46 lines
1.7 KiB
Plaintext
46 lines
1.7 KiB
Plaintext
#include "pws_nodropunique"
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#include "cs_misc_function"
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void main()
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{
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object oIA = GetModuleItemAcquired();
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object oIABy = GetModuleItemAcquiredBy();
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object oIAFrom = GetModuleItemAcquiredFrom();
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int iStolen = FALSE;
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//cs_AcquireDebug();
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if (!GetIsDM(oIABy)) {
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if ((oIABy != OBJECT_INVALID) && (oIA != OBJECT_INVALID)) {
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if (GetIsPC(oIABy) && GetStolenFlag(oIA)) { // This is a attempt at stealing an item made by a PC.
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if (oIAFrom != OBJECT_INVALID) {
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if (GetIsPC(oIAFrom)) { // Player is trying to steal from another Player
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SendMessageToPC(oIABy, "You are not allowed to Pickpocket players in this module.");
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AssignCommand(oIAFrom, cs_CopyObjectOntoPlayer(oIA, oIAFrom));
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DestroyObject(oIA);
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iStolen = TRUE;
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} else { // Player is trying to steal from a non-player. Need to re-create stolen item so that stolen flag isn't set!
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AssignCommand(oIABy, cs_CopyObjectOntoPlayer(oIA, oIABy));
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DestroyObject(oIA);
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}
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}
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}
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}
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}
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if (iStolen == FALSE) {
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CheckForUnique();
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ExecuteScript ("loot_notify",GetModule());
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//This is for the Store Clean up Script--Zach
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cs_MakeItemNoClean(GetModuleItemAcquired());
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}
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// For arena Flags
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ExecuteScript("ac_"+GetTag
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(GetModuleItemAcquired()), OBJECT_SELF);
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}
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