Jaysyn904 c681fc357b Added Mirkwood Swamp tileset
Added Mirkwood Swamp tileset.  Removed ProjectQ Swamp & CODI Daggerdale Swamp.
2023-08-13 23:14:52 -04:00

6063 lines
80 KiB
Plaintext

; created with .Set Editor Beta 0.85
; comment, contacts and bugs reports to Jlenlc@wanadoo.fr
[GENERAL]
Name=wms01
Type=SET
Version=V1.0
Interior=0
HasHeightTransition=1
EnvMap=ttf01__ref01
Transition=3
DisplayName=-1
UnlocalizedName=WoRm_Mirkwood_Swamps
Border=Marsh
Default=Marsh
Floor=Marsh
[GRASS]
Grass=1
Density=3
Height=1
AmbientRed=0.250
AmbientGreen=0.250
AmbientBlue=0.000
DiffuseRed=0.266
DiffuseGreen=0.266
DiffuseBlue=0.133
[TERRAIN TYPES]
Count=5
[TERRAIN0]
Name=Marsh
UnlocalizedName=Marshlands
[TERRAIN1]
Name=Water_Bog
UnlocalizedName=Bog (Water)
[TERRAIN2]
Name=DLA_keep
UnlocalizedName=Castle Keep (High)
[TERRAIN3]
Name=DLA_castlewall
UnlocalizedName=Castle Wall (low)
[TERRAIN4]
Name=CODI_House
UnlocalizedName=Haunted Houses
[CROSSER TYPES]
Count=4
[CROSSER0]
Name=Trail_Marsh
UnlocalizedName=Trail (cobble-Main)
[CROSSER1]
Name=Cliffside
UnlocalizedName=Cliffside (Raise/lower)
[CROSSER2]
Name=Overgrown_Trail
UnlocalizedName=Trail (Overgrown)
[CROSSER3]
Name=Cobble_Trail
UnlocalizedName=Trail (Stone)
[PRIMARY RULES]
Count=0
[SECONDARY RULES]
Count=0
[TILES]
Count=199
[TILE0]
Model=wms01_A01_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_A01_01
[TILE1]
Model=wms01_A01_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_A01_02
[TILE2]
Model=wms01_A01_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_A01_03
[TILE3]
Model=wms01_A01_04
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_A01_04
[TILE4]
Model=wms01_A01_05
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_A01_05
[TILE5]
Model=wms01_A01_06
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_A01_06
[TILE6]
Model=wms01_A01_07
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_A01_07
[TILE7]
Model=wms01_A01_08
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_A01_08
[TILE8]
Model=wms01_A01_09
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_A01_09
[TILE9]
Model=wms01_Q01_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_Q01_01
[TILE10]
Model=wms01_H01_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_H01_01
[TILE11]
Model=wms01_H01_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_H01_02
[TILE12]
Model=wms01_H01_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_H01_03
[TILE13]
Model=wms01_H01_04
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_H01_04
[TILE14]
Model=wms01_H02_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_H02_01
[TILE15]
Model=wms01_H02_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_H02_02
[TILE16]
Model=wms01_H02_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_H02_03
[TILE17]
Model=wms01_H02_04
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=20971520
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_H02_04
[TILE18]
Model=wms01_H03_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=1886611780
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_H03_01
[TILE19]
Model=wms01_H03_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_H03_02
[TILE20]
Model=wms01_H03_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_H03_03
[TILE21]
Model=wms01_H04_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_H04_01
[TILE22]
Model=wms01_H04_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_H04_02
[TILE23]
Model=wms01_R01_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Trail_Marsh
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_R01_01
[TILE24]
Model=wms01_R02_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Trail_Marsh
Right=
Bottom=Trail_Marsh
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_R02_01
[TILE25]
Model=wms01_R03_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Trail_Marsh
Left=Trail_Marsh
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_R03_01
[TILE26]
Model=wms01_R02_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Trail_Marsh
Right=
Bottom=Trail_Marsh
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_R02_02
[TILE27]
Model=wms01_R01_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Trail_Marsh
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_R01_02
[TILE28]
Model=wms01_R03_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Trail_Marsh
Left=Trail_Marsh
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_R03_02
[TILE29]
Model=wms01_R04_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=Trail_Marsh
Bottom=Trail_Marsh
Left=Trail_Marsh
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_R04_01
[TILE30]
Model=wms01_R05_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Trail_Marsh
Right=Trail_Marsh
Bottom=Trail_Marsh
Left=Trail_Marsh
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_R05_01
[TILE31]
Model=wms01_R03_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Trail_Marsh
Left=Trail_Marsh
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_R03_03
[TILE32]
Model=wms01_R02_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Trail_Marsh
Right=
Bottom=Trail_Marsh
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=-1
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_R02_03
[TILE33]
Model=wms01_R20_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Trail_Marsh
Right=
Bottom=Trail_Marsh
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_R20_01
[TILE34]
Model=wms01_R22_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Trail_Marsh
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_R22_01
[TILE35]
Model=wms01_Q02_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_Q02_01
[TILE36]
Model=wms01_E01_01
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E01_01
[TILE37]
Model=wms01_E02_01
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Water_Bog
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E02_01
[TILE38]
Model=wms01_E03_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E03_01
[TILE39]
Model=wms01_E04_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E04_01
[TILE40]
Model=wms01_E04_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E04_02
[TILE41]
Model=wms01_E03_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E03_02
[TILE42]
Model=wms01_E05_01
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E05_01
[TILE43]
Model=wms01_E05_02
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E05_02
[TILE44]
Model=wms01_E05_03
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E05_03
[TILE45]
Model=wms01_E03_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E03_03
[TILE46]
Model=wms01_E01_02
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E01_02
[TILE47]
Model=wms01_S60_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=12582912
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S60_01
[TILE48]
Model=wms01_S62_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=Cliffside
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S62_01
[TILE49]
Model=wms01_S60_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S60_02
[TILE50]
Model=wms01_S63_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S63_01
[TILE51]
Model=wms01_S66_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Cliffside
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=12582912
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S66_01
[TILE52]
Model=wms01_S64_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Cliffside
Left=Cliffside
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S64_01
[TILE53]
Model=wms01_S65_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S65_01
[TILE54]
Model=wms01_S67_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=1
Top=
Right=
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S67_01
[TILE55]
Model=wms01_S68_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=1
Top=
Right=
Bottom=Cliffside
Left=Cliffside
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=12582912
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S68_01
[TILE56]
Model=wms01_S70_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S70_01
[TILE57]
Model=wms01_S71_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=Cliffside
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S71_01
[TILE58]
Model=wms01_S72_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=Cliffside
Bottom=Cliffside
Left=Cliffside
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S72_01
[TILE59]
Model=wms01_S73_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=Cliffside
Right=Cliffside
Bottom=Cliffside
Left=Cliffside
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S73_01
[TILE60]
Model=wms01_S77_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=Cliffside
Right=
Bottom=Cliffside
Left=Stream_Summer
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S77_01
[TILE61]
Model=wms01_S78_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=Cliffside
Right=Stream_Summer
Bottom=Cliffside
Left=Stream_Summer
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S78_01
[TILE62]
Model=wms01_S61_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=Cliffside
Right=
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=12582912
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S61_02
[TILE63]
Model=wms01_S61_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=Cliffside
Right=
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S61_03
[TILE64]
Model=wms01_S64_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Cliffside
Left=Cliffside
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S64_02
[TILE65]
Model=wms01_S69_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=Cliffside
Right=Trail_Marsh
Bottom=Cliffside
Left=Trail_Marsh
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S69_01
[TILE66]
Model=wms01_S69_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=Cliffside
Right=Trail_Marsh
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S69_02
[TILE67]
Model=wms01_S68_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=1
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=1
Top=
Right=
Bottom=Cliffside
Left=Cliffside
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=1886611780
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S68_02
[TILE68]
Model=wms01_S57_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Marsh
BottomRightHeight=0
Top=Cliffside
Right=
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S57_01
[TILE69]
Model=wms01_S51_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Water_Bog
BottomRightHeight=0
Top=Cliffside
Right=
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S51_01
[TILE70]
Model=wms01_S54_01
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=Cliffside
Left=Cliffside
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S54_01
[TILE71]
Model=wms01_S56_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Water_Bog
BottomRightHeight=0
Top=Cliffside
Right=
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S56_01
[TILE72]
Model=wms01_S55_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=Cliffside
Left=Cliffside
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S55_01
[TILE73]
Model=wms01_S53_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Cliffside
Right=
Bottom=
Left=Cliffside
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S53_01
[TILE74]
Model=wms01_S52_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=Cliffside
Left=Cliffside
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=1953261894
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S52_01
[TILE75]
Model=wms01_S58_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=Cliffside
Right=
Bottom=
Left=Cliffside
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S58_01
[TILE76]
Model=wms01_l01_28
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_l01_28
[TILE76DOOR0]
Type=0
X=-.74
Y=-2.30
Z=-.10
Orientation=0
[TILE77]
Model=wms01_L01_24
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_L01_24
[TILE77DOOR0]
Type=0
X=-.45
Y=.90
Z=3.20
Orientation=45
[TILE78]
Model=wms01_L01_25
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_L01_25
[TILE78DOOR0]
Type=0
X=1.01
Y=.23
Z=-.47
Orientation=50
[TILE79]
Model=wms01_L01_12
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_L01_12
[TILE79DOOR0]
Type=0
X=-1.15
Y=4.0
Z=.33
Orientation=0
[TILE80]
Model=wms01_s01_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
ImageMap2D=mi_wms01_s01_01
[TILE81]
Model=wms01_s01_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s01_02
[TILE82]
Model=wms01_s01_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s01_03
[TILE82DOOR0]
Type=0
X=-0.35
Y=0.0
Z=0.0
Orientation=-90.0
[TILE83]
Model=wms01_s01_04
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s01_04
[TILE84]
Model=wms01_s01_07
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s01_07
[TILE84DOOR0]
Type=0
X=0.0
Y=-0.7
Z=6.62
Orientation=-90.0
[TILE85]
Model=wms01_s01_08
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s01_08
[TILE85DOOR0]
Type=0
X=-3.3
Y=2.4
Z=0.0
Orientation=-90.0
[TILE85DOOR1]
Type=0
X=-0.1
Y=-0.739023
Z=6.62
Orientation=-90.0
[TILE86]
Model=wms01_s01_09
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s01_09
[TILE87]
Model=wms01_s01_10
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s01_10
[TILE87DOOR0]
Type=0
X=1.12
Y=-0.2
Z=13.0
Orientation=90.0
[TILE88]
Model=wms01_s01_12
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s01_12
[TILE88DOOR0]
Type=0
X=-0.2
Y=-1.65
Z=3.0
Orientation=-90.0
[TILE89]
Model=wms01_s01_13
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s01_13
[TILE89DOOR0]
Type=0
X=2.85
Y=0.05
Z=6.21
Orientation=-90.0
[TILE90]
Model=wms01_s01_14
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s01_14
[TILE90DOOR0]
Type=0
X=1.12
Y=-0.7
Z=13.0
Orientation=90.0
[TILE91]
Model=wms01_s02_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s02_01
[TILE92]
Model=wms01_s02_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s02_02
[TILE93]
Model=wms01_s02_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s02_03
[TILE94]
Model=wms01_s02_04
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=B
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s02_04
[TILE94DOOR0]
Type=0
X=2.9
Y=1.6
Z=13.0
Orientation=90.0
[TILE95]
Model=wms01_s02_05
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s02_05
[TILE96]
Model=wms01_s02_06
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=B
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s02_06
[TILE96DOOR0]
Type=0
X=2.9
Y=1.6
Z=13.0
Orientation=90.0
[TILE97]
Model=wms01_s02_07
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s02_07
[TILE98]
Model=wms01_s02_08
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=B
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s02_08
[TILE98DOOR0]
Type=0
X=0.15
Y=0.23
Z=0.25
Orientation=-45.0
[TILE99]
Model=wms01_s03_01
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=mi_wms01_s03_01
[TILE100]
Model=wms01_s03_01
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=mi_wms01_s03_01
[TILE101]
Model=wms01_s03_02
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s03_02
[TILE102]
Model=wms01_s04_01
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=O
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s04_01
[TILE103]
Model=wms01_s09_01
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_keep
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s09_01
[TILE104]
Model=wms01_s09_03
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_keep
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s09_03
[TILE105]
Model=wms01_s09_04
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_keep
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s09_04
[TILE106]
Model=wms01_s09_05
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_keep
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s09_05
[TILE107]
Model=wms01_s09_07
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_keep
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s09_07
[TILE108]
Model=wms01_s09_08
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_keep
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s09_08
[TILE108DOOR0]
Type=0
X=0.04
Y=2.73
Z=9.4
Orientation=0.0
[TILE109]
Model=wms01_s09_09
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_keep
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s09_09
[TILE110]
Model=wms01_n01_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_castlewall
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_n01_01
[TILE111]
Model=wms01_n01_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_castlewall
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_n01_02
[TILE112]
Model=wms01_n01_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_castlewall
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_n01_03
[TILE113]
Model=wms01_n01_04
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_castlewall
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_n01_04
[TILE114]
Model=wms01_n02_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_castlewall
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_n02_01
[TILE115]
Model=wms01_n05_01
WalkMesh=msb01
TopLeft=DLA_castlewall
TopLeftHeight=0
TopRight=DLA_castlewall
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_n05_01
[TILE116]
Model=wms01_n06_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_n06_01
[TILE117]
Model=wms01_n09_01
WalkMesh=msb01
TopLeft=DLA_castlewall
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=O
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_n09_01
[TILE118]
Model=wms01_n10_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_castlewall
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_n10_01
[TILE119]
Model=wms01_n11_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_n11_01
[TILE120]
Model=wms01_s10_01
WalkMesh=msb01
TopLeft=DLA_castlewall
TopLeftHeight=0
TopRight=DLA_castlewall
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s10_01
[TILE121]
Model=wms01_s10_02
WalkMesh=msb01
TopLeft=DLA_castlewall
TopLeftHeight=0
TopRight=DLA_castlewall
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s10_02
[TILE122]
Model=wms01_s11_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s11_01
[TILE123]
Model=wms01_s12_01
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=DLA_keep
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s12_01
[TILE124]
Model=wms01_s15_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s15_01
[TILE125]
Model=wms01_s16_01
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s16_01
[TILE126]
Model=wms01_s17_01
WalkMesh=msb01
TopLeft=DLA_castlewall
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=D
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s17_01
[TILE127]
Model=wms01_s18_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=-90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s18_01
[TILE128]
Model=wms01_s19_01
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=E
Orientation=-90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s19_01
[TILE129]
Model=wms01_s25_01
WalkMesh=msb01
TopLeft=DLA_castlewall
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s25_01
[TILE130]
Model=wms01_s25_02
WalkMesh=msb01
TopLeft=DLA_castlewall
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s25_02
[TILE131]
Model=wms01_s25_03
WalkMesh=msb01
TopLeft=DLA_castlewall
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s25_03
[TILE131DOOR0]
Type=0
X=-0.05
Y=-0.6
Z=9.0
Orientation=-90.0
[TILE132]
Model=wms01_s25_04
WalkMesh=msb01
TopLeft=DLA_castlewall
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=C
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s25_04
[TILE132DOOR0]
Type=0
X=-0.5
Y=0.0
Z=9.0
Orientation=-90.0
[TILE133]
Model=wms01_s26_01
WalkMesh=msb01
TopLeft=DLA_castlewall
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
ImageMap2D=mi_wms01_s26_01
[TILE134]
Model=wms01_s26_02
WalkMesh=msb01
TopLeft=DLA_castlewall
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s26_02
[TILE135]
Model=wms01_s26_03
WalkMesh=msb01
TopLeft=DLA_castlewall
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s26_03
[TILE136]
Model=wms01_s26_04
WalkMesh=msb01
TopLeft=DLA_castlewall
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_castlewall
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=2
Sounds=0
PathNode=B
Orientation=180
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s26_04
[TILE136DOOR0]
Type=0
X=-2.0
Y=0.6
Z=9.0
Orientation=-90.0
[TILE136DOOR1]
Type=0
X=3.0
Y=1.6
Z=18.0
Orientation=90.0
[TILE137]
Model=wms01_s27_01
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s27_01
[TILE138]
Model=wms01_s27_02
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s27_02
[TILE139]
Model=wms01_s27_03
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_keep
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=B
Orientation=0
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s27_03
[TILE139DOOR0]
Type=0
X=-2.15
Y=-2.14
Z=3.86
Orientation=-45.0
[TILE140]
Model=wms01_s28_01
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=DLA_castlewall
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=O
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s28_01
[TILE141]
Model=wms01_s29_01
WalkMesh=msb01
TopLeft=DLA_keep
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=DLA_castlewall
BottomLeftHeight=0
BottomRight=DLA_keep
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=O
Orientation=90
VisibilityNode=A
VisibilityOrientation=0
ImageMap2D=mi_wms01_s29_01
[TILE142]
Model=wms01_E02_02
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Water_Bog
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E02_02
[TILE143]
Model=wms01_S56_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=1
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=1
BottomRight=Water_Bog
BottomRightHeight=0
Top=Cliffside
Right=
Bottom=Cliffside
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=6291456
Sounds=12582912
PathNode=A
Orientation=0
ImageMap2D=mi_wsf10_S56_02
[TILE144]
Model=wms01_T01_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Cobble_Trail
Right=
Bottom=Cobble_Trail
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=-1
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_T01_01
[TILE145]
Model=wms01_T02_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Cobble_Trail
Left=Cobble_Trail
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_T02_01
[TILE146]
Model=wms01_T03_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Cobble_Trail
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_T03_01
[TILE147]
Model=wms01_T04_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=Cobble_Trail
Bottom=Cobble_Trail
Left=Cobble_Trail
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_T04_01
[TILE148]
Model=wms01_T05_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Cobble_Trail
Right=Cobble_Trail
Bottom=Cobble_Trail
Left=Cobble_Trail
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_T05_01
[TILE149]
Model=wms01_U02_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Overgrown_Trail
Right=
Bottom=Overgrown_Trail
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_U02_01
[TILE150]
Model=wms01_U03_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Overgrown_Trail
Left=Overgrown_Trail
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_U03_01
[TILE151]
Model=wms01_U01_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Overgrown_Trail
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=1050220167
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_U01_01
[TILE152]
Model=wms01_U04_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=Overgrown_Trail
Bottom=Overgrown_Trail
Left=Overgrown_Trail
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_U04_01
[TILE153]
Model=wms01_U05_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Overgrown_Trail
Right=Overgrown_Trail
Bottom=Overgrown_Trail
Left=Overgrown_Trail
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_U05_01
[TILE154]
Model=wms01_Q02_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_Q02_02
[TILE155]
Model=wms01_Q02_04
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=20457056
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_Q02_04
[TILE156]
Model=wms01_T02_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=Cobble_Trail
Left=Cobble_Trail
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_T02_02
[TILE157]
Model=wms01_T01_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Cobble_Trail
Right=
Bottom=Cobble_Trail
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_T01_02
[TILE158]
Model=wms01_M01_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Cobble_Trail
Right=
Bottom=Trail_Marsh
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_M01_01
[TILE159]
Model=wms01_M02_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Overgrown_Trail
Right=
Bottom=Trail_Marsh
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=6291456
Sounds=12582912
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_M02_01
[TILE160]
Model=wms01_M03_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=Cobble_Trail
Right=
Bottom=Overgrown_Trail
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_M03_01
[TILE161]
Model=wms01_E05_04
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E05_04
[TILE162]
Model=wms01_E06_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=
Bottom=
Left=Trail_Marsh
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E06_01
[TILE163]
Model=wms01_E07_01
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Water_Bog
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=Trail_Marsh
Bottom=
Left=Trail_Marsh
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E07_01
[TILE164]
Model=wms01_E06_06
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=Trail_Marsh
Bottom=
Left=Trail_Marsh
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E06_06
[TILE165]
Model=wms01_E08_01
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Water_Bog
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=Trail_Marsh
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=6291456
Sounds=12582912
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E08_01
[TILE166]
Model=wms01_E09_01
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Water_Bog
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=Trail_Marsh
Bottom=Trail_Marsh
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E09_01
[TILE167]
Model=wms01_E09_02
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Water_Bog
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=Trail_Marsh
Bottom=Trail_Marsh
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E09_02
[TILE168]
Model=wms01_E10_01
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Water_Bog
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=Trail_Marsh
Right=Trail_Marsh
Bottom=
Left=Trail_Marsh
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E10_01
[TILE169]
Model=wms01_E11_01
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Water_Bog
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=Trail_Marsh
Right=Trail_Marsh
Bottom=Trail_Marsh
Left=Trail_Marsh
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E11_01
[TILE170]
Model=wms01_E09_03
WalkMesh=msb01
TopLeft=Water_Bog
TopLeftHeight=0
TopRight=Water_Bog
TopRightHeight=0
BottomLeft=Water_Bog
BottomLeftHeight=0
BottomRight=Water_Bog
BottomRightHeight=0
Top=
Right=Trail_Marsh
Bottom=Trail_Marsh
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_E09_03
[TILE171]
Model=wms01_B01_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_B01_01
[TILE172]
Model=wms01_c04_03
WalkMesh=msb01
TopLeft=CODI_House
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_c04_03
[TILE172DOOR0]
Type=0
X=.10
Y=-1.03
Z=.55
Orientation=30.0
[TILE173]
Model=wms01_c04_01
WalkMesh=msb01
TopLeft=CODI_House
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_c04_01
[TILE173DOOR0]
Type=0
X=-1.43
Y=0.77
Z=1.05
Orientation=-18.8
[TILE174]
Model=wms01_c04_05
WalkMesh=msb01
TopLeft=CODI_House
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MI_wms01_c04_05
[TILE174DOOR0]
Type=0
X=-.28
Y=-98
Z=3.46
Orientation=45.5
[TILE175]
Model=wms01_c02_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=CODI_House
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=CODI_House
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MI_wms01_c02_03
[TILE175DOOR0]
Type=0
X=4.69
Y=2.33
Z=-1.52
Orientation=90.0
[TILE176]
Model=wms01_c02_06
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=CODI_House
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=CODI_House
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MI_wms01_c02_06
[TILE177]
Model=wms01_c02_04
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=CODI_House
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=CODI_House
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MI_wms01_c02_04
[TILE178]
Model=wms01_c02_10
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=CODI_House
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=CODI_House
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MI_wms01_c02_10
[TILE178DOOR0]
Type=0
X=1.26
Y=-3.00
Z=.30
Orientation=-90.0
[TILE179]
Model=wms01_c02_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=CODI_House
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=CODI_House
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MI_wms01_c02_02
[TILE179DOOR0]
Type=0
X=0.55
Y=-.31
Z=.77
Orientation=225.0
[TILE180]
Model=wms01_c02_09
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=CODI_House
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=CODI_House
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MI_wms01_c02_09
[TILE181]
Model=wms01_c02_11
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=CODI_House
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=CODI_House
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=1
Sounds=0
PathNode=I
Orientation=0
ImageMap2D=MI_wms01_c02_11
[TILE181DOOR0]
Type=0
X=0.18
Y=-3.41
Z=.30
Orientation=270.0
[TILE182]
Model=wms01_c01_02
WalkMesh=msb01
TopLeft=CODI_House
TopLeftHeight=0
TopRight=CODI_House
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=CODI_House
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MI_wms01_c01_02
[TILE183]
Model=wms01_c01_03
WalkMesh=msb01
TopLeft=CODI_House
TopLeftHeight=0
TopRight=CODI_House
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=CODI_House
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MI_wms01_c01_03
[TILE184]
Model=wms01_c01_01
WalkMesh=msb01
TopLeft=CODI_House
TopLeftHeight=0
TopRight=CODI_House
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=CODI_House
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=H
Orientation=0
ImageMap2D=MI_wms01_c01_01
[TILE185]
Model=wms01_c05_01
WalkMesh=msb01
TopLeft=CODI_House
TopLeftHeight=0
TopRight=CODI_House
TopRightHeight=0
BottomLeft=CODI_House
BottomLeftHeight=0
BottomRight=CODI_House
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=MI_wms01_c05_01
[TILE186]
Model=wms01_c03_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=CODI_House
TopRightHeight=0
BottomLeft=CODI_House
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=1
MainLight2=1
SourceLight1=1
SourceLight2=1
AnimLoop1=1
AnimLoop2=1
AnimLoop3=1
Doors=0
Sounds=0
PathNode=J
Orientation=90
ImageMap2D=MI_wms01_c03_01
[TILE187]
Model=wms01_B01_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_B01_02
[TILE188]
Model=wms01_B01_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_B01_03
[TILE189]
Model=wms01_B01_04
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_B01_04
[TILE190]
Model=wms01_B01_05
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_B01_05
[TILE191]
Model=wms01_F02_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_F02_01
[TILE192]
Model=wms01_F02_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_F02_02
[TILE193]
Model=wms01_F02_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_F02_03
[TILE194]
Model=wms01_F02_04
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_F02_04
[TILE195]
Model=wms01_F01_01
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_F01_01
[TILE196]
Model=wms01_F01_02
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_F01_02
[TILE197]
Model=wms01_F01_03
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_F01_03
[TILE198]
Model=wms01_F01_04
WalkMesh=msb01
TopLeft=Marsh
TopLeftHeight=0
TopRight=Marsh
TopRightHeight=0
BottomLeft=Marsh
BottomLeftHeight=0
BottomRight=Marsh
BottomRightHeight=0
Top=
Right=
Bottom=
Left=
MainLight1=0
MainLight2=0
SourceLight1=0
SourceLight2=0
AnimLoop1=0
AnimLoop2=0
AnimLoop3=0
Doors=0
Sounds=0
PathNode=A
Orientation=0
ImageMap2D=mi_wms01_F01_04
[GROUPS]
Count=15
[GROUP0]
Name=Bog_1x1
Rows=1
Columns=1
Tile0=9
[GROUP1]
Name=Portal_Tree_1x1
Rows=1
Columns=1
Tile0=35
[GROUP2]
Name=Swamp_Tower 1x1
Rows=1
Columns=1
Tile0=76
[GROUP3]
Name=Hermit House A_ 1x1
Rows=1
Columns=1
Tile0=77
[GROUP4]
Name=Hermit House B_ 1x1
Rows=1
Columns=1
Tile0=78
[GROUP5]
Name=Cottage A_1x1
Rows=1
Columns=1
Tile0=79
[GROUP6]
Name=Dead_Tree 1x1
Rows=1
Columns=1
Tile0=154
[GROUP7]
Name=Hollow Stump_1x1
Rows=1
Columns=1
Tile0=155
[GROUP8]
Name=Scarecrow 1x1
Rows=1
Columns=1
Tile0=171
[GROUP9]
Name=Cornstalks 1x1
Rows=1
Columns=1
Tile0=187
[GROUP10]
Name=PumpkinPatch 1x1
Rows=1
Columns=1
Tile0=188
[GROUP11]
Name=ScarecrowPatch 1x1
Rows=1
Columns=1
Tile0=189
[GROUP12]
Name=Fairy Ring 1x1
Rows=1
Columns=1
Tile0=190
[GROUP13]
Name=Wizard _Tower 2x2
Rows=2
Columns=2
Tile0=191
Tile1=192
Tile2=193
Tile3=194
[GROUP14]
Name=Rock_Mound 2x2
Rows=2
Columns=2
Tile0=195
Tile1=196
Tile2=197
Tile3=198