36 lines
1003 B
Plaintext
36 lines
1003 B
Plaintext
// Returns the PC to normal appearance.
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void main()
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{
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object oPC = GetLastSpeaker();
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int iRace = GetRacialType(oPC);
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if (iRace == IP_CONST_RACIALTYPE_DWARF)
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{
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SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_DWARF);
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}
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else if (iRace == IP_CONST_RACIALTYPE_ELF)
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{
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SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_ELF);
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}
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else if (iRace == IP_CONST_RACIALTYPE_GNOME)
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{
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SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_GNOME);
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}
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else if (iRace == IP_CONST_RACIALTYPE_HALFELF)
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{
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SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_HALF_ELF);
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}
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else if (iRace == IP_CONST_RACIALTYPE_HALFLING)
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{
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SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_HALFLING);
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}
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else if (iRace == IP_CONST_RACIALTYPE_HALFORC)
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{
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SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_HALF_ORC);
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}
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else if (iRace == IP_CONST_RACIALTYPE_HUMAN)
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{
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SetCreatureAppearanceType(oPC, APPEARANCE_TYPE_HUMAN);
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}
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}
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