Added Mine & Caverns raise & lower functionality

Added Mine & Caverns raise & lower functionality.  Revamped Level 1 events to match PnP.  Updated Level 1: Core.  Added new Footcatcher trap type. Added Underwater heartbeat to Glop Lake Underwater.  Full compile.
This commit is contained in:
Jaysyn904
2023-09-16 09:04:37 -04:00
parent 6b9ab12c25
commit 84d583b489
183 changed files with 62513 additions and 10133 deletions

View File

@@ -1,43 +0,0 @@
/// ----------------------------------------------------------------------------
/// @file nui_i_library.nss
/// @author Ed Burke (tinygiant98) <af.hog.pilot@gmail.com>
/// @brief Boilerplate code for creating a library dispatcher. Should only be
/// included in library scripts as it implements main().
/// ----------------------------------------------------------------------------
#include "nui_i_main"
// -----------------------------------------------------------------------------
// Function Protoypes
// -----------------------------------------------------------------------------
void DefineForm();
void BindForm();
void HandleNUIEvents();
void HandleModuleEvents();
// -----------------------------------------------------------------------------
// Function Implementations
// -----------------------------------------------------------------------------
// These are dummy implementations to prevent nwnsc from complaining that they
// do not exist. If you want to compile in the toolset rather than using nwnsc,
// comment these lines out.
//#pragma default_function(DefineForm)
//#pragma default_function(BindForm)
//#pragma default_function(HandleNUIEvents)
//#pragma default_function(HandleModuleEvents)
// -----------------------------------------------------------------------------
// Library Dispatch
// -----------------------------------------------------------------------------
void main()
{
string sOperation = GetScriptParam("NUI_FUNCTION");
if (sOperation == NUI_DEFINE) DefineForm();
else if (sOperation == NUI_BIND) BindForm();
else if (sOperation == NUI_EVENT_NUI) HandleNUIEvents();
else HandleModuleEvents();
}