PWE_PRC8/_module/nss/henchidentify.nss
Jaysyn904 ee1dc35889 Initial Commit
Initial Commit
2025-04-03 10:29:41 -04:00

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// This code is by Magic
// Pausanias's modification:
// Add more text feedback to the player.
int TalentIdentifyItem(object oItem) {
SetIdentified(oItem,TRUE);
int nLore = GetSkillRank(SKILL_LORE)+GetLevelByClass(CLASS_TYPE_BARD);
int nValue = GetGoldPieceValue(oItem);
if (nLore>=1 && nValue<=10 || nLore>=2 && nValue<=50
|| nLore>=3 && nValue<=100 || nLore>=4 && nValue<=150
|| nLore>=5 && nValue<=200 || nLore>=6 && nValue<=300
|| nLore>=7 && nValue<=400 || nLore>=8 && nValue<=500
|| nLore>=9 && nValue<=1000 || nLore>=10 && nValue<=2500
|| nLore>=11 && nValue<=3750 || nLore>=12 && nValue<=4800
|| nLore>=13 && nValue<=6500 || nLore>=14 && nValue<=9500
|| nLore>=15 && nValue<=13000 || nLore>=16 && nValue<=17000
|| nLore>=17 && nValue<=20000 || nLore>=18 && nValue<=30000
|| nLore>=19 && nValue<=40000 || nLore>=20 && nValue<=50000
|| nLore>=21 && nValue<=60000 || nLore>=22 && nValue<=80000
|| nLore>=23 && nValue<=100000 || nLore>=24 && nValue<=150000
|| nLore>=25 && nValue<=200000 || nLore>=26 && nValue<=250000
|| nLore>=27 && nValue<=300000 || nLore>=28 && nValue<=350000
|| nLore>=29 && nValue<=400000 || nLore>=30 && nValue<=500000
|| nLore>=31 && nValue<=100000*nLore-2500000) {
return TRUE;
}
SetIdentified(oItem,FALSE);
return FALSE;
}
void main() {
object oPC = GetPCSpeaker();
object oItem = GetFirstItemInInventory(oPC);
int nNotId = 0;
while (GetIsObjectValid(oItem)) {
if (!GetIdentified(oItem)) {
++nNotId;
if (TalentIdentifyItem(oItem)) {
SpeakString("Object #"+IntToString(nNotId)+": This looks like a "
+GetName(oItem)+".");
} else
SpeakString("Object #"+IntToString(nNotId)+": I'm not sure what this thing is.");
}
oItem=GetNextItemInInventory(oPC);
}
if (nNotId == 0) SpeakString("Are you playing games with me?");
}