PWE_PRC8/_module/nss/templeheal.nss
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//::///////////////////////////////////////////////
//:: Cure Moderate Wounds
//:: NW_S0_CurModW
//:: Copyright (c) 2001 Bioware Corp.
//:://////////////////////////////////////////////
/*
// As cure light wounds, except cure moderate wounds
// cures 2d8 points of damage plus 1 point per
// caster level (up to +10).
*/
//:://////////////////////////////////////////////
//:: Created By: Noel Borstad
//:: Created On: Oct 18, 2001
//:://////////////////////////////////////////////
//:: Update Pass By: Preston W, On: July 25, 2001
//
// modded by Marc Richter for Temple of Life in Land of Nordock module
#include "NW_I0_SPELLS"
void main()
{
//Declare major variables
object oTarget = GetPCSpeaker ();
effect eHeal;
effect eDam;
effect eVis = EffectVisualEffect(VFX_IMP_HEALING_M);
effect eVis2 = EffectVisualEffect(VFX_IMP_SUNSTRIKE);
int nToHeal;
nToHeal = d8(2) + 10;
//Fire cast spell at event for the specified target
SignalEvent(oTarget, EventSpellCastAt(GetObjectByTag("Tomar"), SPELL_CURE_MODERATE_WOUNDS, FALSE));
//Set heal effect
eHeal = EffectHeal(nToHeal);
//Apply VFX impact and heal effect
ApplyEffectToObject(DURATION_TYPE_INSTANT, eHeal, oTarget);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eVis, oTarget);
TakeGoldFromCreature(30, oTarget, TRUE);
}