Updating scripts for PRC.
Updating scripts for PRC.
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@@ -1,33 +1,40 @@
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#include "prc_class_const"
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location lTarget;
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object oTarget;
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//Put this script OnEnter
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void main()
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{
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object oPC = GetEnteringObject();
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if (!GetIsPC(oPC)) return;
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int nClass;
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nClass = GetLevelByClass(CLASS_TYPE_CLERIC, oPC)
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+GetLevelByClass(CLASS_TYPE_FAVOURED_SOUL, oPC)
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+GetLevelByClass(CLASS_TYPE_HEALER, oPC)
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+GetLevelByClass(CLASS_TYPE_SHAMAN, oPC)
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+GetLevelByClass(CLASS_TYPE_ARCHIVIST, oPC);
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object oPC = GetEnteringObject();
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if (nClass > 10)
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{
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if (GetIsSkillSuccessful (oPC, SKILL_CONCENTRATION, 80))
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{
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if (!GetIsPC(oPC)) return;
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oTarget = GetWaypointByTag("mudslide");
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lTarget = GetLocation(oTarget);
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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DelayCommand(1.0, FloatingTextStringOnCreature("You found a magical entrance to a small cave!", oPC));
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if ((GetLevelByClass(CLASS_TYPE_CLERIC, oPC)>10))
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{
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if (GetIsSkillSuccessful(oPC, SKILL_CONCENTRATION, 80))
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{
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oTarget = GetWaypointByTag("mudslide");
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lTarget = GetLocation(oTarget);
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if (GetAreaFromLocation(lTarget)==OBJECT_INVALID) return;
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AssignCommand(oPC, ClearAllActions());
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AssignCommand(oPC, ActionJumpToLocation(lTarget));
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DelayCommand(1.0, FloatingTextStringOnCreature("You found a magical entrance to a small cave!", oPC));
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}
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}
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}
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}
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}
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}
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