Area Cleanup. Added CEP3 Skyboxes
Area Cleanup. Added CEP3 Skyboxes. Beholder AI fix. NPC & Mook pass. Added QN OnHit script. Add XP for Traps system.
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@@ -41,14 +41,25 @@ int SpawnEffect(object oSpawn, int nSpawnEffect, int nDespawnEffect)
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return nEffect;
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}
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//
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// Effect 32
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// Gate Summon Effect
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if (nEffectNumber == 32)
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{
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nEffect = VFX_FNF_SUMMON_GATE;
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}
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//
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// Rotting Corpse Spawn/Despawn
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if (nEffectNumber == 51)
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{
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nEffect = VFX_IMP_DISEASE_S;
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}
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//
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// Smoke Puff
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if (nEffectNumber == 263)
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{
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nEffect = VFX_FNF_SMOKE_PUFF;
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}
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//
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// -------------------------------------------
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// Only Make Modifications Between These Lines
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