PWE_PRC8/_module/nss/bidocvar.nss
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2025-04-03 10:29:41 -04:00

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//::///////////////////////////////////////////////
//:: FileName bidocvar
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 11/29/2003 5:32:16 PM
//:://////////////////////////////////////////////
#include "prc_class_const"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iRogue = GetLevelByClass(CLASS_TYPE_ROGUE, oPC)
+ GetLevelByClass(CLASS_TYPE_BLACKGUARD, oPC)
+ GetLevelByClass(CLASS_TYPE_SCOUT, oPC)
+ GetLevelByClass(CLASS_TYPE_BARD, oPC)
+ GetLevelByClass(CLASS_TYPE_BEGUILER, oPC)
+ GetLevelByClass(CLASS_TYPE_NINJA, oPC)
+ GetLevelByClass(CLASS_TYPE_FACTOTUM, oPC)
+ GetLevelByClass(CLASS_TYPE_ASSASSIN, oPC)
+ GetLevelByClass(CLASS_TYPE_ARCTRICK, oPC)
+ GetLevelByClass(CLASS_TYPE_HANDOTWM, oPC)
+ GetLevelByClass(CLASS_TYPE_NIGHTSHADE, oPC)
+ GetLevelByClass(CLASS_TYPE_NINJA_SPY, oPC)
+ GetLevelByClass(CLASS_TYPE_SHADOWLORD, oPC)
+ GetLevelByClass(CLASS_TYPE_SHADOW_SUN_NINJA, oPC)
+ GetLevelByClass(CLASS_TYPE_SHADOW_THIEF_AMN, oPC)
+ GetLevelByClass(CLASS_TYPE_UNSEEN_SEER, oPC)
+ GetLevelByClass(CLASS_TYPE_PSYCHIC_ROGUE, oPC);
// Restrict based on the player's class
/* int iPassed = 0;
if(GetLevelByClass(CLASS_TYPE_ASSASSIN, GetPCSpeaker()) >= 1)
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BLACKGUARD, GetPCSpeaker()) >= 1))
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_BARD, GetPCSpeaker()) >= 1))
iPassed = 1;
if((iPassed == 0) && (GetLevelByClass(CLASS_TYPE_ROGUE, GetPCSpeaker()) >= 1))
iPassed = 1; */
if(iRogue == 0)
return FALSE;
return TRUE;
}