REO-EE/_module/nss/zzdlg_ghostspeak.nss
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// zzdlg_ghostspeak
//
// Copyright 2005-2006 by Greyhawk0
//
// This is an internal event to cause a recently created ghost to talk to the
// player.
#include "zzdlg_tools_inc"
void main()
{
object oPlayer = GetLocalObject(OBJECT_SELF, DLG_GHOSTTALKER);
object oNPC = OBJECT_SELF;
if ( GetIsPC(oPlayer) == FALSE || GetIsObjectValid(oNPC) == FALSE ) return;
SetCommandable(TRUE, oPlayer);
DeleteLocalObject(OBJECT_SELF, DLG_GHOSTTALKER);
ClearAllActions();
// Get dialog script name from npc.
string sScript = GetLocalString( oNPC, DLG_VARIABLE_SCRIPTNAME );
if ( sScript == "" ) return;
// Gets extra parameters from npc.
int iMakeprivate = GetLocalInt( oNPC, DLG_VARIABLE_MAKEPRIVATE );
int iNoHello = GetLocalInt( oNPC, DLG_VARIABLE_NOHELLO );
int iNoZoom = GetLocalInt( oNPC, DLG_VARIABLE_NOZOOM );
// RemoveEffect(oNPC, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY));
// Start the dialog between the npc and the player
_dlgStart( oPlayer, oNPC, sScript, iMakeprivate, iNoHello, iNoZoom );
// ApplyEffectToObject( DURATION_TYPE_PERMANENT, EffectVisualEffect(VFX_DUR_CUTSCENE_INVISIBILITY), oNPC);
}