Disabled most ExportPlayer functions
Disabled most ExportPlayer functions
This commit is contained in:
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -155,7 +155,7 @@ SetName(oRainbow2, ChaoticText(GetName(oRainbow2, TRUE)));
|
|||||||
//To deactivate this feature, simply type // at the start of the line below.
|
//To deactivate this feature, simply type // at the start of the line below.
|
||||||
|
|
||||||
|
|
||||||
DelayCommand(60.0, ExecuteScript("savepcinfo", OBJECT_SELF));
|
//DelayCommand(60.0, ExecuteScript("savepcinfo", OBJECT_SELF)); //:: PRC handles this now
|
||||||
|
|
||||||
|
|
||||||
//////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////
|
||||||
|
@@ -64,9 +64,9 @@ if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID)
|
|||||||
//Delete the // on the next 2 lines below to activate Automatic Character Saving.
|
//Delete the // on the next 2 lines below to activate Automatic Character Saving.
|
||||||
if(IsShifterMorphed(oPC)!=1)
|
if(IsShifterMorphed(oPC)!=1)
|
||||||
{
|
{
|
||||||
DelayCommand(2.0, ExportSingleCharacter(oPC));
|
//DelayCommand(2.0, ExportSingleCharacter(oPC));
|
||||||
|
|
||||||
FloatingTextStringOnCreature("Your character was saved!", oPC);
|
//FloatingTextStringOnCreature("Your character was saved!", oPC);
|
||||||
}
|
}
|
||||||
//////////////////////////////////////////////////////////////////////////////
|
//////////////////////////////////////////////////////////////////////////////
|
||||||
if(nHD == 5 || nHD == 10 || nHD == 15 || nHD == 20 ||
|
if(nHD == 5 || nHD == 10 || nHD == 15 || nHD == 20 ||
|
||||||
|
@@ -259,7 +259,7 @@ void main()
|
|||||||
//Save the PC's character instantly.. (If it's a multiplayer game..)
|
//Save the PC's character instantly.. (If it's a multiplayer game..)
|
||||||
if(MULTI_PLAYER)
|
if(MULTI_PLAYER)
|
||||||
{
|
{
|
||||||
ExportSingleCharacter(oPC);
|
//ExportSingleCharacter(oPC);
|
||||||
}
|
}
|
||||||
|
|
||||||
//Clear the PC's Reputation immediately...
|
//Clear the PC's Reputation immediately...
|
||||||
|
@@ -58,11 +58,11 @@ if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID)
|
|||||||
|
|
||||||
if(MULTI_PLAYER)
|
if(MULTI_PLAYER)
|
||||||
{
|
{
|
||||||
DelayCommand(3.0, ExportSingleCharacter(oPC));
|
//DelayCommand(3.0, ExportSingleCharacter(oPC));
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
DelayCommand(2.0, DoSinglePlayerAutoSave());
|
//DelayCommand(2.0, DoSinglePlayerAutoSave());
|
||||||
}
|
}
|
||||||
|
|
||||||
if(nHD == 5 || nHD == 10 || nHD == 15 || nHD == 20 ||
|
if(nHD == 5 || nHD == 10 || nHD == 15 || nHD == 20 ||
|
||||||
|
@@ -144,12 +144,12 @@ if(GetIsPC(oPlayer))
|
|||||||
//IF it's a multiplayer game..
|
//IF it's a multiplayer game..
|
||||||
if(MULTI_PLAYER)
|
if(MULTI_PLAYER)
|
||||||
{
|
{
|
||||||
DelayCommand(1.0, ExportSingleCharacter(oPC)); //Allow them to deshift!
|
//DelayCommand(1.0, ExportSingleCharacter(oPC)); //Allow them to deshift!
|
||||||
FloatingTextStringOnCreature("Your character was saved.", oPC);
|
//FloatingTextStringOnCreature("Your character was saved.", oPC);
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
DelayCommand(2.0, DoSinglePlayerAutoSave());
|
//DelayCommand(2.0, DoSinglePlayerAutoSave());
|
||||||
}
|
}
|
||||||
//Remove any death tokens in their inventory..
|
//Remove any death tokens in their inventory..
|
||||||
object oDeath = GetItemPossessedBy(oPC, "death");
|
object oDeath = GetItemPossessedBy(oPC, "death");
|
||||||
|
@@ -501,7 +501,7 @@ else
|
|||||||
int MULTI_PLAYER = GetLocalInt(GetModule(), "multi");
|
int MULTI_PLAYER = GetLocalInt(GetModule(), "multi");
|
||||||
if(MULTI_PLAYER)
|
if(MULTI_PLAYER)
|
||||||
{
|
{
|
||||||
DoExportCharacters();
|
//DoExportCharacters();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -510,7 +510,7 @@ else
|
|||||||
{
|
{
|
||||||
|
|
||||||
//Do a quick save...
|
//Do a quick save...
|
||||||
DoSinglePlayerAutoSave();
|
//DoSinglePlayerAutoSave();
|
||||||
}
|
}
|
||||||
else //Otherwise Do nothing..
|
else //Otherwise Do nothing..
|
||||||
{}
|
{}
|
||||||
@@ -631,7 +631,7 @@ int nMorph;
|
|||||||
if(MULTI_PLAYER)
|
if(MULTI_PLAYER)
|
||||||
{
|
{
|
||||||
//Always export before a restart...
|
//Always export before a restart...
|
||||||
ExportSingleCharacter(oObject);
|
//ExportSingleCharacter(oObject);
|
||||||
SendMessageToPC(oObject, "Character Saved!");
|
SendMessageToPC(oObject, "Character Saved!");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
BIN
_module/poa.mod
BIN
_module/poa.mod
Binary file not shown.
Reference in New Issue
Block a user