RATDOG/_module/nss/sql_db_partywide.nss
Jaysyn904 909da8ff18 Added helms and dynamic goblins
Added  helms and dynamic goblins.  Added onEnter spawner scripts to all dungeon areas.  Fixed the Dishonest Patrol to be dynamic & more like PnP.  Full compile.

Co-Authored-By: Draygoth <65428430+Draygoth@users.noreply.github.com>
2022-11-30 00:45:38 -05:00

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//:://////////////////////////////////////////////////
//:: SQL_DB_PARTYWIDE
/*
Modified x0_i0_partywide include library for
persistent party-wide database functions.
*/
//:://////////////////////////////////////////////////
//:: Copyright (c) 2002 Floodgate Entertainment
//:: Created By: Naomi Novik
//:: Created On: 12/08/2002
//:: Modified By: Jaysyn
//:: Modified On: 11/16/2022
//:://////////////////////////////////////////////////
#include "utl_i_sqluuid"
/**********************************************************************
* CONSTANTS
**********************************************************************/
/**********************************************************************
* FUNCTION PROTOTYPES
**********************************************************************/
// Given a varname, value, and PC, sets the variable on
// all members of the PC's party.
// For strings.
void SQL_SetLocalStringOnAll(object oPC, string sVarname, string value);
// Given a varname, value, and PC, sets the variable on
// all members of the PC's party.
// For ints.
void SQL_SetLocalIntOnAll(object oPC, string sVarname, int value);
// Given a varname, value, and PC, sets the variable on
// all members of the PC's party.
// For floats.
void SQL_SetLocalFloatOnAll(object oPC, string sVarname, float value);
// Given a varname, value, and PC, sets the variable on
// all members of the PC's party.
// For locations.
void SQL_SetLocalLocationOnAll(object oPC, string sVarname, location value);
// Given a varname, value, and PC, sets the variable on
// all members of the PC's party.
// For objects.
void SQL_SetLocalObjectOnAll(object oPC, string sVarname, object value);
/**********************************************************************
* FUNCTION DEFINITIONS
**********************************************************************/
// Given a varname, value, and PC, sets the variable on
// all members of the PC's party, including associates.
// For strings.
void SQL_SetLocalStringOnAll(object oPC, string sVarname, string value)
{
object oPartyMem = GetFirstFactionMember(oPC, FALSE);
while (GetIsObjectValid(oPartyMem)) {
SQLocalsUUID_SetString(oPartyMem, sVarname, value);
oPartyMem = GetNextFactionMember(oPC, FALSE);
}
}
// Given a varname, value, and PC, sets the variable on
// all members of the PC's party, including associates.
// For ints.
void SQL_SetLocalIntOnAll(object oPC, string sVarname, int value)
{
object oPartyMem = GetFirstFactionMember(oPC, FALSE);
while (GetIsObjectValid(oPartyMem)) {
SQLocalsUUID_SetInt(oPartyMem, sVarname, value);
oPartyMem = GetNextFactionMember(oPC, FALSE);
}
}
// Given a varname, value, and PC, sets the variable on
// all members of the PC's party.
// For floats.
void SQL_SetLocalFloatOnAll(object oPC, string sVarname, float value)
{
object oPartyMem = GetFirstFactionMember(oPC, FALSE);
while (GetIsObjectValid(oPartyMem)) {
SQLocalsUUID_SetFloat(oPartyMem, sVarname, value);
oPartyMem = GetNextFactionMember(oPC, FALSE);
}
}
// Given a varname, value, and PC, sets the variable on
// all members of the PC's party.
// For locations.
void SQL_SetLocalLocationOnAll(object oPC, string sVarname, location value)
{
object oPartyMem = GetFirstFactionMember(oPC, FALSE);
while (GetIsObjectValid(oPartyMem)) {
SQLocalsUUID_SetLocation(oPartyMem, sVarname, value);
oPartyMem = GetNextFactionMember(oPC, FALSE);
}
}
// Given a varname, value, and PC, sets the variable on
// all members of the PC's party.
// For objects.
void SQL_SetLocalObjectOnAll(object oPC, string sVarname, object value)
{
object oPartyMem = GetFirstFactionMember(oPC, FALSE);
while (GetIsObjectValid(oPartyMem)) {
SQLocalsUUID_SetObject(oPartyMem, sVarname, value);
oPartyMem = GetNextFactionMember(oPC, FALSE);
}
}
// void main (){}