24 lines
545 B
Plaintext
24 lines
545 B
Plaintext
#include "NW_O2_CONINCLUDE"
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#include "NW_I0_GENERIC"
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void main()
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{
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// Start The relevant stuff
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effect vfx = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE);
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ApplyEffectToObject(DURATION_TYPE_PERMANENT, vfx, OBJECT_SELF);
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//after applying the effect, I apply the actual spell just to add some flayvah
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ActionCastSpellAtObject(SPELL_GHOSTLY_VISAGE, OBJECT_SELF, METAMAGIC_EXTEND, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
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// End The relevant stuff
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SetListeningPatterns();
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WalkWayPoints();
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GenerateNPCTreasure();
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}
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