race Half-Drow
Alignment Lawful Evil or Neutral Evil
Strength 16
Dexterity 16
Constitution 10
Intelligence 14
Wisdom 8
Charisma 10
Lvl Class
1 Warlock 1 Lolth's Meat, Invocation Frightening Blast, Skills Concentration, Lore, Spellcraft, UMD at each level (Blooded Template)
2 WL 2 Invocation Eldritch Glaive
3 WL 3 Two-Weapon Fighting
4 WL 4 Invocation Summon Swarm, 17 STR
5 WL 5
6 WL 6 Craft Magic Arms & Armor, Invocation Eldritch Chain
7 WL 7
8 WL 8 Invocation The Dead Walk, 18 STR
9 Warblade 1 Weapon Focus (Kukri), Stance Blood in the Water, Maneuvers Sudden Leap, Emerald Razor, Action Before Thought
10 WL 9
11 WL 10 Invocation Flee the Scene
12 WL 11 Wild Talent, Invocation Chilling Tentacles, 17 DEX
13 WL 12
14 War Mind 1 Psionic Power Force Screen
15 WM 2 Improved Critical (Kukri), Psionic Power Precognition, Defensive
16 WB 2 Maneuver Pouncing Charge, 18 DEX
17 WM 3
18 WM 4 Improved TWF, Psionic Power Prescience, Offensive
19 WM 5
20 WM 6 Psionic Power Concealing Amphora, Greater, 19 DEX
21 WL 13 Invocation Vitriolic Blast, Greater TWF
22 WL 14
23 WL 15 Invocation Eldritch Cone
24 WL 16 Invocation Eldritch Doom, Epic Weapon Focus (Kukri), 19 STR
25 WL 17 28 Lore and Spellcraft, no more Spellcraft but I keep investing in Lore (not required)
26 WL 18 Invocation Utterdark Blast (Curst)
27 WB 3 Craft Epic Magic Arms & Armor, Maneuver Raging Mongoose
28 WB 4 Stance Pearl of Black Doubt, 20 STR
29 WB 5 B Vital Recovery, Maneuver Diamond Defense
30 WB 6 Weapon Specialization (Kukri)
31 WL 19
32 WL 20 Invocation Tenacious Plague, 21 STR
33 WB 7 Epic Weapon Specialization (Kukri), Maneuver Time Stands Still
34 WL 21
35 WL 22
36 WL 23 Verminlord, B Eldritch Sculptor, 22 STR
37 WL 24
38 WL 25
39 WL 26 Great Strength, B Epic Extra Invocation (Retributive Invisibility)
40 WL 27 24 STR
Readied Martial Maneuvers Pouncing Charge, Raging Mongoose, Time Stands Still, and Diamond Defense
Notes buyoff the LA from Blooded at level 3 - you can buyoff the LA from Curst, but it will only amount to about a 9% or less XP reduction by the time you take it. Taking Curst at 9 would allow full buyoff early and allow much more top-end XP for kukri crafting - the ones I'm using (+10, keen, vorpal, psychokinetic, sonic blast) eventually cost around 40k XP each... As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, then recover maneuvers, repeat. Once you get Time Stands Still, Pouncing Charge into an immediate Raging Mongoose on-hit (no action required), then immediately initiate Time Stands Still and then as soon as you see the first hit from Time Stands Still, recover maneuvers. Always make sure to recover your maneuvers immediately atnear the end of each combat - otherwise you will have to wait a full minute while they recover. You can use Power Attack to transform the attack bonuses you get from (Epic) Weapon Focus into damage - Lolth's Meat and Blood in the Water will keep you hitting on every attack. For super tough, crit-immune enemies, you can drop several Creeping Dooms, let them build up to high damage, then kite the bad guys through the AOE while it slows them to a crawl.
Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, that enemies are not crit-immune, Sweeping Strike hitting something on every swing, and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules).

View File

@@ -0,0 +1,65 @@
I made this build to integrate three very powerful offensive playstyles: 1) warlock invoking, 2) instant death attacks either through DevCrit or PRC Vorpal, and 3) high damage output through martial maneuvers and damage boosts. This build does that while maintaining excellent aptitude in all three areas. You can do all this while either being immune or passing every save check and enjoying at-will healing. This is about as much of a cannon as you can make, and it isn't even the glass variety.
What this build gives you: 16 pre-epic BAB; dual keen, vorpal kukris; great attack and damage bonus (Lolth's Meat and Blood in the Water); very high damage output - between Lolth's Meat, (Epic) Weapon Specialization, Two-Weapon Fighting, Two-Weapon Rend, Epic Crafting, Power Attack (from Blooded), Bloodclaw Master class abilities, Maneuvers, and Blood in the Water, this character can average ~2600 melee damage a round (~3100 if you begin combat with a pounce) and ~800 on a single pouncing charge***; the damage caused by this build is persistent and not constrained by abilities limited to times/day; you also get an army of meat shield skeletons (The Dead Walk); immunities (Curst) and the ability to pass every save (Diamond Defense and Lolth's Meat); great spell resistance (Curst); at-will Creeping Doom (Verminlord); at-will 50% miss chance and invisibility (Retributive Invisibility); at-will healing for you and all your skeletons (Utterdark Eldritch Doom, Path of Shadow); healing once per minute when recovering maneuvers (Vital Recovery); at-will teleportation for quality of life (Path of Shadow); and tentacles!
Weakpoints: not the best AC - get equipment to boost AC (Curst and Blooded help with this as well); low saves on invocations, but only one useful invocation uses a save (Frightful Blast), so this really doesn't matter; you have to use kukris (yuck)
Build Name: War Squared
Race: Half-Drow
Alignment: Any evil or chaotic
STR 16
DEX 16
CON 10
WIS 8
INT 14
CHA 10
1 Warlock 1: Lolth's Meat, Invocation: Frightening Blast, Skills: Concentration, Lore, Spellcraft, UMD at each level (Blooded Template)
2 WL 2: Invocation: Eldritch Glaive
3 WL 3: Two-Weapon Fighting
4 WL 4: Invocation: Summon Swarm, STR 17
5 WL 5
6 WL 6: Craft Magic Arms & Armor, Invocation: Eldritch Chain
7 WL 7
8 WL 8: Invocation: The Dead Walk, STR 18
9 Warblade 1: Weapon Focus (Kukri), Stance: Blood in the Water, Maneuvers: Sudden Leap, Emerald Razor, Action Before Thought, Jump 1
10 WL 9
11 WL 10: Invocation: Beshadowed Blast
12 WL 11: Improved Critical (Kukri), Invocation: Chilling Tentacles, DEX 17
13 WL 12
14 WL 13: Invocation: Vitriolic Blast
15 WL 14: Improved TWF
16 WL 15: Invocation: Eldritch Cone, DEX 18
17 WB 2: Maneuver: Pouncing Charge, Jump 3
18 WL 16: Extra Invocation (Tenacious Plague), Invocation: Eldritch Doom
19 WB 3: Maneuver: Dancing Mongoose, Jump 5
20 WB 4: Stance: Pearl of Black Doubt, Jump 7, DEX 19
21 WL 17: Greater TWF
22 WL 18: Invocation: Utterdark Blast (Curst Template)
23 WL 19:
24 WL 20: Epic Weapon Focus (Kukri), Invocation: Path of Shadow, STR 19
25 WB 5: B: Vital Recovery, Maneuver: Diamond Defense, Jump 9
26 Bloodclaw Master 1: Maneuver: Raging Mongoose
27 WL 21: Craft Epic Magic Arms and Armor, 28 Lore and Spellcraft, no more Spellcraft
28 WL 22: STR 20
29 BCM 2
30 WB 6: Weapon Specialization (Kukri)
31 WL: B: Eldritch Sculptor
32 WL 24: STR 21
33 WB 7: Epic Weapon Specialization (Kukri), Maneuver: Time Stands Still
34 WL 25
35 WL 26: B: Verminlord
36 WL 27: Two-Weapon Rend, STR 22
37 WL 28
38 WL 29: B: Epic Extra Invocation (Retributive Invisibility)
39 WL 30: Great Strength
40 WL 31: STR 24
Readied Martial Maneuvers: Pouncing Charge, Dancing Mongoose (trade out for Time Stands Still when you get it), Raging Mongoose, and Diamond Defense
Notes: buyoff the LA from Blooded at level 3 - you can buyoff the LA from Curst, but it will only amount to about a 9% or less XP reduction by the time you take it. Taking Curst at 9 would allow full buyoff early and allow much more top-end XP for kukri crafting - the ones I'm using (+10, keen, vorpal, psychokinetic, sonic blast) eventually cost around 40k XP each... As a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, then initiate dancing mongoose, recover maneuvers, repeat. Once you get Time Stands Still, Pouncing Charge into an immediate Raging Mongoose on-hit (no action required), then immediately initiate Time Stands Still and then as soon as you see the first hit from Time Stands Still, recover maneuvers. Always make sure to recover your maneuvers immediately at/near the end of each combat - otherwise you will have to wait a full minute while they recover. You can use Power Attack to transform the attack bonuses you get from (Epic) Weapon Focus and Bloodclaw Master into damage - Lolth's Meat and Blood in the Water will keep you hitting on every attack. For super tough, crit-immune enemies, you can drop several Creeping Dooms, let them build up to high damage, then kite the bad guys through the AOE while it slows them to a crawl.
***Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, that enemies are not crit-immune, and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules).

View File

@@ -0,0 +1,68 @@
Couldn't figure out a good name for this one, but this is (I think) the highest consistent damage build that can be made with the current PRC options. The damage output is absolutely ludicrous and in my testing it kills ALL enemies at a faster rate than a devcrit build can kill enemies susceptible to critical hits. Best of all, this build can inflict this massive damage every single round without limitation as none of the abilities are use-limited.
What this build gives you: 16 pre-epic BAB; great attack bonus (Lolth's Meat and Blood in the Water); absolutely enormous damage output - between soulmelds (Necrocarnum Weapon, Incarnate Avatar, Bluesteel Bracers), feats (Lolth's Meat, Cobalt Power), and maneuvers (Dancing Mongoose, Raging Mongoose, Blood in the Water) this character can average ~3000 melee damage a round (~3600 if you begin combat with a pounce) and ~925 on a single pouncing charge***; the damage caused by this build is persistent and not constrained by abilities limited to times/day; you also get a couple decent necrocarnum zombies (Necrocarnum Circlet) that you can summon at-will to serve as meat shields to keep the enemies off you; persistent 50% miss chance (Fellmist Robe); infinite essentia at level 8 (Harvest Soul) so your melds will always be maxed out; the ability to heal once per minute when recovering maneuvers (Vital Recovery); the ability to adapt to the best weapons you find (Weapon Aptitude); INT to reflex saves, crit confirmation, combat maneuvers, and damage against flat-footed enemies; the ability to instantly clear status effects (Ironheart Surge); uncanny dodge; and no level adjustment with this build
Weakpoints: not the best AC (Midnight Dodge will eventually help) or base saves (though Lolth's Meat mitigates this short-coming after a few kills) - get equipment to boost AC and saves, as well as equipment that gives immunity to status effects; you lose a small amount of damage output against non-living opponents (Necrocarnum Weapon), but the difference is small and won't slow you down
Build Name: Warcarnate
Race: Half-Drow
Alignment: Neutral Evil
STR 16
DEX 16
CON 15
WIS 8
INT 10
CHA 8
Lvl Class
1 Incarnate 1: Lolth's Meat, Spellcraft 4, Lore 4
2 IC 2: Spellcraft 5, Lore 5
3 IC 3: Necrocarnate Acolyte, Concentration 1, Spellcraft 6
4 Warblade 1: STR 17, Concentration 5
5 WB 2
6 WB 3: Power Attack, Save 2 unused skill points
7 IC 4: Spellcraft 10
8 Necrcarnate 1: DEX 17
9 NC 2: Two-Weapon Fighting
10 NC 3
11 NC 4
12 WB 4: Improved Critical (Aptitude Weapon) , DEX 18
13 WB 5: Bonus Feat: Vital Recovery
14 WB 6
15 WB 7: Improved TWF
16 WB 8: DEX 19
17 WB 9: B: Iron Will
18 WB 10: Greater TWF
19 WB 11
20 WB 12: STR 18
21 NC 5: Cobalt Power
22 NC 6
23 NC 7
24 NC 8: Split Chakra (Soul), STR 19
25 NC 9
26 NC 10
27 NC 11: Double Chakra (Soul)
28 NC 12: STR 20
29 NC 13
30 IC 5: Midnight Dodge
31 IC 6
32 IC 7: STR 21
33 IC 8: Oversized TWF
34 IC 9
35 IC 10
36 IC 11: Great Constitution, STR 22
37 IC 12
38 IC 13
39 IC 14: Great Strength
40 IC 15: STR 24
Recommended Martial Maneuvers: Pouncing Charge, Dancing Mongoose, Raging Mongoose, Iron Heart Surge, Blood in the Water (Stance). You could also take more Warblade levels in epic, at the expense of 1 point of meld essentia capacity at 40th level, to get additional diamond mind maneuvers: Diamond Defense (best defensive saving throw ability in the game - will totally eliminate any problem with low saves), Time Stands Still, and Avalanche of Blades. This is likely the way to go.
Recommended Soul Melds: Necrocarnum Weapon, Incarnate Avatar, Bluesteel Bracers, Necrocarnum Circlet (bound), Fellmist Robe (bound)
Notes: as a general strategy, this build should begin combat by charging the strongest opponent, initiate raging mongoose as soon as possible, then initiate dancing mongoose, recover maneuvers, repeat. Always make sure to recover your maneuvers immediately at/near the end of each combat - otherwise you will have to wait a full minute while they recover.
***Damage calculations updated after the scripted combat system was updated to pull in all the damage boosts. They assume max level, enemies that are alive and not crit-immune, that the player took the advice in the recommended maneuvers section and picked up Time Stands Still, and +20 damage from Lolth's Meat (which seems like a good average that I am doing in combat-heavy modules).

View File

@@ -0,0 +1,72 @@
This build is an extremely powerful divine gish with a twist. This build has access to several "I win" buttons between high-DC Implosions, crazy ghost gang summoning, and devcrit.
What this build gives you: full cleric casting with no loss of caster levels and extremely good SR penetration; cleric buffing and healing; 17 pre-epic BAB for 4 attacks/round; 35/40 undead turning; devastating critical at level 24; extremely high save DCs for their spells, particularly evocation (implosion will end up with DCs in the 50s with WIS-boosting gear) and necromancy; heavy armor and tower shields; bonus Death and Evil domains; and the ability to summon up to 8 ghosts at once - the ghosts summoned by this build get ridiculously powerful, becoming epic wizards with epic spells at high levels.
Weak points: only constructs with magic immunity will give this build trouble - it can devcrit or implode anything else; AC on this build is decent due to heavy armor use, tower shields and racial natural armor bonus but is not godly; saves don't really get any notable boosts - be sure to mitigate this shortcoming with the best save-boosting equipment you can find; you have to wait until character level 25 for 7th level spells, 28 for 8th level spells, and 31 for 9th level spells. The ghosts you summon are incredibly powerful but will sometimes turn on you after all the enemies are destroyed (at levels 34, 37, and 40 the ghosts cannot turn if you have gear granting +12 to CHA), it is a good idea to run away before all the enemies are dead and wait for the ghosts duration to expire. If you absolutely want to avoid them turning, you can take the Weapon of Legacy Holy Symbol of Ravenkind, but you will take an attack penalty or the Sunsword which would require you to take bastard sword for the weapon-specific feats.
Build Name: Ghost Whisperer
Race: Half-Ogre
Alignment: Any Evil
Strength 20
Dexterity 6
Constitution 10
Intelligence 12
Wisdom 16
Charisma 14
Lvl Class
1 Cleric 1: Weapon Proficiency (Scimitar), Domains: War, Protection, skill points all into Concentration, Lore, Spellcraft
2 Clr 2
3 Clr 3: Power Attack
4 Clr 4: 17 WIS
5 Clr 5
6 Clr 6: Cleave
7 Clr 7: Spellcraft 10 then no more points into Spellcraft
8 Master of Shrouds 1: 21 STR
9 MoS 2: Spell Focus (Evocation)
10 MoS 3
11 MoS 4
12 MoS 5: Improved Critical (Scimitar/Rapier), 22 STR
13 MoS 6
14 MoS 7
15 MoS 8: Extend Spell
16 MoS 9: 23 STR
17 Hierophant 1: Spell Power +2
18 Hiero 2: Great Cleave, Spell Power +4
19 Hiero 3: Spell Power +6
20 Hiero 4: Spell Power +8, 24 STR
21 Hiero 5: Spell Power +10, Overwhelming Critical (Scimitar/Rapier)
22 MoS 10
23 MoS 11
24 MoS 12: Devastating Critical (Scimitar/Rapier), 25 STR
25 MoS 13: B: Great Wisdom
26 MoS 14
27 MoS 15: Greater Spell Focus (Evocation)
28 MoS 16: B: Epic Spell Focus (Evocation), 18 WIS
29 MoS 17
30 MoS 18: Holy Warrior
31 MoS 19: B: Great Wisdom
32 MoS 20: 20 WIS
33 MoS 21: Improved Turning
34 MoS 22: B: Great Charisma
35 MoS 23
36 MoS 24: Spell Focus (Necromancy), 16 CHA
37 MoS 25: B: Great Wisdom
38 MoS 26
39 MoS 27: Greater Spell Focus (Necromancy)
40 MoS 28: B: Epic Spell Focus (Necromancy), 22 WIS
Spell Suggestions:
- Implosion: instant death to everything, even those things immune to death magic, in a medium-sized area
- Wail of the Banshee: instant death in a huge area (you can spontaneously cast this from the Death bonus domain 1/day)
- Sun Burst: huge damage to undead and permanent blindness to all
- Aura Versus Alignment: protects against some nasty status effects like fear and paralyze
- Hammer of the Gods: a good mid-level battlefield control spell
- Wrack: good low- to mid-level save-or-lose spell
- Sound Burst: good low-level battlefield control spell
- Buffs: the cleric's real strength. Some suggestions, and remember you have Extend Spell to stretch them out: Divine Favor, Righteous Might, Battletide, Prayer, Recitation, Freedom of Movement, True Seeing, Premonition (fate), Mantle of Egregious Might (war)
- Recovery Spells: Heal, Lesser Restoration, Restoration, Greater Restoration, Regeneration
- War Domain Spells: keep one copy of the highest War Domain spell you have available prepared at all times to maximize the damage bonus from Holy Warrior

View File

@@ -0,0 +1,71 @@
A divine caster gish monster that can serial crush with implosion. I love this build because of how clean it is. You don't really lose anything compared to a base cleric but you gain a ton. Even the epic feats and epic bonus feats line up perfectly. It seems like these 3 classes were meant to be combined in exactly this fashion.
What this build gives you: full cleric casting with no loss of caster levels and extremely good SR penetration; cleric buffing and healing; 17 pre-epic BAB for 4 attacks/round; 35/40 undead turning; devastating critical at level 21; extremely high save DCs for their spells, particularly evocation (implosion will end up with DCs in the 50s with WIS-boosting gear); heavy armor and tower shields; and uncanny dodge.
Weak points: only constructs with magic immunity will give this build trouble - it can devcrit or implode anything else; AC on this build is decent due to heavy armor use, tower shields, armor skin and racial natural armor bonus but is not godly; saves don't really get any notable boosts - be sure to mitigate this shortcoming with the best save-boosting equipment you can find.
Build Name: Serial Crusher Theory
Race: Half-Ogre
STR 21
DEX 6
CON 12
WIS 18
INT 10
CHA 6
Lvl Class
1 Cleric 1: Spell Focus (Evocation), Domain: Weapon Focus (Scimitar), Domain: Uncanny Dodge, Domains: War, Fate, Turn Undead, Heal 4, Ride 2
2 Clr 2: Heal 5 - begin taking Lore at every subsequent level to at least Lore 15
3 Clr 3: Greater Spell Focus (Evocation), Ride 3
4 Clr 4: 22 STR
5 Clr 5: Ride 4
6 Clr 6: Mounted Combat
7 Clr 7: Ride 5
8 Clr 8: 23 STR
9 Clr 9: Mounted Archery
10 Clr 10
11 Clr 11
12 Clr 12: Improved Critical (Scimitar), 24 STR
13 Hospirtaler 1: Lay on Hands
14 Hosp 2
15 Hosp 3: Holy Warrior, Bonus: Power Attack, Remove Disease, Turn Undead (Stacking)
16 Hosp 4: 19 WIS
17 Hosp 5: B: Cleave, Lore 15
18 Hosp 6: Extend Spell
19 Hosp 7: B: Great Cleave
20 Hosp 8: 25 STR
21 Hosp 9: Overwhelming Critical (Scimitar), Bonus: Devastating Critical (Scimitar)
22 Hierophant 1: Spell Power +2
23 Hiero 2: Spell Power +4
24 Hiero 3: Epic Spell Focus (Evocation), Spell Power +6, 20 WIS
25 Hiero 4: Spell Power +8
26 Hiero 5: Spell Power +10
27 Hosp 10: Armor Skin
28 Hosp 11: 21 WIS
29 Hosp 12
30 Hosp 13: Great Wisdom x2
31 Hosp 14
32 Hosp 15: 24 WIS
33 Hosp 16: Great Wisdom x2
34 Hosp 17
35 Hosp 18
36 Hosp 19: Great Wisdom x2, 29 WIS
37 Hosp 20
38 Hosp 21
39 Hosp 22: Great Wisdom x2
40 Hosp 23: 32 WIS
Spell Suggestions:
- Implosion: instant death to everything, even those things immune to death magic, in a medium-sized area
- Sun Burst: huge damage to undead and permanent blindness to all
- Aura Versus Alignment: protects against some nasty status effects like fear and paralyze
- Hammer of the Gods: a good mid-level battlefield control spell
- Sound Burst: good low-level battlefield control spell
- Buffs: the cleric's real strength. Some suggestions, and remember you have Extend Spell to stretch them out: Divine Favor, Righteous Might, Battletide, Prayer, Recitation, Freedom of Movement, True Seeing, Premonition (fate), Mantle of Egregious Might (war)
- Recovery Spells: Heal, Lesser Restoration, Restoration, Greater Restoration, Regeneration
- War Domain Spells: keep one copy of the highest War Domain spell you have available prepared at all times to maximize the damage bonus from Holy Warrior
Note, make sure to buy off the half-ogre level adjustment as soon as you can (level 6 and 9). Because all the active abilities in this build are in the vanilla game, this one makes a great custom cohort. If you are OK with a high level of cheese (and have level adjustment turned off) you could switch Lightning Reflexes for Craft Wonderous Items at level 15 and you would then qualify for the lich template and the demilich template at level 21. You must be lawful evil or neutral evil for that though.

View File

@@ -0,0 +1,64 @@
Build: Shaman 7/Shifter (PnP) 10/Duelist 23 (ShaDZilla)
This build yields probably the best tank possible with the current PRC options. This build can take unheard of amounts of punishment that scales with level all the way to level 40. This build, however, can also dish out a serious beating as well. I call it Shaman-Duelist-Zilla.
What this build gives you: absolutely enormous AC capable of easily breaking 100 without any armor or buffs; 16 pre-epic BAB for 4 attacks/round; intelligence bonus to AC; charisma bonus to saves; devastating critical; +4d6 damage per attack when not wearing armor (Precise Strike); an animal companion that scales with level (even non-Shaman levels); a few spells from the Shaman list; turn undead (but only progresses until level 7); ability to see invisible creatures (Spirit Sight); and it can obtain huge DR from Shifter forms.
Weak points: enemies with critical immunity will slow you down, but you are a tank so you will win eventually; no healing to speak of making this build a good candidate for equipment with regeneration; due to low wisdom, this build cannot cast 4th level Shaman spells despite qualifying for them - I wouldn't worry about it, Shaman spellcasting is garbage.
Build Name: ShaDZilla
Race: Half-Ogre
STR 20
DEX 12
CON 10
WIS 13
INT 12
CHA 11
Lvl Class
1 Shaman 1: Alertness, Tumble 2, Perform 2
2 Sha 2
3 Sha 3: Endurance, Tumble 3, Perform 3
4 Sha 4: B: Dodge, 13 DEX
5 Sha 5: Tumble 4
6 Sha 6: Weapon Finesse
7 Sha 7: Tumble 5
8 Shifter (PnP) 1: 13 INT
9 Shft 2: Mobility
10 Duelist 1
11 Duel 2
12 Duel 3: Improved Critical (Rapier), 21 STR
13 Duel 4
14 Duel 5
15 Duel 6: Power Attack
16 Duel 7: 22 STR
17 Shft 3
18 Shft 4: Cleave
19 Shft 5
20 Shft 6: 23 STR
21 Shft 7: Great Cleave
22 Shft 8
23 Shft 9
24 Shft 10: Epic Willpower, 24 STR
25 Duel 8
26 Duel 9
27 Duel 10: Overwhelming Critical (Rapier)
28 Duel 11: 25 STR
29 Duel 12
30 Duel 13: Devastating Critical (Rapier), B: Epic Reflexes
31 Duel 14
32 Duel 15: 12 CHA
33 Duel 16: Armor Skin, B: Great Dexterity
34 Duel 17
35 Duel 18
36 Duel 19: Epic Fortitude, B: Great Dexterity, 13 CHA
37 Duel 20
38 Duel 21
39 Duel 22: Great Intelligence, B: Great Dexterity
40 Duel 23: 14 CHA
Suggested forms: the biggest, baddest dragon equal to or less than your HD you can find! Or anything with a high AC and DR that can fit through doors.
Note, make sure to buy off the half-ogre level adjustment as soon as you can (level 6 and 9). For all this build's abilities to work you must 1) not wear any actual armor (clothes with an AC bonus and robes are fine), 2) wield a light piercing weapon (rapier works as you are innately large-sized), 3) not have anything in your off-hand, and 4) have fighting defensively turned on (enabling sticky combat modes is recommended).

View File

@@ -0,0 +1,62 @@
This build is designed to produce a well-rounded melee warrior with great defense, saves, and damage potential. AC and damage output will scale all the way to max level, and thanks to Paladin and Champion of Torm, saves will be high across the board. Nothing fancy with this build, maybe even a bit boring, but you can count on it to reliably dish it out and take it.
What you get with this build: full BAB; up to 8 attacks per round with Perfect TWF (7 if you decide to skip it); devastating critical at level 22; extremely high AC (tops out at 48 completely naked before any equipment bonuses); intelligence bonus to AC; good saves with charisma bonus to saves and +5 from Champion of Torm; immunity to disease and fear.
Weak Points: due to the high attacks per round, monsters that can avoid Devastating Critical can still be taken down quickly; this build has great saves, but its Will save may be just good instead of great; this build has no innate healing abilities outside of low-level Lay on Hands, making them a good candidate for equipment with regeneration; with expertise turned on and nothing to offset the TWF penalties you may miss sometimes with your melee attacks, this can be addressed by taking the following feats instead of Perfect TWF and some of the Great Dexterity selections: Oversized TWF, Weapon Focus (scimitar) and Epic Weapon Focus (scimitar) - you will lose one attack per round but have a higher chance of connecting. This build does not take Daylight Adaptation, so it will experience an annoying blinding effect periodically when outside, this is not a serious problems as most battles take place indoors and the blinding is temporary, but you can swap a Great Dexterity feat if you are dropping Perfect TWF for Daylight Adaptation.
Build Name: Stand and Deliver
Race: Orog
Alignment: Lawful Good
STR 20
DEX 14
CON 10
WIS 11
INT 13
CHA 12
Lvl Class
1 Paladin 1: Dodge
2 Pal 2
3 Pal 3: Weapon Finesse
4 Pal 4: STR 21
5 Pal 5
6 Pal 6: Mobility
7 Pal 7
8 Duelist 1: STR 22
9 Duel 2: Expertise
10 Duel 3
11 Duel 4
12 Duel 5: Weapon Focus (Scimitar), STR 23
13 Duel 6
14 Duel 7
15 Champion of Torm 1: Improved Critical (Scimitar)
16 CoT 2: B: Ambidexterity, STR 24
17 CoT 3
18 CoT 4: Power Attack, B: Cleave
19 CoT 5
20 CoT 6: B: Great Cleave, STR 25
21 CoT 7: Overwhelming Critical (Scimitar)
22 CoT 8: B: Devastating Critical (Scimitar)
23 CoT 9
24 CoT 10: Great Dexterity, B: Two-Weapon Fighting, DEX 16
25 Duel 8
26 Duel 9
27 Duel 10: Great Dexterity
28 Duel 11: DEX 18
29 Duel 12
30 Duel 13: Improved TWF, B: Great Dexterity
31 Duel 14
32 Duel 15: DEX 20
33 Duel 16: Greater TWF , B: Great Dexterity
34 Duel 17
35 Duel 18
36 Duel 19: Great Dexterity, B: Great Dexterity, DEX 24
37 Duel 20
38 Duel 21
39 Duel 22: B: Great Dexterity
40 Duel 23: Perfect TWF, STR 26
Note, make sure to buy off the orog level adjustment as soon as you can (level 6 and 9). For all this build's abilities to work you must 1) not wear any actual armor (clothes with an AC bonus and robes are fine) and 2) have Fighting Defensively turned on (enabling sticky combat modes is recommended). You may choose to wear armor and still get the huge AC boost from ellaborate dodge as long as expertise is turned on but you will lose your intelligence bonus to AC - this may or may not be beneficial. It is probably a good idea to stick with a scimitar and tower shield until levels 24-30 when the off-hand attacks start to come online before switching to dual scimitars.

View File

@@ -1,20 +1,9 @@
# Default Module Template # PRC8 Character Builds
Repository for the development of the PRC8 version of ..... Repository for the collectoin and organization of PRC8 character builds.
[Discussion Thread on Discord](https://discord.gg/ca2ru3KxYd) [Discussion Thread on Discord](https://discord.gg/ca2ru3KxYd)
## Requirements
1.) [Nasher](https://github.com/squattingmonk/nasher), installed in your system path.
2.) [Original module resources]()
3.) [PRC8](https://gitea.raptio.us/Jaysyn/PRC8/releases)
3.) [CEP3](https://neverwintervault.org/project/nwnee/hakpak/combined/cep-3-community-expansion-pack)
4.) [CEP2](https://neverwintervault.org/cep)
## Instructions ## Instructions
Run the pack_module.cmd & pack_hakpaks.cmd files to generate the module & related resources. Builds are simple text files and sorted by race.

View File

@@ -1,487 +0,0 @@
[package]
name = "Default Module"
description = "PRC8 version of ..."
version = "1.01prc8"
url = "https://discord.gg/ca2ru3KxYd"
author = "Original Author"
author = "Jaysyn904 <68194417+Jaysyn904@users.noreply.github.com>"
[package.sources]
include = "src/module/**/*.{nss.json}"
include = "src/include/**/*.{nss}"
[package.rules]
"*" = "src/module/$ext"
[target]
name = "default"
file = "Default Module.mod"
description = "PRC8 version of ..."
[target.sources]
include = "src/module/**/*"
include = "src/include/**/*"
filter = "bnd_inc_bndfunc.nss"
filter = "bnd_vestig_const.nss"
filter = "inc_2dacache.nss"
filter = "inc_abil_damage.nss"
filter = "inc_acp.nss"
filter = "inc_addragebonus.nss"
filter = "inc_area.nss"
filter = "inc_array_sort.nss"
filter = "inc_cache_setup.nss"
filter = "inc_debug.nss"
filter = "inc_dispel.nss"
filter = "inc_draw.nss"
filter = "inc_draw_prc.nss"
filter = "inc_draw_text.nss"
filter = "inc_draw_tools.nss"
filter = "inc_dynconv.nss"
filter = "inc_ecl.nss"
filter = "inc_epicspellai.nss"
filter = "inc_epicspelldef.nss"
filter = "inc_epicspellfnc.nss"
filter = "inc_epicspells.nss"
filter = "inc_eventhook.nss"
filter = "inc_heap.nss"
filter = "inc_item_props.nss"
filter = "inc_logmessage.nss"
filter = "inc_lookups.nss"
filter = "inc_metalocation.nss"
filter = "inc_newspellbook.nss"
filter = "inc_npc.nss"
filter = "inc_nwnx_funcs.nss"
filter = "inc_persistsql.nss"
filter = "inc_persist_loca.nss"
filter = "inc_pers_array.nss"
filter = "inc_poison.nss"
filter = "inc_prc_npc.nss"
filter = "inc_prc_poly.nss"
filter = "inc_rand_equip.nss"
filter = "inc_ravage.nss"
filter = "inc_rend.nss"
filter = "inc_sbr_readme.nss"
filter = "inc_set.nss"
filter = "inc_spirit_weapn.nss"
filter = "inc_sp_gain_mem.nss"
filter = "inc_sql.nss"
filter = "inc_switch_setup.nss"
filter = "inc_target_list.nss"
filter = "inc_threads.nss"
filter = "inc_time.nss"
filter = "inc_timestop.nss"
filter = "inc_uniqueid.nss"
filter = "inc_utility.nss"
filter = "inc_vfx_const.nss"
filter = "inv_inc_blast.nss"
filter = "inv_inc_invfunc.nss"
filter = "inv_inc_invknown.nss"
filter = "inv_inc_invoke.nss"
filter = "inv_invoc_const.nss"
filter = "inv_invokehook.nss"
filter = "lookup_2da_spell.nss"
filter = "moi_inc_moifunc.nss"
filter = "moi_meld_const.nss"
filter = "nw_o2_coninclude.nss"
filter = "pnp_lich_inc.nss"
filter = "pnp_shft_main.nss"
filter = "pnp_shft_poly.nss"
filter = "prcsp_archmaginc.nss"
filter = "prcsp_engine.nss"
filter = "prcsp_reputation.nss"
filter = "prc_add_spell_dc.nss"
filter = "prc_add_spl_pen.nss"
filter = "prc_allow_const.nss"
filter = "prc_alterations.nss"
filter = "prc_ccc_const.nss"
filter = "prc_ccc_readme.nss"
filter = "prc_class_const.nss"
filter = "prc_compan_inc.nss"
filter = "prc_craft_inc.nss"
filter = "prc_effect_inc.nss"
filter = "prc_feat_const.nss"
filter = "prc_getbest_inc.nss"
filter = "prc_inc_actions.nss"
filter = "prc_inc_array.nss"
filter = "prc_inc_assoc.nss"
filter = "prc_inc_breath.nss"
filter = "prc_inc_burn.nss"
filter = "prc_inc_castlvl.nss"
filter = "prc_inc_chat.nss"
filter = "prc_inc_chat_dm.nss"
filter = "prc_inc_chat_pow.nss"
filter = "prc_inc_chat_shf.nss"
filter = "prc_inc_clsfunc.nss"
filter = "prc_inc_combat.nss"
filter = "prc_inc_combmove.nss"
filter = "prc_inc_core.nss"
filter = "prc_inc_damage.nss"
filter = "prc_inc_descrptr.nss"
filter = "prc_inc_domain.nss"
filter = "prc_inc_dragsham.nss"
filter = "prc_inc_drugfunc.nss"
filter = "prc_inc_effect.nss"
filter = "prc_inc_factotum.nss"
filter = "prc_inc_fork.nss"
filter = "prc_inc_function.nss"
filter = "prc_inc_hextor.nss"
filter = "prc_inc_itmrstr.nss"
filter = "prc_inc_leadersh.nss"
filter = "prc_inc_listener.nss"
filter = "prc_inc_material.nss"
filter = "prc_inc_natweap.nss"
filter = "prc_inc_nat_hb.nss"
filter = "prc_inc_newip.nss"
filter = "prc_inc_nwscript.nss"
filter = "prc_inc_onhit.nss"
filter = "prc_inc_racial.nss"
filter = "prc_inc_sbheir.nss"
filter = "prc_inc_sb_const.nss"
filter = "prc_inc_scry.nss"
filter = "prc_inc_shifting.nss"
filter = "prc_inc_skills.nss"
filter = "prc_inc_skin.nss"
filter = "prc_inc_smite.nss"
filter = "prc_inc_sneak.nss"
filter = "prc_inc_spells.nss"
filter = "prc_inc_sp_tch.nss"
filter = "prc_inc_stunfist.nss"
filter = "prc_inc_switch.nss"
filter = "prc_inc_s_det.nss"
filter = "prc_inc_teleport.nss"
filter = "prc_inc_template.nss"
filter = "prc_inc_turning.nss"
filter = "prc_inc_unarmed.nss"
filter = "prc_inc_util.nss"
filter = "prc_inc_wpnrest.nss"
filter = "prc_ipfeat_const.nss"
filter = "prc_ip_srcost.nss"
filter = "prc_misc_const.nss"
filter = "prc_racial_const.nss"
filter = "prc_shifter_info.nss"
filter = "prc_spellf_inc.nss"
filter = "prc_spellhook.nss"
filter = "prc_spell_const.nss"
filter = "prc_sp_func.nss"
filter = "prc_template_con.nss"
filter = "prc_weap_apt.nss"
filter = "prc_x2_craft.nss"
filter = "prc_x2_itemprop.nss"
filter = "prgt_inc.nss"
filter = "prgt_inc_trap.nss"
filter = "psi_inc_ac_const.nss"
filter = "psi_inc_ac_convo.nss"
filter = "psi_inc_ac_manif.nss"
filter = "psi_inc_ac_spawn.nss"
filter = "psi_inc_augment.nss"
filter = "psi_inc_const.nss"
filter = "psi_inc_core.nss"
filter = "psi_inc_enrgypow.nss"
filter = "psi_inc_metapsi.nss"
filter = "psi_inc_onhit.nss"
filter = "psi_inc_powknown.nss"
filter = "psi_inc_ppoints.nss"
filter = "psi_inc_psicraft.nss"
filter = "psi_inc_psifunc.nss"
filter = "psi_inc_pwresist.nss"
filter = "psi_inc_soulkn.nss"
filter = "psi_power_const.nss"
filter = "psi_spellhook.nss"
filter = "sbr_include.nss"
filter = "shd_inc_metashd.nss"
filter = "shd_inc_myst.nss"
filter = "shd_inc_mystknwn.nss"
filter = "shd_inc_shdfunc.nss"
filter = "shd_mysthook.nss"
filter = "shd_myst_const.nss"
filter = "spinc_bolt.nss"
filter = "spinc_burst.nss"
filter = "spinc_cone.nss"
filter = "spinc_dimdoor.nss"
filter = "spinc_engimm.nss"
filter = "spinc_fdisk.nss"
filter = "spinc_greenfire.nss"
filter = "spinc_lessorb.nss"
filter = "spinc_maze.nss"
filter = "spinc_necro_cyst.nss"
filter = "spinc_orb.nss"
filter = "spinc_remeffct.nss"
filter = "spinc_telecircle.nss"
filter = "spinc_teleport.nss"
filter = "spinc_trans.nss"
filter = "tob_inc_martlore.nss"
filter = "tob_inc_move.nss"
filter = "tob_inc_moveknwn.nss"
filter = "tob_inc_recovery.nss"
filter = "tob_inc_tobfunc.nss"
filter = "tob_movehook.nss"
filter = "tob_move_const.nss"
filter = "true_inc_metautr.nss"
filter = "true_inc_truespk.nss"
filter = "true_inc_trufunc.nss"
filter = "true_inc_truknwn.nss"
filter = "true_inc_utter.nss"
filter = "true_utterhook.nss"
filter = "true_utter_const.nss"
filter = "utl_i_sqluuid.nss"
filter = "x0_i0_transport.nss"
filter = "x2_inc_cutscenep.nss"
filter = "x2_inc_spellhook.nss"
filter = "x3_inc_horse.nss"
filter = "prc_nui_sc_inc.nss"
filter = "prc_nui_scd_inc.nss"
filter = "prc_nui_consts.nss"
filter = "nw_inc_nui.nss"
filter = "xchst_inc.nss"
filter = "prc_string_inc.nss"
filter = "prc_nui_sb_inc.nss"
filter = "prc_nui_sbd_inc.nss"
filter = "prc_nui_lv_inc.nss"
filter = "prc_nui_com_inc.nss"
filter = "prc_inc_json.nss"
filter = "nw_inc_nui.nss"
filter = "nw_inc_gff.nss"
filter = "inc_infusion.nss"
[target.rules]
"*" = "src/module/$ext"
[target]
name = "tlk"
file = "custom.tlk"
description = "Merge tlk for the PRC8 version ..."
[target.sources]
include = "src/tlk/*.json"
[target.rules]
"*" = "src/tlk/$ext"
[target]
name = "tophak"
file = "HAKNAME.hak"
description = "PRC8 merge hakpak for PRC8 version of ..."
[target.sources]
include = "src/hakpak/HAKNAME/**/*"
include = "src/include/**/*"
filter = "bnd_inc_bndfunc.nss"
filter = "bnd_vestig_const.nss"
filter = "inc_2dacache.nss"
filter = "inc_abil_damage.nss"
filter = "inc_acp.nss"
filter = "inc_addragebonus.nss"
filter = "inc_area.nss"
filter = "inc_array_sort.nss"
filter = "inc_cache_setup.nss"
filter = "inc_debug.nss"
filter = "inc_dispel.nss"
filter = "inc_draw.nss"
filter = "inc_draw_prc.nss"
filter = "inc_draw_text.nss"
filter = "inc_draw_tools.nss"
filter = "inc_dynconv.nss"
filter = "inc_ecl.nss"
filter = "inc_epicspellai.nss"
filter = "inc_epicspelldef.nss"
filter = "inc_epicspellfnc.nss"
filter = "inc_epicspells.nss"
filter = "inc_eventhook.nss"
filter = "inc_heap.nss"
filter = "inc_item_props.nss"
filter = "inc_logmessage.nss"
filter = "inc_lookups.nss"
filter = "inc_metalocation.nss"
filter = "inc_newspellbook.nss"
filter = "inc_npc.nss"
filter = "inc_nwnx_funcs.nss"
filter = "inc_persistsql.nss"
filter = "inc_persist_loca.nss"
filter = "inc_pers_array.nss"
filter = "inc_poison.nss"
filter = "inc_prc_npc.nss"
filter = "inc_prc_poly.nss"
filter = "inc_rand_equip.nss"
filter = "inc_ravage.nss"
filter = "inc_rend.nss"
filter = "inc_sbr_readme.nss"
filter = "inc_set.nss"
filter = "inc_spirit_weapn.nss"
filter = "inc_sp_gain_mem.nss"
filter = "inc_sql.nss"
filter = "inc_switch_setup.nss"
filter = "inc_target_list.nss"
filter = "inc_threads.nss"
filter = "inc_time.nss"
filter = "inc_timestop.nss"
filter = "inc_uniqueid.nss"
filter = "inc_utility.nss"
filter = "inc_vfx_const.nss"
filter = "inv_inc_blast.nss"
filter = "inv_inc_invfunc.nss"
filter = "inv_inc_invknown.nss"
filter = "inv_inc_invoke.nss"
filter = "inv_invoc_const.nss"
filter = "inv_invokehook.nss"
filter = "lookup_2da_spell.nss"
filter = "moi_inc_moifunc.nss"
filter = "moi_meld_const.nss"
filter = "nw_o2_coninclude.nss"
filter = "pnp_lich_inc.nss"
filter = "pnp_shft_main.nss"
filter = "pnp_shft_poly.nss"
filter = "prcsp_archmaginc.nss"
filter = "prcsp_engine.nss"
filter = "prcsp_reputation.nss"
filter = "prc_add_spell_dc.nss"
filter = "prc_add_spl_pen.nss"
filter = "prc_allow_const.nss"
filter = "prc_alterations.nss"
filter = "prc_ccc_const.nss"
filter = "prc_ccc_readme.nss"
filter = "prc_class_const.nss"
filter = "prc_compan_inc.nss"
filter = "prc_craft_inc.nss"
filter = "prc_effect_inc.nss"
filter = "prc_feat_const.nss"
filter = "prc_getbest_inc.nss"
filter = "prc_inc_actions.nss"
filter = "prc_inc_array.nss"
filter = "prc_inc_assoc.nss"
filter = "prc_inc_breath.nss"
filter = "prc_inc_burn.nss"
filter = "prc_inc_castlvl.nss"
filter = "prc_inc_chat.nss"
filter = "prc_inc_chat_dm.nss"
filter = "prc_inc_chat_pow.nss"
filter = "prc_inc_chat_shf.nss"
filter = "prc_inc_clsfunc.nss"
filter = "prc_inc_combat.nss"
filter = "prc_inc_combmove.nss"
filter = "prc_inc_core.nss"
filter = "prc_inc_damage.nss"
filter = "prc_inc_descrptr.nss"
filter = "prc_inc_domain.nss"
filter = "prc_inc_dragsham.nss"
filter = "prc_inc_drugfunc.nss"
filter = "prc_inc_effect.nss"
filter = "prc_inc_factotum.nss"
filter = "prc_inc_fork.nss"
filter = "prc_inc_function.nss"
filter = "prc_inc_hextor.nss"
filter = "prc_inc_itmrstr.nss"
filter = "prc_inc_leadersh.nss"
filter = "prc_inc_listener.nss"
filter = "prc_inc_material.nss"
filter = "prc_inc_natweap.nss"
filter = "prc_inc_nat_hb.nss"
filter = "prc_inc_newip.nss"
filter = "prc_inc_nwscript.nss"
filter = "prc_inc_onhit.nss"
filter = "prc_inc_racial.nss"
filter = "prc_inc_sbheir.nss"
filter = "prc_inc_sb_const.nss"
filter = "prc_inc_scry.nss"
filter = "prc_inc_shifting.nss"
filter = "prc_inc_skills.nss"
filter = "prc_inc_skin.nss"
filter = "prc_inc_smite.nss"
filter = "prc_inc_sneak.nss"
filter = "prc_inc_spells.nss"
filter = "prc_inc_sp_tch.nss"
filter = "prc_inc_stunfist.nss"
filter = "prc_inc_switch.nss"
filter = "prc_inc_s_det.nss"
filter = "prc_inc_teleport.nss"
filter = "prc_inc_template.nss"
filter = "prc_inc_turning.nss"
filter = "prc_inc_unarmed.nss"
filter = "prc_inc_util.nss"
filter = "prc_inc_wpnrest.nss"
filter = "prc_ipfeat_const.nss"
filter = "prc_ip_srcost.nss"
filter = "prc_misc_const.nss"
filter = "prc_racial_const.nss"
filter = "prc_shifter_info.nss"
filter = "prc_spellf_inc.nss"
filter = "prc_spellhook.nss"
filter = "prc_spell_const.nss"
filter = "prc_sp_func.nss"
filter = "prc_template_con.nss"
filter = "prc_weap_apt.nss"
filter = "prc_x2_craft.nss"
filter = "prc_x2_itemprop.nss"
filter = "prgt_inc.nss"
filter = "prgt_inc_trap.nss"
filter = "psi_inc_ac_const.nss"
filter = "psi_inc_ac_convo.nss"
filter = "psi_inc_ac_manif.nss"
filter = "psi_inc_ac_spawn.nss"
filter = "psi_inc_augment.nss"
filter = "psi_inc_const.nss"
filter = "psi_inc_core.nss"
filter = "psi_inc_enrgypow.nss"
filter = "psi_inc_metapsi.nss"
filter = "psi_inc_onhit.nss"
filter = "psi_inc_powknown.nss"
filter = "psi_inc_ppoints.nss"
filter = "psi_inc_psicraft.nss"
filter = "psi_inc_psifunc.nss"
filter = "psi_inc_pwresist.nss"
filter = "psi_inc_soulkn.nss"
filter = "psi_power_const.nss"
filter = "psi_spellhook.nss"
filter = "sbr_include.nss"
filter = "shd_inc_metashd.nss"
filter = "shd_inc_myst.nss"
filter = "shd_inc_mystknwn.nss"
filter = "shd_inc_shdfunc.nss"
filter = "shd_mysthook.nss"
filter = "shd_myst_const.nss"
filter = "spinc_bolt.nss"
filter = "spinc_burst.nss"
filter = "spinc_cone.nss"
filter = "spinc_dimdoor.nss"
filter = "spinc_engimm.nss"
filter = "spinc_fdisk.nss"
filter = "spinc_greenfire.nss"
filter = "spinc_lessorb.nss"
filter = "spinc_maze.nss"
filter = "spinc_necro_cyst.nss"
filter = "spinc_orb.nss"
filter = "spinc_remeffct.nss"
filter = "spinc_telecircle.nss"
filter = "spinc_teleport.nss"
filter = "spinc_trans.nss"
filter = "tob_inc_martlore.nss"
filter = "tob_inc_move.nss"
filter = "tob_inc_moveknwn.nss"
filter = "tob_inc_recovery.nss"
filter = "tob_inc_tobfunc.nss"
filter = "tob_movehook.nss"
filter = "tob_move_const.nss"
filter = "true_inc_metautr.nss"
filter = "true_inc_truespk.nss"
filter = "true_inc_trufunc.nss"
filter = "true_inc_truknwn.nss"
filter = "true_inc_utter.nss"
filter = "true_utterhook.nss"
filter = "true_utter_const.nss"
filter = "utl_i_sqluuid.nss"
filter = "x0_i0_transport.nss"
filter = "x2_inc_cutscenep.nss"
filter = "x2_inc_spellhook.nss"
filter = "x3_inc_horse.nss"
filter = "prc_nui_sc_inc.nss"
filter = "prc_nui_scd_inc.nss"
filter = "prc_nui_consts.nss"
filter = "nw_inc_nui.nss"
filter = "xchst_inc.nss"
filter = "prc_string_inc.nss"
filter = "prc_nui_sb_inc.nss"
filter = "prc_nui_sbd_inc.nss"
filter = "prc_nui_lv_inc.nss"
filter = "prc_nui_com_inc.nss"
filter = "prc_inc_json.nss"
filter = "nw_inc_nui.nss"
filter = "nw_inc_gff.nss"
filter = "inc_infusion.nss"
[target.rules]
"*" = "src/hakpak/HAKNAME/$ext"

View File

@@ -1 +0,0 @@
nasher pack tophak --verbose

View File

@@ -1 +0,0 @@
nasher pack default --verbose

View File

@@ -1 +0,0 @@
nasher unpack tophak --verbose --removeDeleted:false

View File

@@ -1 +0,0 @@
nasher unpack default --verbose --removeDeleted:false

View File

@@ -1 +0,0 @@
nasher unpack tophak --verbose -y

View File

@@ -1 +0,0 @@
nasher unpack default --verbose -y