PWE_PRC8/_module/nss/ew_strip.nss
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

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void main()
{
//the tease part
ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
//the strip part
object oItem = GetItemInSlot (INVENTORY_SLOT_CHEST);
ActionUnequipItem (oItem);
//more danceing
ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_MID,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_TALK_FORCEFUL,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_TALK_PLEADING,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_GET_LOW,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_TAUNT,1.0);
ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_VICTORY2,1.0);
ActionPlayAnimation(ANIMATION_FIREFORGET_BOW,1.0);
// getting dressed again
ActionEquipItem(oItem, INVENTORY_SLOT_CHEST);
}