Added Skullkeep's PRC8 compatible dynamic loot generation system. Full compile. Updated release archive.
13 lines
354 B
Plaintext
13 lines
354 B
Plaintext
#include "nw_i0_plot"
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#include "sd_set_item_inc"
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void main()
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{
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object oRespawner = GetLastRespawnButtonPresser();
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectResurrection(),oRespawner);
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ApplyEffectToObject(DURATION_TYPE_INSTANT,EffectHeal(GetMaxHitPoints(oRespawner)), oRespawner);
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RemoveEffects(oRespawner);
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ApplySetBonus(oRespawner);
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}
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