49 lines
2.9 KiB
Plaintext
49 lines
2.9 KiB
Plaintext
void main()
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{
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object oPC = GetPCSpeaker();
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effect edumb1 = EffectVisualEffect(VFX_IMP_HEAD_ACID);
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effect edumb2 = EffectVisualEffect(VFX_IMP_HEAD_COLD);
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effect edumb3 = EffectVisualEffect(VFX_IMP_HEAD_ELECTRICITY);
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effect edumb4 = EffectVisualEffect(VFX_IMP_HEAD_EVIL);
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effect edumb5 = EffectVisualEffect(VFX_IMP_HEAD_FIRE);
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effect edumb6 = EffectVisualEffect(VFX_IMP_HEAD_HEAL);
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effect edumb7 = EffectVisualEffect(VFX_IMP_HEAD_HOLY);
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effect edumb8 = EffectVisualEffect(VFX_IMP_HEAD_MIND);
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effect edumb9 = EffectVisualEffect(VFX_IMP_HEAD_NATURE);
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effect edumb10 = EffectVisualEffect(VFX_IMP_HEAD_ODD);
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effect edumb11 = EffectVisualEffect(VFX_IMP_HEAD_SONIC);
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effect edumb12 = EffectVisualEffect(VFX_IMP_HARM);
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effect edumb13 = EffectVisualEffect(VFX_IMP_PULSE_COLD);
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effect edumb14 = EffectVisualEffect(VFX_IMP_PULSE_FIRE);
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effect edumb15 = EffectVisualEffect(VFX_IMP_PULSE_HOLY);
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effect edumb16 = EffectVisualEffect(VFX_FNF_HOWL_ODD);
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effect edumb17 = EffectVisualEffect(VFX_IMP_SUPER_HEROISM);
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effect edumb18 = EffectVisualEffect(VFX_IMP_UNSUMMON);
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effect edumb19 = EffectDisappear();
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effect edumb20 = EffectVisualEffect(VFX_COM_CHUNK_RED_LARGE);
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effect edumb21 = EffectAppear();
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DelayCommand(1.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb1,oPC));
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DelayCommand(1.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb2,oPC));
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DelayCommand(2.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb3,oPC));
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DelayCommand(2.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb4,oPC));
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DelayCommand(3.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb5,oPC));
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DelayCommand(3.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb6,oPC));
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DelayCommand(4.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb7,oPC));
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DelayCommand(4.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb8,oPC));
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DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb9,oPC));
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DelayCommand(5.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb10,oPC));
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DelayCommand(6.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb11,oPC));
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DelayCommand(6.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb12,oPC));
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DelayCommand(7.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb13,oPC));
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DelayCommand(7.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb14,oPC));
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DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb15,oPC));
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DelayCommand(8.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb16,oPC));
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DelayCommand(9.0, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb17,oPC));
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DelayCommand(9.5, ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb18,oPC));
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DelayCommand(10.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,edumb19,oPC));
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DelayCommand(11.5,ApplyEffectToObject(DURATION_TYPE_INSTANT,edumb20,oPC));
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DelayCommand(12.0,ApplyEffectToObject(DURATION_TYPE_TEMPORARY,edumb21,oPC));
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}
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