Encounter work.

Updated Forest of Hope South & all npcs in it.  Finished updating all of the Sea Coast Road.  Full compile.
This commit is contained in:
Jaysyn904
2022-12-01 00:24:13 -05:00
parent c76ebdddd1
commit 533a237e9c
83 changed files with 11839 additions and 35398 deletions

View File

@@ -45,7 +45,14 @@
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "BESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
"value": "This spawner fires from 6AM to 7PM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
},
{
"__struct_id": 9,
"Comment": {
"type": "cexostring",
"value": "This spawner fires from 7PM to 5AM\r\n\r\nBESIE MMORPG Style Spawner\r\nBy: Ray Miller\r\nkaynekayne@bigfoot.com\r\n\r\nChance to walk each heartbeat - Hit Points (offset by 1)\r\nSpawn Diameter - Fortitude Save (in 10 meter increments)\r\nEncounter Level - Reflex Save (use 0 to autoadjust to party levels)\r\nMax Spawns - Will Save\r\nEncounter Table - Tag\r\n\r\nA full standard table consists of \"re_abcdeghimnput0\" :\r\na = animal\r\nb = bandit\r\nc = construct\r\nd = dragon\r\ne = elemental\r\ng = giant\r\nh = humanoid\r\ni = instect\r\nm = magical beast / miscellaneous\r\nn = aberration\r\np = planar\r\nu = undead\r\nt0 = assign standard treasure table to the encounter"
}
}
]