22 lines
462 B
Plaintext
22 lines
462 B
Plaintext
void main()
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{
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object oPC = GetPCSpeaker();
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object oCaster;
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oCaster = OBJECT_SELF;
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object oTarget;
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oTarget = oPC;
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AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_FLESH_TO_STONE, oTarget, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE));
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oCaster = OBJECT_SELF;
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oTarget = oPC;
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DelayCommand(120.0,AssignCommand(oCaster, ActionCastSpellAtObject(SPELL_STONE_TO_FLESH, oTarget, METAMAGIC_ANY, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE)));
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}
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