Encounter table work
Encounter table work. Added PnP versions of: Goblin Scout, Goblin Leader, Giant Bee, Ogre, Bugbear & Wraith. Added Vampiric Wolf (homebrew). Added Giant Bee Venom. Expanded tailmodel.2da
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@@ -1127,7 +1127,9 @@
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},
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"Description": {
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"type": "cexolocstring",
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"value": {}
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"value": {
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"0": "Every 8 minutes (4 in-game hours) has a 10% chance to spawn a camp from the Forest of Hope encounter list.\n\nForest of Hope\nWandering Monsters\n\nCheck for encounters at 4 a.m. (just before dawn), 9 a.m., noon, dusk, 9 p.m., and midnight. Encounters occur on a roll of 1 on 1d10. If an encounter is indicated, roll 1d10 using the table below. The following cumulative modifiers apply: +2 if more than three miles off the main merchant road; +4 if the encounter occurs at night.\n\n1-2 Foot Patrol* (8 footmen, 2 knights, 1 sheriff)\n3-5 Outlaws (2d6 Com 1-3 outlaws, hiding from patrols)\n6-7 1d6 large monstrous hunting spiders\n8-9 Brigands* (6d4 brigands and 3 brigand leaders, led by a brigand warlock)\n10-11 1d3 worgs and 1d12 wolves\n12 Drusilla the Druid* and her pack of 30 wolves\n13 1d3 trolls\n14 3d6 stirges\n15-16 Nest of 3d6 large monstrous web-spinning spiders"
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}
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},
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"HasMapNote": {
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"type": "byte",
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@@ -1141,7 +1143,7 @@
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"id": 14817,
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"type": "cexolocstring",
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"value": {
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"0": "SP_SR30M15P_RS85_SD02M01_RW_PCR_DS2_CMD060"
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"0": "SP_SA_SR30M20P_SD08_PC05R_DS2_CMD060_RS10"
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}
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},
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"MapNote": {
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