Encounter work continues
Encounter work continues. Created or modified UTCs for randomized human pirates, sirines & Marty the Imp. Created random encounter tables for "Foothills" & "Beaches".
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@@ -32,21 +32,21 @@
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// to be generated if the "SET_NAME" is set to "RANDOM".
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//
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// eg. Male Dwarven Villager becomes Gloigan Stonecutter or Rufus Mason.
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//
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//
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// "TITLE": Prepends the defined string to the NPCs name.
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//
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// eg. "Lord" Brown
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// eg. "Lord" Brown
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//
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// "POSTFIX": Appends the defind string after the NPC's name.
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//
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// eg. Ralph "the Guard"
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// eg. Ralph "the Guard"
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//
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"RND_ROGUE"
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"RND_BARBARIAN"
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"RND_FIGHTER"
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"RND_CLERIC" : Setting these to "1" will give the NPC a randomized class
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"RND_CLERIC" : Setting these to "1" will give the NPC a randomized class
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"RND_MAGE" : appropriate postfix
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"RND_DRUID"
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"RND_RANGER"
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@@ -55,7 +55,7 @@
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//
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//
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//////////////////////////////////////////////////////////////////////////////*/
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#include "prc_inc_racial"
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//#include "prc_inc_racial"
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//void main (){}
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@@ -340,7 +340,7 @@ void ms_Nomenclature(object oNPC = OBJECT_SELF)
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string ms_RandomFirstName(object oNPC = OBJECT_SELF)
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{
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int Gender = GetGender(oNPC);
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int Race = MyPRCGetRacialType(oNPC);
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int Race = GetRacialType(oNPC);
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string Name;
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@@ -386,7 +386,7 @@ string ms_RandomFirstName(object oNPC = OBJECT_SELF)
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string ms_RandomLastName(object oNPC = OBJECT_SELF)
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{
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int Race = MyPRCGetRacialType(oNPC);
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int Race = GetRacialType(oNPC);
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string Name;
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