PWE_PRC8/_module/nss/chest_refilllow.nss
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

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#include "NW_O2_CONINCLUDE"
void main()
{
object oItem = OBJECT_INVALID;
int respawntime = 200;
// Check object for the time it was last opened and see if it is time to respawn
int lastopened = GetLocalInt(OBJECT_SELF,"CS_Opened");
// CS_Openend = 0 on not found, GetLocalInt error return
int currenttime = GetTimeSecond()+60*GetTimeMinute()+3600*GetTimeHour();
if (currenttime > lastopened + respawntime)
{
// respawntime seconds passed?
SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0);
}
if (lastopened > currenttime)
{
// maybe a whole day passed? or it's midnight?
SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",0);
}
// Respawn chest
if (GetLocalInt(OBJECT_SELF,"NW_DO_ONCE") == 0)
{
oItem = GetFirstItemInInventory();
while ( oItem != OBJECT_INVALID )
{
DestroyObject( oItem, 0.0 );
oItem = GetNextItemInInventory();
}
object oLastOpener = GetLastOpener();
// See NW_O2_CONINCLUDE for more Treasure generating scripts,
// Thisone generates high treasure depending on the lastopener level
GenerateLowTreasure(oLastOpener, OBJECT_SELF);
SetLocalInt(OBJECT_SELF,"CS_Opened",GetTimeSecond()+60*GetTimeMinute()+3600*GetTimeHour());
SetLocalInt(OBJECT_SELF,"NW_DO_ONCE",1);
}
}