Disabled most ExportPlayer functions

Disabled most ExportPlayer functions
This commit is contained in:
Jaysyn904 2023-09-07 00:07:21 -04:00
parent 86aeba546a
commit f2dd0ca319
14 changed files with 12 additions and 12 deletions

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@ -155,7 +155,7 @@ SetName(oRainbow2, ChaoticText(GetName(oRainbow2, TRUE)));
//To deactivate this feature, simply type // at the start of the line below. //To deactivate this feature, simply type // at the start of the line below.
DelayCommand(60.0, ExecuteScript("savepcinfo", OBJECT_SELF)); //DelayCommand(60.0, ExecuteScript("savepcinfo", OBJECT_SELF)); //:: PRC handles this now
////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////

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@ -64,9 +64,9 @@ if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID)
//Delete the // on the next 2 lines below to activate Automatic Character Saving. //Delete the // on the next 2 lines below to activate Automatic Character Saving.
if(IsShifterMorphed(oPC)!=1) if(IsShifterMorphed(oPC)!=1)
{ {
DelayCommand(2.0, ExportSingleCharacter(oPC)); //DelayCommand(2.0, ExportSingleCharacter(oPC));
FloatingTextStringOnCreature("Your character was saved!", oPC); //FloatingTextStringOnCreature("Your character was saved!", oPC);
} }
////////////////////////////////////////////////////////////////////////////// //////////////////////////////////////////////////////////////////////////////
if(nHD == 5 || nHD == 10 || nHD == 15 || nHD == 20 || if(nHD == 5 || nHD == 10 || nHD == 15 || nHD == 20 ||

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@ -259,7 +259,7 @@ void main()
//Save the PC's character instantly.. (If it's a multiplayer game..) //Save the PC's character instantly.. (If it's a multiplayer game..)
if(MULTI_PLAYER) if(MULTI_PLAYER)
{ {
ExportSingleCharacter(oPC); //ExportSingleCharacter(oPC);
} }
//Clear the PC's Reputation immediately... //Clear the PC's Reputation immediately...

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@ -58,11 +58,11 @@ if(GetArea(GetAreaFromLocation(lSaved))!=OBJECT_INVALID)
if(MULTI_PLAYER) if(MULTI_PLAYER)
{ {
DelayCommand(3.0, ExportSingleCharacter(oPC)); //DelayCommand(3.0, ExportSingleCharacter(oPC));
} }
else else
{ {
DelayCommand(2.0, DoSinglePlayerAutoSave()); //DelayCommand(2.0, DoSinglePlayerAutoSave());
} }
if(nHD == 5 || nHD == 10 || nHD == 15 || nHD == 20 || if(nHD == 5 || nHD == 10 || nHD == 15 || nHD == 20 ||

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@ -144,12 +144,12 @@ if(GetIsPC(oPlayer))
//IF it's a multiplayer game.. //IF it's a multiplayer game..
if(MULTI_PLAYER) if(MULTI_PLAYER)
{ {
DelayCommand(1.0, ExportSingleCharacter(oPC)); //Allow them to deshift! //DelayCommand(1.0, ExportSingleCharacter(oPC)); //Allow them to deshift!
FloatingTextStringOnCreature("Your character was saved.", oPC); //FloatingTextStringOnCreature("Your character was saved.", oPC);
} }
else else
{ {
DelayCommand(2.0, DoSinglePlayerAutoSave()); //DelayCommand(2.0, DoSinglePlayerAutoSave());
} }
//Remove any death tokens in their inventory.. //Remove any death tokens in their inventory..
object oDeath = GetItemPossessedBy(oPC, "death"); object oDeath = GetItemPossessedBy(oPC, "death");

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@ -501,7 +501,7 @@ else
int MULTI_PLAYER = GetLocalInt(GetModule(), "multi"); int MULTI_PLAYER = GetLocalInt(GetModule(), "multi");
if(MULTI_PLAYER) if(MULTI_PLAYER)
{ {
DoExportCharacters(); //DoExportCharacters();
} }
} }
@ -510,7 +510,7 @@ else
{ {
//Do a quick save... //Do a quick save...
DoSinglePlayerAutoSave(); //DoSinglePlayerAutoSave();
} }
else //Otherwise Do nothing.. else //Otherwise Do nothing..
{} {}
@ -631,7 +631,7 @@ int nMorph;
if(MULTI_PLAYER) if(MULTI_PLAYER)
{ {
//Always export before a restart... //Always export before a restart...
ExportSingleCharacter(oObject); //ExportSingleCharacter(oObject);
SendMessageToPC(oObject, "Character Saved!"); SendMessageToPC(oObject, "Character Saved!");
} }
} }

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