32 lines
1.4 KiB
Plaintext
32 lines
1.4 KiB
Plaintext
void main()
|
|
{
|
|
//the tease part
|
|
ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
|
|
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
|
|
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
|
|
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
|
|
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
|
|
ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
|
|
//the strip part
|
|
object oItem = GetItemInSlot (INVENTORY_SLOT_CHEST);
|
|
ActionUnequipItem (oItem);
|
|
//more danceing
|
|
ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
|
|
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
|
|
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
|
|
ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0);
|
|
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
|
|
ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL,1.0);
|
|
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
|
|
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
|
|
ActionPlayAnimation(ANIMATION_LOOPING_TALK_PLEADING,1.0);
|
|
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
|
|
ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
|
|
ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
|
|
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
|
|
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
|
|
// getting dressed again
|
|
ActionEquipItem(oItem, INVENTORY_SLOT_CHEST);
|
|
}
|
|
|