Fixin' Fungus

Made the Violet Fungus, Shrieker & Yellow Mold more like PnP.
This commit is contained in:
Jaysyn904 2021-09-27 16:47:05 -04:00
parent 3b573e0bcf
commit a7b2d66126
17 changed files with 1267 additions and 43459 deletions

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@ -47,7 +47,7 @@
43 Iron_Golem_Fumes 5216 17 20 **** **** **** poison_1d4_CON **** **** **** NW_S0_2PitFiend 3.73 0 VFX_IMP_POISON_L 2
44 Wyvern_Poison_Epic 4653 26 20 **** **** **** poison_2d6_CON **** **** **** poison_2d6_CON 3.13 0 VFX_IMP_POISON_L 3
45 Violet_Fungus_Venom 16807211 14 11 **** **** **** poison_1d4_CON **** **** **** poison_1d4_STR 1.5 0 VFX_IMP_POISON_S 3
46 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
46 Yellow_Mold_Spores 16807209 15 20 **** **** **** poison_1d6_CON **** **** **** poison_2d6_CON 2.08 0 VFX_IMP_POISON_S 2
47 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
48 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****
49 **** **** **** **** **** **** **** **** **** **** **** **** **** **** **** ****

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@ -49,7 +49,7 @@
45 EpicFire X2_T1_FireEpicC 65 43 58 83330 X2_IT_TRAP002 iit_trap_004
46 EpicFrost X2_T1_ColdEpicC 65 43 58 83331 X2_IT_TRAP003 iit_trap_011
47 EpicSonic X2_T1_SoncEpicC 65 43 58 83332 X2_IT_TRAP004 iit_trap_008
48 **** **** **** **** **** **** **** ****
48 YellowMold RA_T1_YelMold 65 15 58 16807209 RA_IT_YELLMLD iit_trap_005
49 **** **** **** **** **** **** **** ****
50 **** **** **** **** **** **** **** ****
51 **** **** **** **** **** **** **** ****

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@ -96,7 +96,7 @@
},
"OnEnter": {
"type": "resref",
"value": ""
"value": "spawn_smpl_onen2"
},
"OnExit": {
"type": "resref",
@ -2913,7 +2913,7 @@
},
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"type": "dword",
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"value": 8
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"Width": {
"type": "int",

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@ -2,302 +2,7 @@
"__data_type": "GIC ",
"Creature List": {
"type": "list",
"value": [
{
"__struct_id": 4,
"Comment": {
"type": "cexostring",
"value": "Mostly as per Monster Manual pg.93-94\r\n\r\n\r\n\r\n"
}
},
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"type": "cexostring",
"value": "Mostly as per Monster Manual pg.93-94\r\n\r\n\r\n\r\n"
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@ -444,21 +149,21 @@
"__struct_id": 1,
"Comment": {
"type": "cexostring",
"value": "Minor Gas\r\nDetect DC: 18\r\nDisarm DC: 31\r\nSet DC: 30\r\nDamage / Effect: Giant Wasp Venom\r\nAverage Damage: 0\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 6 - 15"
"value": ""
}
},
{
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"Comment": {
"type": "cexostring",
"value": "Minor Gas\r\nDetect DC: 18\r\nDisarm DC: 31\r\nSet DC: 30\r\nDamage / Effect: Giant Wasp Venom\r\nAverage Damage: 0\r\nArea of Effect: Medium, Sphere\r\nMin to Max player level: 6 - 15"
"value": ""
}
},
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@ -480,6 +185,41 @@
"value": ""
}
},
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"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {
"type": "cexostring",
"value": "This is the default waypoint you may place to set a patrol path for a creature or NPC.\r\n1. Create the creature and either use its current Tag or fill in a new one.\r\n2. Place or make sure the WalkWayPoints() is within the body of the On Spawn script for the creature.\r\n3. Place a series of waypoints along the route you wish the creature to walk.\r\n4. Select all of the newly created waypoints and right click. Choose the Create Set option.\r\n5. The waypoint set will have a set name of \"WP_\" + NPC Tag. Thus if an NPC with the Tag \"Guard\" will have a waypoint set called \"WP_Guard\". Note that Tags are case sensitive."
}
},
{
"__struct_id": 5,
"Comment": {

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@ -3211,7 +3211,7 @@
},
"Value": {
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{

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@ -13138,6 +13138,25 @@
"value": "fungusman"
}
},
{
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"CR": {
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"value": 0.5
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"FACTION": {
"type": "cexostring",
"value": "Hostile"
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"NAME": {
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"value": "Fungus: Shrieker"
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"RESREF": {
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"value": "ra_shrieker001"
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"CR": {
@ -13154,7 +13173,7 @@
},
"RESREF": {
"type": "resref",
"value": "zep_myconid001"
"value": "ra_vio_fungus001"
}
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{

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@ -13840,6 +13840,17 @@
"type": "resref",
"value": "supplykit001"
}
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{
"__struct_id": 0,
"NAME": {
"type": "cexostring",
"value": "Yellow Mold Trap Kit"
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"RESREF": {
"type": "resref",
"value": "ra_it_yellmld"
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@ -0,0 +1,26 @@
//::///////////////////////////////////////////////
//:: Yellow Mold
//:: RA_T1_YelMold.nss
//:: Copyright (c) 2021 Project RATDOG
//:://////////////////////////////////////////////
/*
Creates a 5m poison radius gas cloud that
lasts for 20 rounds and poisons all creatures
entering the area with Yellow Mold Spores
*/
//:://////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: Sept 27, 2021
//:://////////////////////////////////////////////
void main()
{
//Declare major variables including Area of Effect Object
effect eAOE = EffectAreaOfEffect(AOE_PER_FOGSTINK, "RA_T1_YelMold1", "****", "****");
location lTarget = GetLocation(GetEnteringObject());
int nDuration = 20;
//Create an instance of the AOE Object using the Apply Effect function
ApplyEffectAtLocation(DURATION_TYPE_TEMPORARY, eAOE, lTarget, RoundsToSeconds(nDuration));
}

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@ -0,0 +1,30 @@
//::///////////////////////////////////////////////
//:: Yellow Mold
//:: RA_T1_YelMold1.nss
//:: Copyright (c) 2021 Project RATDOG
//:://////////////////////////////////////////////
/*
Creates a 5m poison radius gas cloud that
lasts for 20 rounds and poisons all creatures
entering the area with Yellow Mold Spores
*/
//:://////////////////////////////////////////////
//:: Created By: Jaysyn
//:: Created On: Sept 27, 2021
//:://////////////////////////////////////////////
void main()
{
object oTarget;
effect ePoison = EffectPoison(46); // Yellow Mold Spores
oTarget = GetFirstInPersistentObject();
while(GetIsObjectValid(oTarget))
{
if(!GetIsReactionTypeFriendly(oTarget))
{
ApplyEffectToObject(DURATION_TYPE_INSTANT, ePoison, oTarget);
}
oTarget = GetNextInPersistentObject();
}
}

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@ -0,0 +1,627 @@
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View File

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View File

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