Jaysyn904 d1c309ae63 Initial commit
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2024-09-13 09:10:39 -04:00

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#include "NW_O2_CONINCLUDE"
#include "NW_I0_GENERIC"
void main()
{
// Start The relevant stuff
effect vfx = EffectVisualEffect(VFX_DUR_GHOSTLY_VISAGE);
ApplyEffectToObject(DURATION_TYPE_PERMANENT, vfx, OBJECT_SELF);
//after applying the effect, I apply the actual spell just to add some flayvah
ActionCastSpellAtObject(SPELL_GHOSTLY_VISAGE, OBJECT_SELF, METAMAGIC_EXTEND, TRUE, 0, PROJECTILE_PATH_TYPE_DEFAULT, TRUE);
// End The relevant stuff
SetListeningPatterns();
WalkWayPoints();
GenerateNPCTreasure();
}