RoT2_PRC8/_module/nss/cb_battlefield.nss
Jaysyn904 499aba4eb3 Initial upload
Initial upload
2023-09-25 18:13:22 -04:00

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//Tab, battle Field Damage.
void main()
{
object oPC = GetEnteringObject();
if (!GetIsPC(oPC)) return;
effect eEffect;
eEffect = EffectDamage(68, DAMAGE_TYPE_FIRE, DAMAGE_POWER_NORMAL);
ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oPC);
object oTarget;
oTarget = oPC;
int nInt;
nInt = GetObjectType(oTarget);
if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), oTarget);
else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_FIREBALL), GetLocation(oTarget));
}