Encounter work continues

Encounter work continues.  Created or modified UTCs for randomized human pirates, sirines & Marty the Imp.  Created random encounter tables for "Foothills" & "Beaches".
This commit is contained in:
Jaysyn904
2022-11-16 08:10:27 -05:00
parent 52d4691361
commit 557591bc93
76 changed files with 9608 additions and 240 deletions

View File

@@ -32,21 +32,21 @@
// to be generated if the "SET_NAME" is set to "RANDOM".
//
// eg. Male Dwarven Villager becomes Gloigan Stonecutter or Rufus Mason.
//
//
// "TITLE": Prepends the defined string to the NPCs name.
//
// eg. "Lord" Brown
// eg. "Lord" Brown
//
// "POSTFIX": Appends the defind string after the NPC's name.
//
// eg. Ralph "the Guard"
// eg. Ralph "the Guard"
//
"RND_ROGUE"
"RND_BARBARIAN"
"RND_FIGHTER"
"RND_CLERIC" : Setting these to "1" will give the NPC a randomized class
"RND_CLERIC" : Setting these to "1" will give the NPC a randomized class
"RND_MAGE" : appropriate postfix
"RND_DRUID"
"RND_RANGER"
@@ -55,7 +55,7 @@
//
//
//////////////////////////////////////////////////////////////////////////////*/
#include "prc_inc_racial"
//#include "prc_inc_racial"
//void main (){}
@@ -340,7 +340,7 @@ void ms_Nomenclature(object oNPC = OBJECT_SELF)
string ms_RandomFirstName(object oNPC = OBJECT_SELF)
{
int Gender = GetGender(oNPC);
int Race = MyPRCGetRacialType(oNPC);
int Race = GetRacialType(oNPC);
string Name;
@@ -386,7 +386,7 @@ string ms_RandomFirstName(object oNPC = OBJECT_SELF)
string ms_RandomLastName(object oNPC = OBJECT_SELF)
{
int Race = MyPRCGetRacialType(oNPC);
int Race = GetRacialType(oNPC);
string Name;