Revamped Level One: North & Level One: Central to be as close to PnP as possible. Added Level One: Latrene 3 area. Added efreeti appearance from CEP3. Revamped efreeti bottle to be like PnP (no wishes, yet)
Updated Horsefly Swamp. Added Mirkwood Swamp loadscreens. Added Horsefly Swamp Hovel. Modified torches to provide Weapon & Torch at the cost of one AB.
Added updated ProjectQ troll chief model. Created encounter table for Great Northern Desert. Created or imported several pnp creature UTCs: vampire spawn, spectre, mohrg, basilisk, monstrous scorpions, air & earth elementals, ankhegs. Created pnp attacks for vampire & spectre. Full compile.
Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
Separated static spawns in "Forest of Hope: Central". Fixed faction issues with Corrak's Crew. Added "Faction Zoo" area for future faction work. Tweaked factions. Made sure creatures with CODI AI were granting XP. Tweaked Masterwork weapons. Fixed Warforged appearance not showing up properly in toolset.
Added helms and dynamic goblins. Added onEnter spawner scripts to all dungeon areas. Fixed the Dishonest Patrol to be dynamic & more like PnP. Full compile.
Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
Encounter work continues. Created or modified UTCs for randomized human pirates, sirines & Marty the Imp. Created random encounter tables for "Foothills" & "Beaches".
Spawner switch over. PnP Umberhulks & Stone Golems. A real search check in Level 10a - Small Cave. Respawning placeables in 10a - Umber Hulk Cave & 10a - Small Cave
Added (2) Castle Interior overrides, continued making static NPCs & stores dynamic. added more DMFI language tokens, started working on mod onEnter scripting, got NPCs to fire emotes while walking around.
Added barred doors, set up more city denizen spawners, cleaned up Baleas Town Guards, Faerunized the "Holy Paladins".
Added character deleter NPC in the OOC Starting Area.