Added Mine & Caverns raise & lower functionality
Added Mine & Caverns raise & lower functionality. Revamped Level 1 events to match PnP. Updated Level 1: Core. Added new Footcatcher trap type. Added Underwater heartbeat to Glop Lake Underwater. Full compile.
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		| @@ -1777,6 +1777,20 @@ | ||||
|           "type": "resref", | ||||
|           "value": "cre_stomach001" | ||||
|         } | ||||
|       }, | ||||
|       { | ||||
|         "__struct_id": 6, | ||||
|         "Area_Name": { | ||||
|           "type": "resref", | ||||
|           "value": "lvl01_core" | ||||
|         } | ||||
|       }, | ||||
|       { | ||||
|         "__struct_id": 6, | ||||
|         "Area_Name": { | ||||
|           "type": "resref", | ||||
|           "value": "tdm01_prefab" | ||||
|         } | ||||
|       } | ||||
|     ] | ||||
|   }, | ||||
| @@ -2048,6 +2062,13 @@ | ||||
|           "value": "tin01_retex" | ||||
|         } | ||||
|       }, | ||||
|       { | ||||
|         "__struct_id": 8, | ||||
|         "Mod_Hak": { | ||||
|           "type": "cexostring", | ||||
|           "value": "tdm01_raised" | ||||
|         } | ||||
|       }, | ||||
|       { | ||||
|         "__struct_id": 8, | ||||
|         "Mod_Hak": { | ||||
|   | ||||
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