PWE_PRC8/_module/nss/dying_script.nss
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//::///////////////////////////////////////////////
//:: Dying Script
//:: NW_O0_DEATH.NSS
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
This script handles the default behavior
that occurs when a player is dying.
DEFAULT CAMPAIGN: player dies automatically
*/
//:://////////////////////////////////////////////
//:: Created By: Brent Knowles
//:: Created On: November 6, 2001
//:://////////////////////////////////////////////
void main()
{
object oPC = GetLastPlayerDied();
if (!GetIsPC(oPC)) return;
object oTarget;
oTarget = GetObjectByTag("rykarian_guard_001");
AdjustReputation(oPC, oTarget, 100);
/* AssignCommand(GetLastPlayerDying(), ClearAllActions());
AssignCommand(GetLastPlayerDying(),SpeakString( "I Dying"));
PopUpGUIPanel(GetLastPlayerDying(),GUI_PANEL_PLAYER_DEATH);
*/
// * April 14 2002: Hiding the death part from player
effect eDeath = EffectDeath(FALSE, FALSE);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eDeath, GetLastPlayerDying());
}
/* Script generated by
Lilac Soul's NWN Script Generator, v. 1.3
For download info, please visit:
http://www.lilacsoul.revility.com */