PWE_PRC8/_module/nss/chk_class_fight.nss
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//::///////////////////////////////////////////////
//:: FileName chk_class_fight
//:://////////////////////////////////////////////
//:://////////////////////////////////////////////
//:: Created By: Script Wizard
//:: Created On: 11/27/2002 10:40:12 AM
//:://////////////////////////////////////////////
#include "prc_class_const"
int StartingConditional()
{
object oPC = GetPCSpeaker();
int iWarrior = GetLevelByClass(CLASS_TYPE_FIGHTER, oPC)
+ GetLevelByClass(CLASS_TYPE_CW_SAMURAI, oPC)
+ GetLevelByClass(CLASS_TYPE_KNIGHT, oPC)
+ GetLevelByClass(CLASS_TYPE_MARSHAL, oPC)
+ GetLevelByClass(CLASS_TYPE_SAMURAI, oPC)
+ GetLevelByClass(CLASS_TYPE_SOULKNIFE, oPC)
+ GetLevelByClass(CLASS_TYPE_SWASHBUCKLER, oPC);
if(iWarrior == 0)
return FALSE;
else
return TRUE;
/* // Restrict based on the player's class
int iPassed = 0;
if(GetLevelByClass(CLASS_TYPE_FIGHTER, GetPCSpeaker()) >= 1)
iPassed = 1;
if(iPassed == 0)
return FALSE;
return TRUE; */
}