Added Mine & Caverns raise & lower functionality

Added Mine & Caverns raise & lower functionality.  Revamped Level 1 events to match PnP.  Updated Level 1: Core.  Added new Footcatcher trap type. Added Underwater heartbeat to Glop Lake Underwater.  Full compile.
This commit is contained in:
Jaysyn904
2023-09-16 09:04:37 -04:00
parent 6b9ab12c25
commit 84d583b489
183 changed files with 62513 additions and 10133 deletions

View File

@@ -0,0 +1,19 @@
//:: Returns true if PC passes a DC 5 search check
int StartingConditional()
{
//:: Declare major variables
object oPC = GetPCSpeaker();
// Check if the player's search skill check is successful against DC 5
if (GetIsSkillSuccessful(oPC, SKILL_SEARCH, 5))
{
//:: Player passed the search check
return TRUE;
}
else
{
//:: Player failed the search check
return FALSE;
}
}