Added Mine & Caverns raise & lower functionality
Added Mine & Caverns raise & lower functionality. Revamped Level 1 events to match PnP. Updated Level 1: Core. Added new Footcatcher trap type. Added Underwater heartbeat to Glop Lake Underwater. Full compile.
This commit is contained in:
67
_content/tdm01_raised/tdm01_a10_02.wok
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67
_content/tdm01_raised/tdm01_a10_02.wok
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# Exported from NWmax 0.8 b61 at 7.3.2014 7:44:00
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# wok file
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#
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#NWmax WALKMESH ASCII
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beginwalkmeshgeom tdm01_a10_02
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node aabb wmesh19
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parent tdm01_a10_02
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position 0.0 0.0 0.0
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orientation 1.0 0.0 0.0 0.0
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wirecolor 0.337255 0.337255 0.337255
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multimaterial 30
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Dirt
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Obscuring
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Grass
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Stone
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Wood
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Water
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Nonwalk
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Transparent
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Carpet
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Metal
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Puddles
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Swamp
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Mud
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Leaves
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Lava
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BottomlessPit
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DeepWater
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Door
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Snow
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Sand
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BareBones
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StoneBridge
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Temp1
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Temp2
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Temp3
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Temp4
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Temp5
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Temp6
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Temp7
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Trigger
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ambient 0.0 0.0 0.0
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diffuse 1.0 1.0 1.0
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specular 0.0 0.0 0.0
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shininess 10.0
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bitmap Obscuring
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verts 6
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-5.0 -5.0 3.0
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5.0 -5.0 3.0
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-5.0 5.0 6.0
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5.0 5.0 3.0
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0.0 0.0 -0.01
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0.0 0.01 3.0
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faces 4
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0 1 5 1 0 0 0 2
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1 3 5 1 0 0 0 2
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3 2 5 2 0 0 0 2
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2 0 5 2 0 0 0 2
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aabb -5.0 -5.0 3.0 5.0 5.0 6.0 -1
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-5.0 -5.0 3.0 0.0 5.0 6.0 3
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-5.0 -5.0 3.0 5.0 5.0 6.0 -1
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-5.0 -5.0 3.0 5.0 5.0 6.0 -1
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-5.0 -5.0 3.0 5.0 0.01 3.0 0
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-5.0 0.01 3.0 5.0 5.0 6.0 2
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0.0 -5.0 3.0 5.0 5.0 3.0 1
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endnode
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endwalkmeshgeom tdm01_a10_02
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