Encounter work

Separated static spawns in "Forest of Hope: Central".  Fixed faction issues with Corrak's Crew.  Added "Faction Zoo" area for future faction work.  Tweaked factions.  Made sure creatures with CODI AI were granting XP.  Tweaked Masterwork weapons.  Fixed Warforged appearance not showing up properly in toolset.
This commit is contained in:
Jaysyn904
2022-12-04 12:37:44 -05:00
parent cc8fd99a19
commit 269eca1d1e
58 changed files with 14417 additions and 37514 deletions

View File

@@ -2,7 +2,15 @@
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": []
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": ""
}
}
]
},
"Door List": {
"type": "list",
@@ -153,6 +161,20 @@
"value": "Spiderweb Cocoon"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 6AM to 7PM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 7PM to 5AM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
@@ -173,20 +195,6 @@
"type": "cexostring",
"value": "Log -- sittable placeable by jin\r\n"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 6AM to 7PM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 7PM to 5AM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
}
]
},
@@ -290,6 +298,13 @@
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {