RATDOG/_module/nss/ra_lvl01a_onexit.nss
Jaysyn904 2e30722043 Level One rework
Revamped Level One: North & Level One: Central to be as close to PnP as possible.  Added Level One: Latrene 3 area.  Added efreeti appearance from CEP3.  Revamped efreeti bottle to be like PnP (no wishes, yet)
2023-09-23 22:02:32 -04:00

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//::////////////////////////////////////////////////////////////////////////////
/*//
Level 1a: Latrene 3
onExit script
ra_lvl01a_onexit.nss
Wandering Monsters: None
Detections: Faint evil from the whole place; slightly more to the south east.
Continuous Effects: The stench of this level requires all characters to make
a Fortitude save (DC 26) upon entering the level and every 2 minutes
thereafter become Nauseated due to the overpowering smell.
*///
//::////////////////////////////////////////////////////////////////////////////
void main()
{
//:: Get the entering object (usually a PC)
object oPC = GetExitingObject();
//:: Clears Level 1a stench message int var,
//:: so it will show up again next time they enter
DelayCommand(0.0f,DeleteLocalInt(oPC, "DO_ONCE__" + GetTag(OBJECT_SELF)));
}