Added updated ProjectQ troll chief model. Created encounter table for Great Northern Desert. Created or imported several pnp creature UTCs: vampire spawn, spectre, mohrg, basilisk, monstrous scorpions, air & earth elementals, ankhegs. Created pnp attacks for vampire & spectre. Full compile.
Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
Added elephant & ankheg models & portraits Imported pnp creature UTCs over from NWNDS for ankhegs, air elementals, scorpions, cheetahs & invisible stalkers. Setup burrower AI or testing. Full compile.
Spawner work. Creatures & placeables in Kobold cave now respawn. Placeables in Forest of Hope: South now respawn. Fixed up a few more items & creatures.
Area & Encounter work. Added override kobold skins. Remade "Gorgon Den". Setup spawning in "Gargoyle Den". Setup spawning in "City of Baleas: Wizard's Tower". Added CODI AI to more creatures & NPCs.
Separated static spawns in "Forest of Hope: Central". Fixed faction issues with Corrak's Crew. Added "Faction Zoo" area for future faction work. Tweaked factions. Made sure creatures with CODI AI were granting XP. Tweaked Masterwork weapons. Fixed Warforged appearance not showing up properly in toolset.
Added helms and dynamic goblins. Added onEnter spawner scripts to all dungeon areas. Fixed the Dishonest Patrol to be dynamic & more like PnP. Full compile.
Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
Added Revirax model and updated TLK for PRC 4.19a
Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
Co-Authored-By: acidchalk <47293129+acidchalk@users.noreply.github.com>
Finished Dragonmarsh Lowlands random encounters. Finished Forest of Hope random encounters. Added ProjectQ shambling mound model. Cleaned up & set up spawns in several smaller areas. Created new pnp UTCs for the following creatures: worg, wolf, willowisp, stirge, shambling mound, shadow druid, beholder, Droog the Ogre & Drusilla the Druid.
Dragonmarsh Lowlands cleanup, this area now spawns per PnP. Made new, dire wolf, monstrous spider, troll, patrol sheriff, patrol footman, patrol knight, displacer beast, dire boat, dire rat & outlaw creatures. Added several new ProjectQ & CEP models for the above creatures. Initial pass on Level 9: Displacer Beast Lair. Added missing portraits to portraits.2da.
Harpy lair now works per pnp. Created pnp harpy & dire lion. Added many skinmesh creature models by Ancarion. Added ProjectQ harpy model. Added reduced sized spells.2da to override default PRC.