Update for NWN:EE 37-14
Update for NWN:EE 37-14. Updated TLK. Full compile.
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@ -3,6 +3,4 @@
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*.tlk
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*.bak
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*.log
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_module/ra_tdog.mod
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*.mod
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*.mod
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*.mod
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@ -18420,9 +18420,9 @@ Prerequisite: Access to Army.
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Specifics: Inspire Allies: Able to inspire allies within 30 feet, giving them +2 on saving throws, attacks rolls, ability checks (turning), skill checks and damages rolls. Allies must be able to hear you.
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The effect will last for charisma modifier rounds.
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Use: Automatic.</entry>
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<entry id="45759" lang="en" sex="m">Die Hard</entry>
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<entry id="45759" lang="en" sex="m">Diehard</entry>
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<entry id="45760" lang="en" sex="m">Type of Feat: General
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Prerequisite: Base Attack Bonus 2, Iron Will, Toughness, Crusader level 10 or Battleguard of Tempus level 7
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Prerequisite: Endurance or Crusader level 10 or Battleguard of Tempus level 7
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Specifics: When your hit points are reduced to 0 or below, you automatically become stable. You heal to 1 HP. Your bonus attack decreases and your spells fail.
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Use: Automatic.</entry>
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<entry id="45761" lang="en" sex="m">Enchant Weapon +1</entry>
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@ -53153,7 +53153,7 @@ At level 24, the Ninja is capable of enhanced acrobatics gaining a +8 bonus to T
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<entry id="55134" lang="en" sex="m">Ninja AC Bonus</entry>
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<entry id="55135" lang="en" sex="m">Type of Feat: Class
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Prerequisite: Ninja level 1.
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Specifics: Ninjas add their Wisdom modifier to their Armor Class.
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Specifics: When unarmored and unencumbered, a ninja adds her Wisdom bonus (if any) to her Armor Class. This ability does not stack with the monk's AC bonus ability (a ninja with levels of monk does not add the bonus twice). In addition, a ninja gains a +1 bonus to AC at 5th level. This bonus increases by 1 for every five ninja levels thereafter (+2 at 10th, +3 at 15th, and +4 at 20th level).
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Use: Automatic.</entry>
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<entry id="55136" lang="en" sex="m">Ghost-Faced Killer</entry>
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<entry id="55137" lang="en" sex="m">Ghost-Faced Killers</entry>
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@ -54336,7 +54336,7 @@ Dragon shamans respect true dragons as power incarnate. Some worship dragons, b
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- Hit Die: d10
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- Proficiencies: Dragon shamans are proficient with simple weapons, with light and medium armor, and with shields.
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- Skill Points: 2 + Int Modifier
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- Skill Points: 2+ Int Modifier
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CLASS SKILLS: Appraise, Bluff, Craft, Heal, Hide, Intimidate, Jump, Lore, Move Silently, Persuade, Search, Sense Motive, Spellcraft
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@ -58546,7 +58546,7 @@ Benefit: Once per round, when you deal damage to a flat-footed foe (or a foe you
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Use: Automatic</entry>
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<entry id="57777" lang="en" sex="m">Inlindl School</entry>
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<entry id="57778" lang="en" sex="m">Type of Feat: General
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Prerequisite: Expertise, Weapon Focus, Shield Proficiency, Int 13
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Prerequisite: Expertise, Weapon Finesse, Shield Proficiency, Int 13
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Benefit: You can choose to sacrifice your shield bonus to AC in exchange for a bonus on melee attack rolls equal to one-half that bonus. This bonus applies only on attacks made with light weapons.
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Use: Selected</entry>
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<entry id="57779" lang="en" sex="m">Divine Intercession</entry>
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@ -77406,8 +77406,7 @@ Temples to evil deities sell cursed water at cost (making no profit).
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<entry id="69343" lang="en" sex="m">Warmage Flame Strike</entry>
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<entry id="69344" lang="en" sex="m">Warmage Greater Fireburst</entry>
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<entry id="69345" lang="en" sex="m">Warmage Snilloc's Major Missile</entry>
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<entry id="69346" lang="en" sex="m">Warmage Mass Fire Shield
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</entry>
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<entry id="69346" lang="en" sex="m">Warmage Mass Fire Shield</entry>
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<entry id="69347" lang="en" sex="m">Warmage Mass Fire Shield: Red</entry>
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<entry id="69348" lang="en" sex="m">Warmage Mass Fire Shield: Blue</entry>
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<entry id="69349" lang="en" sex="m">Warmage Prismatic Ray</entry>
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@ -85241,6 +85240,18 @@ Level
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- No Sacred Vow as requirement (so a Level 1 from any race can get it and to partially offset the lack of Bonus exalted feat)
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- The level progression continues the same during the Epic Levels
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</entry>
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<entry id="213096" lang="en" sex="m">Charming the Arrow</entry>
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<entry id="213097" lang="en" sex="m">Type of Feat: General
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Prerequisite: Fey
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Specifics: You may use your Charisma modifier instead of your Dexterity modifier on attack rolls when using a bow or crossbow.
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Use: Automatic
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Special: A fighter can select Charming the Arrow as one of his fighter bonus feats</entry>
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<entry id="213098" lang="en" sex="m">Martial Stalker</entry>
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<entry id="213099" lang="en" sex="m">Type of Feat: General
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Prerequisite: Ki Power, Proficiency with all martial weapons
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Specifics: Your fighter and ninja levels stack for the purpose of determining the size of your ki pool, as well as your AC bonus. For example, a 5th-level fighter/1st-level ninja with this feat could use his ki powers a number of times equal to 3 (one-half his ninja and fighter levels) + his Wisdom bonus (if any), and would have a +1 bonus to AC (as if he were a 6th-level ninja).
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Use: Automatic
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Special: A fighter can select Martial Stalker as one of his fighter bonus feats</entry>
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<entry id="213272" lang="en" sex="m">Force Missiles</entry>
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<entry id="213273" lang="en" sex="m">Evocation [Force]
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Level: Sorcerer 4, Wizard 4,
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