Updated TLK merges
Updated TLK merges
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@@ -5046,7 +5046,7 @@ Use: Selected.</entry>
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<entry id="16444" lang="en" sex="m">grey elves</entry>
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<entry id="16445" lang="en" sex="m">Gray elves are the most noble and regal of all elves. Taller and grander in physical appearance than others of their race, gray elves have a reputation for being aloof and arrogant (even by elven standards). They certainly are more reclusive than high elves, living in isolated mountain citadels and allowing entry only to a select few outsiders. They have either silver hair and amber eyes or pale golden hair and violet eyes. They prefer clothing of white, silver, yellow, or gold, with cloaks of deep blue or purple.
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+2 Dexterity, +2 Intelligence, –2 Strength, –2 Constitution.
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+2 Dexterity, +2 Intelligence, -–2 Strength, -–2 Constitution.
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Medium: As Medium creatures, gray elves have no special bonuses or penalties due to their size.
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@@ -5323,9 +5323,7 @@ Specifics: You can use this radial menu to customize your PC with certain functi
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<entry id="20508" lang="en" sex="m">*Quiver appears/disappears when arrows or bolts are equipped/unequipped*</entry>
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<entry id="20509" lang="en" sex="m">Beer Mug - Social Pheno</entry>
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<entry id="20510" lang="en" sex="m">This mug is filled with a strong, rich, dark ale.</entry>
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<entry id="20511" lang="en" sex="m">Switch Phenotype
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*
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Normal / Social</entry>
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<entry id="20511" lang="en" sex="m">Switch Phenotype *Normal / Social</entry>
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<entry id="21001" lang="en" sex="m">#End of Project Q reserve#</entry>
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<entry id="29997" lang="en" sex="m">Medium Viper Venom</entry>
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<entry id="29998" lang="en" sex="m">Medium Viper Venom:
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@@ -6824,7 +6822,7 @@ Special Abilities:
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Brownie Ability Adjustments: +7 Dex, +2 Con
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Favored Class (Wizard): A multiclass Brownie's wizard class does not count when determining whether he suffers an XP penalty for multiclassing.
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Special Abilities:
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- Alertness: Wemics cannot easily be surprised in combat
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- Alertness: Brownies cannot easily be surprised in combat
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- Skill Affinity (Hide): +2 Racial bonus to Hide checks
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- Skill Affinity (Listen): +8 Racial bonus to Listen checks
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- Skill Affinity (Move Silently): +6 Racial bonus to Move Silently checks
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@@ -25674,7 +25672,7 @@ Martial arts students face a bewildering array of martial arts schools, each wit
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- Hit Die: d8
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- Proficiencies: The Drunken Master gains no proficiencies in weapons or armor.
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- Skill Points: 4 + Int modifier.
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- Skill Points: 4+ Int modifier.
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REQUIREMENTS:
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@@ -35054,7 +35052,7 @@ Warlocks are born, not made. Their ancestors traded portions of their soul for
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- Hit Die: d6
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- Proficiencies: Warlocks are proficient with simple weapons and light armor.
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- Skill Points: 2 + Int Modifier
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- Skill Points: 2+ Int Modifier
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CLASS FEATURES:
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@@ -51853,6 +51851,7 @@ Ninjas move through the shadows, striking down the unwary and vanishing again wi
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- Hit Die: d6.
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- Proficiencies: Ninjas are proficient with all simple weapons, plus the kama, kukri, shortbow, short sword, and shuriken. Ninjas are not proficient with any type of armor or shield.
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- Skill Points: 6+ Int modifier.
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CLASS SKILLS: Bluff, Concentration, Craft Weapon, Craft Armor, Craft Trap, Disable Trap, Hide, Jump, Listen, Move Silently, Open Lock, Search, Spot, Tumble
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CLASS FEATURES:
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@@ -56675,7 +56674,7 @@ Use: Automatic</entry>
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<entry id="57434" lang="en" sex="m">Special attack creature weapon: </entry>
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<entry id="57435" lang="en" sex="m">Natural AC bonus: </entry>
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<entry id="57436" lang="en" sex="m">Challenge Rating: </entry>
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<entry id="57437" lang="en" sex="m">Epic Wildshape Spell-Like Abilities:</entry>
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<entry id="57437" lang="en" sex="m">Epic Wildshape Spell-like Abilities:</entry>
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<entry id="57438" lang="en" sex="m">%(NAME) (SL %(SL) / CL %(CL) / CR %(CR))</entry>
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<entry id="57439" lang="en" sex="m">Learn new shape</entry>
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<entry id="57440" lang="en" sex="m">Select a 'Quick Shift Slot' to change the shape stored in it</entry>
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