7 Commits

Author SHA1 Message Date
Jaysyn904
300e3252fb Expanded soundsets
Expanded soundsets.  Removed transition from Bee Hive to Wasps' Nest.  Adjusted XP system.  Full compile.
2023-01-23 21:26:23 -05:00
Jaysyn904
533a237e9c Encounter work.
Updated Forest of Hope South & all npcs in it.  Finished updating all of the Sea Coast Road.  Full compile.
2022-12-01 00:24:13 -05:00
Jaysyn904
909da8ff18 Added helms and dynamic goblins
Added  helms and dynamic goblins.  Added onEnter spawner scripts to all dungeon areas.  Fixed the Dishonest Patrol to be dynamic & more like PnP.  Full compile.

Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
2022-11-30 00:45:38 -05:00
Jaysyn904
310b26f555 PnP Enhancements continue
PnP Enhancements continue.  Fixed some quest logic, made some of the quests reward the entire party instead of the player that turns it in.  Updated Warrior's Guild.  Colored Wilderness map for the hell of it. Full compile.
2022-11-19 00:37:42 -05:00
Jaysyn904
2105778d4c Fixed creature hak name, added more quest persistence
Fixed creature hak name, added more quest persistence.

Co-Authored-By: Awetizmo <107700980+Awetizmo@users.noreply.github.com>
2022-06-19 23:39:17 -04:00
Jaysyn904
a5138d8cd7 Dragonmarsh Lowlands cleanup
Dragonmarsh Lowlands cleanup, this area now spawns per PnP.  Made new, dire wolf, monstrous spider, troll, patrol sheriff, patrol footman, patrol knight, displacer beast, dire boat, dire rat & outlaw creatures.  Added several new ProjectQ & CEP models for the above creatures.  Initial pass on Level 9: Displacer Beast Lair.  Added missing portraits to portraits.2da.
2022-01-16 01:28:18 -05:00
Jaysyn904
0f13e6c538 Initial module commit
Initial module commit.
2021-08-29 23:34:48 -04:00