41 lines
1.1 KiB
Plaintext
41 lines
1.1 KiB
Plaintext
//Trinity Emote System, by Tab
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void main()
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{
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object oPC = GetPCSpeaker();
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object user = GetLastUsedBy();
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object user1 = GetLastUsedBy();
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object user2 = GetLastUsedBy();
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object user3 = GetLastUsedBy();
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AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_PAUSE_DRUNK, 1.0f, 30.0f));
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object oTarget;
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oTarget = oPC;
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int nInt;
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nInt = GetObjectType(oTarget);
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if (nInt != OBJECT_TYPE_WAYPOINT) ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_BARD_SONG), oTarget);
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else ApplyEffectAtLocation(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_DUR_BARD_SONG), GetLocation(oTarget));
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oTarget = oPC;
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nInt = GetObjectType(oTarget);
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effect eEffect;
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eEffect = EffectVisualEffect(VFX_DUR_BARD_SONG);
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if (nInt != OBJECT_TYPE_WAYPOINT)
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DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
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else
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DelayCommand(5.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
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DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_TALKTOME,user));
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DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_LAUGH,user1));
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DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_CHEER,user2));
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DelayCommand(3.0,PlayVoiceChat(VOICE_CHAT_LAUGH,user3));
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}
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