RoT2_PRC8/_module/nss/emote_worship.nss
Jaysyn904 499aba4eb3 Initial upload
Initial upload
2023-09-25 18:13:22 -04:00

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//Trinity Emote System, by Tab
void main()
{
object oPC = GetPCSpeaker();
AssignCommand(oPC, ActionPlayAnimation(ANIMATION_LOOPING_WORSHIP, 1.0f, 19.0f));
object oTarget;
oTarget = oPC;
int nInt;
nInt = GetObjectType(oTarget);
effect eEffect;
eEffect = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(5.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(5.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
oTarget = oPC;
nInt = GetObjectType(oTarget);
eEffect = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(8.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(8.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
oTarget = oPC;
nInt = GetObjectType(oTarget);
eEffect = EffectVisualEffect(VFX_FNF_HOWL_WAR_CRY);
if (nInt != OBJECT_TYPE_WAYPOINT)
DelayCommand(17.0, ApplyEffectToObject(DURATION_TYPE_INSTANT, eEffect, oTarget));
else
DelayCommand(17.0, ApplyEffectAtLocation(DURATION_TYPE_INSTANT, eEffect, GetLocation(oTarget)));
}